/datum/map_template/ruin //name = "A Chest of Doubloons" name = null var/description = "In the middle of a clearing in the rockface, there's a chest filled with gold coins with Spanish engravings. \ How is there a wooden container filled with 18th century coinage in the middle of a lavawracked hellscape? \ It is clearly a mystery." var/spawn_weight = 1 var/spawn_cost = 0 var/player_cost = 0 var/ship_cost = 0 /// This ruin can only spawn in the sectors in this list. /// Should contain names of sectors as defined in `space_sectors.dm`. /// This list is flattened so it can contain nested lists like, for example, `ALL_POSSIBLE_SECTORS`. var/list/sectors = list() /// Sectors in this list are removed from the `sectors` list. /// Usage is same as of `sectors`. /// Intention is to allow to, for example, set `sectors` to `ALL_POSSIBLE_SECTORS`, /// but then disallow just one sector from that list. var/list/sectors_blacklist = list() /// Prefix part of the path to the dmm maps. var/prefix = null /// A list of suffix parts of paths of the dmm maps. /// Combined with prefix to get the actual path. var/list/suffixes = null /// Template flags for this ruin template_flags = TEMPLATE_FLAG_NO_RUINS var/list/force_ruins // Listed ruins are always spawned unless disallowed by flags. var/list/allow_ruins // Listed ruins are added to the set of available spawns. var/list/ban_ruins // Listed ruins are removed from the set of available spawns. Beats allowed. /datum/map_template/ruin/New() if (suffixes) mappaths = list() for (var/suffix in suffixes) mappaths += (prefix + suffix) sectors = flatten_list(sectors) sectors_blacklist = flatten_list(sectors_blacklist) sectors -= sectors_blacklist ..() /// Returns `TRUE` if this ruin can spawn in current sector, otherwise `FALSE`. /datum/map_template/ruin/proc/spawns_in_current_sector() return (SSatlas.current_sector.name in sectors)