/obj/item/device/pipe_painter name = "pipe painter" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" item_state = "flight" var/list/modes var/mode /obj/item/device/pipe_painter/New() ..() modes = new() for(var/C in pipe_colors) modes += "[C]" mode = pick(modes) /obj/item/device/pipe_painter/afterattack(var/atom/A, var/mob/user, proximity) if(!proximity) return if(!in_range(user, A)) return else if(is_type_in_list(A, list(/obj/machinery/atmospherics/pipe/tank, /obj/machinery/atmospherics/pipe/vent, /obj/machinery/atmospherics/pipe/simple/heat_exchanging, /obj/machinery/atmospherics/pipe/simple/insulated))) return else if(istype(A,/obj/machinery/atmospherics/pipe)) var/obj/machinery/atmospherics/pipe/P = A P.change_color(pipe_colors[mode]) else if(istype(A, /obj/item/pipe) && pipe_color_check(pipe_colors[mode])) var/obj/item/pipe/P = A P.color = pipe_colors[mode] /obj/item/device/pipe_painter/attack_self(var/mob/user) mode = input("Which colour do you want to use?", "Pipe painter", mode) in modes /obj/item/device/pipe_painter/examine(var/mob/user) ..(user) to_chat(user, "It is in [mode] mode.")