/**********************Mineral processing unit console**************************/ /obj/machinery/mineral/processing_unit_console name = "ore redemption console" icon = 'icons/obj/terminals.dmi' icon_state = "production_console" density = FALSE anchored = TRUE use_power = 1 idle_power_usage = 15 active_power_usage = 50 var/obj/machinery/mineral/processing_unit/machine var/show_all_ores = FALSE var/points = 0 var/obj/item/card/id/inserted_id var/list/ore/input_mats = list() var/list/material/output_mats = list() var/list/datum/alloy/alloy_mats = list() var/waste = 0 var/idx = 0 /obj/machinery/mineral/processing_unit_console/Initialize(mapload, d, populate_components) . = ..() var/mutable_appearance/screen_overlay = mutable_appearance(icon, "production_console-screen", EFFECTS_ABOVE_LIGHTING_LAYER) add_overlay(screen_overlay) set_light(1.4, 1, COLOR_CYAN) /obj/machinery/mineral/processing_unit_console/proc/setup_machine(mob/user) if(!machine) var/area/A = get_area(src) var/best_distance = INFINITY for(var/obj/machinery/mineral/processing_unit/checked_machine in SSmachinery.all_machines) if(A == get_area(checked_machine) && get_dist_euclidian(checked_machine, src) < best_distance) machine = checked_machine best_distance = get_dist_euclidian(checked_machine, src) if(machine) machine.console = src else to_chat(user, SPAN_WARNING("ERROR: Linked machine not found!")) return machine /obj/machinery/mineral/processing_unit_console/attack_hand(mob/user) add_fingerprint(user) interact(user) /obj/machinery/mineral/processing_unit_console/attackby(obj/item/I, mob/user) if(istype(I,/obj/item/card/id)) var/obj/item/card/id/C = user.get_active_hand() if(istype(C) && !istype(inserted_id)) user.drop_from_inventory(C, src) inserted_id = C interact(user) else ..() /obj/machinery/mineral/processing_unit_console/interact(mob/user) if(..()) return if(!setup_machine(user)) return if(!allowed(user)) to_chat(user, SPAN_WARNING("Access denied.")) return user.set_machine(src) var/dat = "

Ore processor console

" dat += "Current unclaimed points: [points]
" if(istype(inserted_id)) dat += "You have [inserted_id.mining_points] mining points collected. Eject ID.
" dat += "Claim points.
" dat += "Print yield declaration.
" else dat += "No ID inserted. Insert ID.
" dat += "
" for(var/ore in machine.ores_processing) if(!machine.ores_stored[ore] && !show_all_ores) continue var/ore/O = ore_data[ore] if(!O) continue dat += "" dat += "
[capitalize(O.display_name)][machine.ores_stored[ore]]" if(machine.ores_processing[ore]) switch(machine.ores_processing[ore]) if(0) dat += "not processing" if(1) dat += "smelting" if(2) dat += "compressing" if(3) dat += "alloying" else dat += "not processing" dat += ".\[change\]

" dat += "Currently displaying [show_all_ores ? "all ore types" : "only available ore types"]. \[[show_all_ores ? "show less" : "show more"]\]
" dat += "The ore processor is currently [(machine.active ? "processing" : "disabled")]." user << browse(dat, "window=processor_console;size=400x500") onclose(user, "processor_console") return /obj/machinery/mineral/processing_unit_console/Topic(href, href_list) if(..()) return TRUE usr.set_machine(src) src.add_fingerprint(usr) if(href_list["choice"]) if(istype(inserted_id)) if(href_list["choice"] == "eject") inserted_id.forceMove(loc) if(!usr.get_active_hand()) usr.put_in_hands(inserted_id) inserted_id = null if(href_list["choice"] == "claim") if(access_mining_station in inserted_id.access) if(points >= 0) inserted_id.mining_points += points if(points != 0) ping("\The [src] pings, \"Point transfer complete! Transaction total: [points] points!\"") points = 0 else to_chat(usr, SPAN_WARNING("[station_name()]'s mining division is currently indebted to NanoTrasen. Transaction incomplete until debt is cleared.")) else to_chat(usr, SPAN_WARNING("Required access not found.")) if(href_list["choice"] == "print_report") if(access_mining_station in inserted_id.access) print_report(usr) else to_chat(usr, SPAN_WARNING("Required access not found.")) else if(href_list["choice"] == "insert") var/obj/item/card/id/I = usr.get_active_hand() if(istype(I)) usr.drop_from_inventory(I,src) inserted_id = I else to_chat(usr, SPAN_WARNING("No valid ID.")) if(href_list["toggle_smelting"]) var/choice = input("What setting do you wish to use for processing [href_list["toggle_smelting"]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing") if(!choice) return switch(choice) if("Nothing") choice = 0 if("Smelting") choice = 1 if("Compressing") choice = 2 if("Alloying") choice = 3 machine.ores_processing[href_list["toggle_smelting"]] = choice if(href_list["toggle_power"]) machine.active = !machine.active if(machine.active) machine.icon_state = "furnace" else machine.icon_state = "furnace-off" if(href_list["toggle_ores"]) show_all_ores = !show_all_ores src.updateUsrDialog() return /obj/machinery/mineral/processing_unit_console/proc/print_report(var/mob/living/user) if(!inserted_id) to_chat(user, span("warning", "No ID inserted. Cannot digitally sign.")) return if(!input_mats.len && !output_mats.len && !alloy_mats) to_chat(user, span("warning", "There is no data to print.")) return if(printing) return printing = TRUE var/obj/item/paper/P = new /obj/item/paper(user.loc) var/date_string = worlddate2text() idx++ var/form_title = "Form 0600 - Mining Yield Declaration" var/dat = "
NanoTrasen Inc.
" dat += "Civilian Branch of Operation


" dat += "Form 0600
Mining Yield Declaration

" dat += "Facility: NSS Aurora
" dat += "Date: [date_string]
" dat += "Index: [idx]

" dat += "Miner(s):
" dat += "Ore Yields:
" dat += "" for(var/material/OM in output_mats) if(output_mats[OM] > 1) dat += "" else dat += "" CHECK_TICK for(var/datum/alloy/AM in alloy_mats) if(alloy_mats[AM] > 1) dat += "" else dat += "" CHECK_TICK dat += "
[output_mats[OM]][OM.display_name] [OM.sheet_plural_name]
[output_mats[OM]][OM.display_name] [OM.sheet_singular_name]
[alloy_mats[AM]][AM.metaltag] sheets
[alloy_mats[AM]][AM.metaltag] sheet

" if(waste > 0) dat += "Waste detected: " dat += "[waste] unit(s) of material were wasted due to operator error. This includes:
" dat += "" for(var/ore/IM in input_mats) if(input_mats[IM] > 1) dat += "" else dat += "" CHECK_TICK dat += "
[input_mats[IM]][IM.display_name]
[input_mats[IM]][IM.display_name]

" dat += "Additional Notes:

" dat += "Quartermaster's / Head of Personnel's / Captain's Stamp:
" P.set_content(form_title, dat) //stamp the paper var/image/stampoverlay = image('icons/obj/bureaucracy.dmi') stampoverlay.icon_state = "paper_stamp-cent" if(!P.stamped) P.stamped = new P.offset_x += 0 P.offset_y += 0 P.ico += "paper_stamp-cent" P.stamped += /obj/item/stamp P.add_overlay(stampoverlay) P.stamps += "
This paper has been stamped by the NT Ore Processing System." user.visible_message("\The [src] rattles and prints out a sheet of paper.") playsound(get_turf(src), "sound/bureaucracy/print_short.ogg", 50, 1) // reset output_mats = list() input_mats = list() waste = 0 if(ishuman(user) && !(user.l_hand && user.r_hand)) user.put_in_hands(P) printing = FALSE return /**********************Mineral processing unit**************************/ /obj/machinery/mineral/processing_unit name = "industrial smelter" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron... //lol fuk u bay it is //i'm gay // based and redpilled icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "furnace-off" density = TRUE anchored = TRUE light_range = 3 var/obj/machinery/mineral/input var/obj/machinery/mineral/output var/obj/machinery/mineral/processing_unit_console/console var/sheets_per_tick = 20 var/list/ores_processing[0] var/list/ores_stored[0] var/static/list/alloy_data var/active = 0 use_power = 1 idle_power_usage = 15 active_power_usage = 150 component_types = list( /obj/item/circuitboard/refiner, /obj/item/stock_parts/capacitor = 2, /obj/item/stock_parts/scanning_module, /obj/item/stock_parts/micro_laser = 2, /obj/item/stock_parts/matter_bin ) /obj/machinery/mineral/processing_unit/Initialize() . = ..() // initialize static alloy_data list if(!alloy_data) alloy_data = list() for(var/alloytype in subtypesof(/datum/alloy)) alloy_data += new alloytype() for(var/O in ore_data) ores_processing[O] = 0 ores_stored[O] = 0 //Locate our output and input machinery. for(var/dir in cardinal) src.input = locate(/obj/machinery/mineral/input, get_step(src, dir)) if(src.input) break for(var/dir in cardinal) src.output = locate(/obj/machinery/mineral/output, get_step(src, dir)) if(src.output) break /obj/machinery/mineral/processing_unit/machinery_process() ..() if(!src.output || !src.input) return var/list/tick_alloys = list() //Grab some more ore to process this tick. for(var/i = 0, i < sheets_per_tick, i++) var/obj/item/ore/O = locate() in get_turf(input) if(!O) break if(!isnull(ores_stored[O.material])) ores_stored[O.material] = ores_stored[O.material] + 1 qdel(O) if(!active) if(icon_state != "furnace-off") icon_state = "furnace-off" return //Process our stored ores and spit out sheets. var/sheets = 0 for(var/metal in ores_stored) if(sheets >= sheets_per_tick) break if(ores_stored[metal] > 0 && ores_processing[metal] != 0) var/ore/O = ore_data[metal] if(!O) continue if(ores_processing[metal] == 3 && O.alloy) //Alloying. for(var/datum/alloy/A in alloy_data) if(A.metaltag in tick_alloys) continue tick_alloys += A.metaltag var/enough_metal if(!isnull(A.requires[metal]) && ores_stored[metal] >= A.requires[metal]) //We have enough of our first metal, we're off to a good start. enough_metal = TRUE for(var/needs_metal in A.requires) //Check if we're alloying the needed metal and have it stored. if(ores_processing[needs_metal] != 3 || ores_stored[needs_metal] < A.requires[needs_metal]) enough_metal = FALSE break if(!enough_metal) continue else var/total for(var/needs_metal in A.requires) if(console) var/ore/Ore = ore_data[needs_metal] console.points += Ore.worth use_power(100) ores_stored[needs_metal] -= A.requires[needs_metal] total += A.requires[needs_metal] total = max(1, round(total * A.product_mod)) //Always get at least one sheet. sheets += total - 1 for(var/i = 0, i < total, i++) console.alloy_mats[A] = console.alloy_mats[A] + 1 new A.product(get_turf(output)) else if(ores_processing[metal] == 2 && O.compresses_to) //Compressing. var/can_make = Clamp(ores_stored[metal], 0, sheets_per_tick - sheets) if(can_make % 2 > 0) can_make-- var/material/M = SSmaterials.get_material_by_name(O.compresses_to) if(!istype(M) || !can_make || ores_stored[metal] < 1) continue for(var/i = 0, i < can_make, i += 2) if(console) console.points += O.worth * 2 use_power(100) ores_stored[metal] -= 2 sheets += 2 console.output_mats[M] += 1 new M.stack_type(get_turf(output)) else if(ores_processing[metal] == 1 && O.smelts_to) //Smelting. var/can_make = Clamp(ores_stored[metal], 0, sheets_per_tick - sheets) var/material/M = SSmaterials.get_material_by_name(O.smelts_to) if(!istype(M) || !can_make || ores_stored[metal] < 1) continue for(var/i = 0, i < can_make, i++) if(console) console.points += O.worth use_power(100) ores_stored[metal] -= 1 sheets++ console.output_mats[M] += 1 new M.stack_type(get_turf(output)) else if(console) console.points -= O.worth * 3 //reee wasting our materials! use_power(500) ores_stored[metal] -= 1 sheets++ console.input_mats[O] += 1 console.waste++ new /obj/item/ore/slag(get_turf(output)) else continue console.updateUsrDialog() /obj/machinery/mineral/processing_unit/attackby(obj/item/W, mob/user) if(default_deconstruction_screwdriver(user, W)) return else if(default_part_replacement(user, W)) return /obj/machinery/mineral/processing_unit/RefreshParts() ..() var/scan_rating = 0 var/cap_rating = 0 var/laser_rating = 0 for(var/obj/item/stock_parts/P in component_parts) if(isscanner(P)) scan_rating += P.rating else if(iscapacitor(P)) cap_rating += P.rating else if(ismicrolaser(P)) laser_rating += P.rating sheets_per_tick += scan_rating + cap_rating + laser_rating