/datum/export/stack unit_name = "sheet" /datum/export/stack/get_amount(obj/O) var/obj/item/stack/S = O if(istype(S)) return S.amount return 0 // Hides /datum/export/stack/skin/monkey cost = 50 unit_name = "monkey hide" export_types = list(/obj/item/stack/material/animalhide/monkey) /datum/export/stack/skin/human cost = 100 contraband = TRUE unit_name = "piece" message = "of human skin" export_types = list(/obj/item/stack/material/animalhide/human) /datum/export/stack/skin/cat cost = 150 contraband = TRUE unit_name = "cat hide" export_types = list(/obj/item/stack/material/animalhide/cat) /datum/export/stack/skin/corgi cost = 200 contraband = TRUE unit_name = "corgi hide" export_types = list(/obj/item/stack/material/animalhide/corgi) /datum/export/stack/skin/lizard cost = 150 unit_name = "lizard hide" export_types = list(/obj/item/stack/material/animalhide/lizard) /datum/export/stack/skin/xeno cost = 500 unit_name = "alien hide" export_types = list(/obj/item/stack/material/animalhide/xeno) // Common materials. // For base materials, see materials.dm /datum/export/stack/plasteel cost = 155 // 2000u of plasma + 2000u of metal. message = "of plasteel" export_types = list(/obj/item/stack/material/plasteel) // 1 glass + 0.5 metal, cost is rounded up. /datum/export/stack/rglass cost = 8 message = "of reinforced glass" export_types = list(/obj/item/stack/material/glass/reinforced) /datum/export/stack/wood cost = 30 unit_name = "wood plank" export_types = list(/obj/item/stack/material/wood) /datum/export/stack/cardboard cost = 2 message = "of cardboard" export_types = list(/obj/item/stack/material/cardboard) /datum/export/stack/sandstone cost = 1 unit_name = "block" message = "of sandstone" export_types = list(/obj/item/stack/material/sandstone) /datum/export/stack/cable cost = 0.2 unit_name = "cable piece" export_types = list(/obj/item/stack/cable_coil) // Weird Stuff