/obj/item/teleportation_scroll name = "scroll of teleportation" desc = "A scroll for moving around." icon = 'icons/obj/wizard.dmi' icon_state = "scroll" item_state = "scroll" item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_books.dmi', slot_r_hand_str = 'icons/mob/items/righthand_books.dmi' ) var/uses = 4.0 w_class = 1 item_state = "paper" throw_speed = 4 throw_range = 20 origin_tech = list(TECH_BLUESPACE = 4) /obj/item/teleportation_scroll/attack_self(mob/living/user as mob) if(!user.is_wizard()) if(istype(user, /mob/living/carbon/human)) var/mob/living/carbon/human/H = user var/obj/item/organ/O = H.internal_organs_by_name[pick(BP_EYES,"appendix",BP_KIDNEYS,BP_LIVER, BP_HEART, BP_LUNGS, BP_BRAIN)] if(O == null) to_chat(user, span("notice", "You can't make any sense of the arcane glyphs. . . maybe you should try again.")) else to_chat(user, span("alert", "As you stumble over the arcane glyphs, you feel a twisting sensation in [O]!")) user.visible_message("A flash of smoke pours out of [user]'s orifices!") playsound(user, 'sound/magic/lightningshock.ogg', 40, 1) var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread() smoke.set_up(5, 0, user.loc) smoke.attach(user) smoke.start() user.show_message("[user] screams!",2) user.drop_item() if(O && istype(O)) O.removed(user) return else user.set_machine(src) var/dat = "Teleportation Scroll:
" dat += "Number of uses: [src.uses]
" dat += "
" dat += "Four uses use them wisely:
" dat += "Teleport
" dat += "Kind regards,
Wizards Federation

P.S. Don't forget to bring your gear, you'll need it to cast most spells.
" user << browse(dat, "window=scroll") onclose(user, "scroll") return /obj/item/teleportation_scroll/Topic(href, href_list) ..() if (usr.stat || usr.restrained() || src.loc != usr) return var/mob/living/carbon/human/H = usr if (!( istype(H, /mob/living/carbon/human))) return 1 if ((usr == src.loc || (in_range(src, usr) && istype(src.loc, /turf)))) usr.set_machine(src) if (href_list["spell_teleport"]) if (src.uses >= 1) teleportscroll(H) attack_self(H) return /obj/item/teleportation_scroll/proc/teleportscroll(var/mob/user) var/A A = input(user, "Area to jump to", "BOOYEA", A) in teleportlocs var/area/thearea = teleportlocs[A] if (user.stat || user.restrained()) return if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf))))) return var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread() smoke.set_up(5, 0, user.loc) smoke.attach(user) smoke.start() var/list/L = list() for(var/turf/T in get_area_turfs(thearea)) if(!T.density && !T.is_hole) var/clear = 1 for(var/obj/O in T) if(O.density) clear = 0 break if(clear) L+=T if(!L.len) to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.") return if(user && user.buckled) user.buckled.unbuckle_mob() var/list/tempL = L var/attempt = null var/success = 0 while(tempL.len) attempt = pick(tempL) success = user.Move(attempt) if(!success) tempL.Remove(attempt) else break if(!success) user.forceMove(pick(L)) smoke.start() src.uses -= 1