//#define TESTING #if DM_VERSION < 506 #warn This compiler is out of date. You may experience issues with projectile animations. #endif // Items that ask to be called every cycle. var/global/datum/datacore/data_core = null var/global/list/all_areas = list() var/global/list/machines = list() var/global/list/processing_objects = list() var/global/list/processing_modifiers = list() var/global/list/processing_power_items = list() var/global/list/active_diseases = list() var/global/list/med_hud_users = list() // List of all entities using a medical HUD. var/global/list/sec_hud_users = list() // List of all entities using a security HUD. var/global/list/hud_icon_reference = list() var/global/list/global_mutations = list() // List of hidden mutation things. var/global/datum/universal_state/universe = new var/global/list/global_map = null // Noises made when hit while typing. var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF") var/diary = null var/diary_runtime = null var/diary_date_string = null var/href_logfile = null var/station_name = "NSS Exodus" var/station_short = "Exodus" var/const/dock_name = "NTCC Odin" var/const/boss_name = "Central Command" var/const/boss_short = "Centcomm" var/const/company_name = "NanoTrasen" var/const/company_short = "NT" var/game_version = "Baystation12" var/changelog_hash = "" var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544) var/round_progressing = 1 var/master_mode = "extended" // "extended" var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode. var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed var/list/jobMax = list() var/list/bombers = list() var/list/admin_log = list() var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]" var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was. var/list/reg_dna = list() var/list/monkeystart = list() var/list/wizardstart = list() var/list/newplayer_start = list() //Spawnpoints. var/list/latejoin = list() var/list/latejoin_gateway = list() var/list/latejoin_cryo = list() var/list/latejoin_cyborg = list() var/list/prisonwarp = list() // Prisoners go to these var/list/holdingfacility = list() // Captured people go here var/list/xeno_spawn = list() // Aliens spawn at at these. var/list/tdome1 = list() var/list/tdome2 = list() var/list/tdomeobserve = list() var/list/tdomeadmin = list() var/list/prisonsecuritywarp = list() // Prison security goes to these. var/list/prisonwarped = list() // List of players already warped. var/list/ninjastart = list() var/list/cardinal = list(NORTH, SOUTH, EAST, WEST) var/list/cornerdirs = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir 2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42, 41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21, 23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63 ) var/datum/configuration/config = null var/datum/sun/sun = null var/list/combatlog = list() var/list/IClog = list() var/list/OOClog = list() var/list/adminlog = list() var/list/powernets = list() var/Debug2 = 0 var/datum/debug/debugobj var/datum/moduletypes/mods = new() var/gravity_is_on = 1 var/datum/server_greeting/server_greeting = null var/forceblob = 0 var/datum/nanomanager/nanomanager = new() // NanoManager, the manager for Nano UIs. var/datum/event_manager/event_manager = new() // Event Manager, the manager for events. var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to. // For FTP requests. (i.e. downloading runtime logs.) // However it'd be ok to use for accessing attack logs and such too, which are even laggier. var/fileaccess_timer = 0 var/custom_event_msg = null // Database connections. A connection is established along with /hook/startup/proc/load_databases(). // Ideally, the connection dies when the server restarts (After feedback logging.). var/DBConnection/dbcon // Reference list for disposal sort junctions. Filled up by sorting junction's New() /var/list/tagger_locations = list() // Added for Xenoarchaeology, might be useful for other stuff. var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z") // Used by robots and robot preferences. var/list/robot_module_types = list( "Standard", "Engineering", "Construction", "Medical", "Rescue", "Miner", "Custodial", "Service", "Clerical", "Security", "Research" ) // Some scary sounds. var/static/list/scarySounds = list( 'sound/weapons/thudswoosh.ogg', 'sound/weapons/Taser.ogg', 'sound/weapons/armbomb.ogg', 'sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg', 'sound/voice/hiss5.ogg', 'sound/voice/hiss6.ogg', 'sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg', 'sound/items/Welder.ogg', 'sound/items/Welder2.ogg', 'sound/machines/airlock.ogg', 'sound/effects/clownstep1.ogg', 'sound/effects/clownstep2.ogg' ) // Bomb cap! var/max_explosion_range = 14 // Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it. var/global/obj/item/device/radio/intercom/global_announcer = new(null) var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian") var/global/const/TICKS_IN_DAY = 864000 var/global/const/TICKS_IN_HOUR = 36000 var/global/const/TICKS_IN_SECOND = 10 //List of exosuit tracking beacons, to save performance var/global/list/exo_beacons = list() // Global variables to speed up object initialization. // Boolean to indicate whether objects should initialize themselves in their New() or wait for the game ticker to do it. // Check world.dm for the object list. var/global/objects_initialized = 0