// The area list is put together here, because some things need it early on. Turrets controls, for example. /datum/controller/subsystem/finalize name = "Map Finalization" flags = SS_NO_FIRE | SS_NO_DISPLAY init_order = SS_INIT_MAPFINALIZE var/dmm_suite/maploader var/datum/space_ruin/selected_ruin /datum/controller/subsystem/finalize/Initialize(timeofday) // Setup the global antag uplink. This needs to be done after SSatlas as it requires current_map. global.uplink = new var/time = world.time current_map.finalize_load() log_ss("map_finalization", "Finalized map in [(world.time - time)/10] seconds.") //Select ruin and spawn it if(current_map.has_space_ruins) select_ruin() load_space_ruin() if(config.dungeon_chance > 0) place_dungeon_spawns() if(config.generate_asteroid) time = world.time current_map.generate_asteroid() log_ss("map_finalization", "Generated asteroid in [(world.time - time)/10] seconds.") // Generate the area list. resort_all_areas() // This is dependant on markers. populate_antag_spawns() // Generate contact report. generate_contact_report() ..() /proc/resort_all_areas() all_areas = list() for (var/area/A in world) all_areas += A sortTim(all_areas, /proc/cmp_name_asc) /datum/controller/subsystem/finalize/proc/select_ruin() var/list/ruinconfig = list() var/list/ruinlist = list() var/list/weightedlist = list() try ruinconfig = json_decode(return_file_text("config/space_ruins.json")) catch(var/exception/ej) log_debug("SSatlas: Warning: Could not load space ruin config, as space_ruins.json is missing - [ej]") return for(var/ruinname in ruinconfig) //Create the datums var/datum/space_ruin/sr = new(ruinname,ruinconfig[ruinname]["file_name"]) if("weight" in ruinconfig[ruinname]) sr.weight = ruinconfig[ruinname]["weight"] if("valid_maps" in ruinconfig[ruinname]) sr.valid_maps = ruinconfig[ruinname]["valid_maps"] if("characteristics" in ruinconfig[ruinname]) sr.characteristics = ruinconfig[ruinname]["characteristics"] //Check if the file exists var/map_directory = "maps/space_ruins/" if(!fexists("[map_directory][sr.file_name]")) admin_notice("Map file [sr.file_name] for ruin [sr.name] does not exist.") log_ss("atlas","Map file [sr.file_name] for ruin [sr.name] does not exist.") continue //Build the lists if(length(sr.valid_maps)) if(!(current_map.name in sr.valid_maps)) continue ruinlist[sr.name] = sr weightedlist[sr.name] = sr.weight if(!length(ruinlist)) log_ss("atlas","Found no valid ruins for current map.") return log_ss("atlas", "Loaded ruin config.") var/ruinname = pickweight(weightedlist) selected_ruin = ruinlist[ruinname] return /datum/controller/subsystem/finalize/proc/load_space_ruin() maploader = new if(!selected_ruin) return var/map_directory = "maps/space_ruins/" var/mfile = "[map_directory][selected_ruin.file_name]" var/time = world.time if (!maploader.load_map(file(mfile), 0, 0, no_changeturf = TRUE)) log_ss("finalize", "Failed to load '[mfile]'!") else log_ss("atlas", "Loaded space ruin in [(world.time - time)/10] seconds.") QDEL_NULL(maploader) /datum/controller/subsystem/finalize/proc/place_dungeon_spawns() var/map_directory = "maps/dungeon_spawns/" var/list/files = flist(map_directory) var/start_time = world.time var/dungeons_placed = 0 var/dmm_suite/maploader = new var/dungeon_chance = config.dungeon_chance log_ss("map_finalization","Attempting to create asteroid dungeons for [length(asteroid_spawn)] different areas, with [length(files) - 1] possible dungeons, with a [dungeon_chance]% chance to spawn a dungeon per area.") for(var/turf/spawn_location in asteroid_spawn) if(length(files) <= 0) //Sanity log_ss("map_finalization","There aren't enough dungeon map files to fill the entire dungeon map. There may be less dungeons than expected.") break if(prob(dungeon_chance)) var/chosen_dungeon = pick(files) if(!dd_hassuffix(chosen_dungeon,".dmm")) //Don't read anything that isn't a map file files -= chosen_dungeon log_ss("map_finalization","ALERT: [chosen_dungeon] is not a .dmm file! Skipping!") continue var/map_file = file("[map_directory][chosen_dungeon]") if(isfile(map_file)) //Sanity log_ss("map_finalization","Loading dungeon '[chosen_dungeon]' at coordinates [spawn_location.x], [spawn_location.y], [spawn_location.z].") maploader.load_map(map_file,spawn_location.x,spawn_location.y,spawn_location.z) dungeons_placed += 1 else log_ss("map_finalization","ERROR: Something weird happened with the file: [chosen_dungeon].") if(dd_hassuffix(chosen_dungeon,"_unique.dmm")) //Unique dungeons should only spawn once. files -= chosen_dungeon log_ss("map_finalization","Loaded [dungeons_placed] asteroid dungeons in [(world.time - start_time)/10] seconds.") qdel(maploader) /datum/controller/subsystem/finalize/proc/generate_contact_report() if(!selected_ruin) return var/report_text = selected_ruin.get_contact_report() for(var/obj/effect/landmark/C in landmarks_list) if(C.name == "Space Ruin Paper") var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(C)) P.name = "Icarus reading report" P.info = report_text P.update_icon()