/datum/job/intern_sec title = "Security Cadet" flag = INTERN_SEC department_flag = ENGSEC faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Head of Security" selection_color = "#ffeeee" access = list(access_security, access_sec_doors, access_maint_tunnels) minimal_access = list(access_security, access_sec_doors, access_maint_tunnels) equip(var/mob/living/carbon/human/H) if(!H) return 0 switch(H.backbag) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/duffel/sec(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security2(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec(H), slot_head) return 1 /datum/job/intern_med title = "Nursing Intern" flag = INTERN_MED department_flag = MEDSCI faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Chief Medical Officer" selection_color = "#ffeef0" access = list(access_medical, access_surgery, access_medical_equip) minimal_access = list(access_medical, access_surgery, access_medical_equip) equip(var/mob/living/carbon/human/H) if(!H) return 0 switch(H.backbag) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/duffel/med(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) return 1 /datum/job/intern_sci title = "Lab Assistant" flag = INTERN_SCI department_flag = MEDSCI faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Research Director" selection_color = "#ffeeff" access = list(access_research, access_tox) minimal_access = list(access_research, access_tox) equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear) switch(H.backbag) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/duffel/tox(H), slot_back) return 1 /datum/job/intern_eng title = "Engineering Apprentice" flag = INTERN_ENG department_flag = ENGSEC faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Chief Engineer" selection_color = "#fff5cc" access = list(access_maint_tunnels, access_construction, access_engine_equip, access_engine) minimal_access = list(access_maint_tunnels, access_construction, access_engine_equip, access_engine) equip(var/mob/living/carbon/human/H) if(!H) return 0 switch(H.backbag) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/duffel/eng(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/engineering(H), slot_head) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear) return 1