// the area channel of the important_recursive_contents list, everything in here will be sent a signal when their last holding object changes areas #define RECURSIVE_CONTENTS_AREA_SENSITIVE "recursive_contents_area_sensitive" // the hearing channel of the important_recursive_contents list, everything in here will count as a hearing atom #define RECURSIVE_CONTENTS_HEARING_SENSITIVE "recursive_contents_hearing_sensitive" // the client mobs channel of the important_recursive_contents list, everything in here will be a mob with an attached client // this is given to both a clients mob, and a clients eye, both point to the clients mob #define RECURSIVE_CONTENTS_CLIENT_MOBS "recursive_contents_client_mobs" // List of everything AI should evalulate as targets: all /mob/living, /obj/machinery/porta_turret, /obj/machinery/bot #define RECURSIVE_CONTENTS_AI_TARGETS "recursive_contents_ai_targets"