/obj/structure/light_pole name = "light pole" desc = "A tall light source." icon = 'icons/effects/32x96.dmi' icon_state = "rustlamp_l" anchored = TRUE density = TRUE light_wedge = LIGHT_OMNI light_color = LIGHT_COLOR_HALOGEN light_range = 8 light_power = 8 /obj/structure/light_pole/r icon_state = "rustlamp_r" /obj/structure/light_pole/konyang name = "dangling lamp" desc = "A flame-lit lamp dangling precariously from a tall pole." icon = 'icons/obj/structure/urban/poles.dmi' icon_state = "right_lamp" layer = 9.1 anchored = TRUE density = FALSE light_color = "#FA644B" light_wedge = LIGHT_OMNI light_range = 6 light_power = 1 /obj/structure/light_pole/konyang/left icon_state = "left_lamp" /obj/structure/utility_pole name = "tall pole" desc = "A very tall utility pole for urban infrastructure." icon = 'icons/obj/structure/urban/poles.dmi' icon_state = "junction" layer = 9 anchored = TRUE /obj/structure/utility_pole/gwok name = "Go Go Gwok street sign" desc = "A very tall street sign which alerts you of a Go Go Gwok eating establishment, where you can eat establishments." icon = 'icons/obj/structure/urban/konyang64x96.dmi' icon_state = "nice_gwok" /obj/structure/utility_pole/street desc = "A tall light source. This one seems to be off." icon = 'icons/obj/structure/urban/poles.dmi' icon_state = "street" /obj/effect/overlay/street_light icon = 'icons/obj/structure/urban/poles.dmi' icon_state = "street_light" layer = EFFECTS_ABOVE_LIGHTING_LAYER /obj/effect/overlay/street_light/classic icon_state = "classic_lamp_light" density = 1 /obj/structure/utility_pole/street/on desc = "A tall light source. This one shines brightly." light_wedge = LIGHT_OMNI light_color = "#e8ffeb" light_range = 8 light_power = 1.9 /obj/structure/utility_pole/street/on/Initialize(mapload) . = ..() cut_overlays() overlays += /obj/effect/overlay/street_light return /obj/structure/utility_pole/street/classic icon_state = "classic_lamp" /obj/structure/utility_pole/street/classic/on desc = "A tall light source. This one shines brightly." light_wedge = LIGHT_OMNI light_color = LIGHT_COLOR_TUNGSTEN light_range = 8 light_power = 1.9 /obj/structure/utility_pole/street/classic/on/Initialize(mapload) . = ..() cut_overlays() overlays += /obj/effect/overlay/street_light/classic return /obj/effect/overlay/street_light/crosswalk icon_state = "crosswalk_go" /obj/structure/utility_pole/street/crosswalk name = "crosswalk indicator" desc = "A very tall crosswalk indicator which can be manually used to scan for danger, before letting the viewer know whether it's safe to cross the road or not." icon_state = "crosswalk" light_color = LIGHT_COLOR_GREEN light_range = 3.1 light_power = 2.6 /obj/structure/utility_pole/street/crosswalk/Initialize(mapload) . = ..() cut_overlays() overlays += /obj/effect/overlay/street_light/crosswalk return /obj/effect/overlay/street_light/traffic icon_state = "traffic_lights" /obj/effect/overlay/street_light/traffic/inverted icon_state = "traffic_lights_inverse" /obj/structure/utility_pole/street/traffic name = "traffic indicator" desc = "A very tall crosswalk indicator which can be used to better run red lights." icon_state = "traffic" light_color = LIGHT_COLOR_HALOGEN light_range = 3.1 light_power = 2.6 /obj/structure/utility_pole/street/traffic/base/Initialize(mapload) . = ..() cut_overlays() overlays += /obj/effect/overlay/street_light/traffic return /obj/structure/utility_pole/street/traffic/inverted/Initialize(mapload) . = ..() cut_overlays() overlays += /obj/effect/overlay/street_light/traffic/inverted return /obj/structure/utility_pole/power name = "power pole" desc = "A very tall utility pole for urban infrastructure. This one is a basis for power lines overhead." icon_state = "power" /obj/structure/utility_pole/power/central icon_state = "central" /obj/effect/overlay/overhead_line name = "overhead utility line" icon = 'icons/obj/structure/urban/poles.dmi' icon_state = "line" layer = 9.1 /obj/effect/overlay/overhead_line/end icon_state = "line_end"