/// Standard maptext
/// Prepares a text to be used for maptext. Use this so it doesn't look hideous.
#define MAPTEXT(text) {"[##text]"}
/**
* Pixel-perfect scaled fonts for use in the MAP element as defined in skin.dmf
*
* Four sizes to choose from, use the sizes as mentioned below.
* Between the variations and a step there should be an option that fits your use case.
* BYOND uses pt sizing, different than px used in TGUI. Using px will make it look blurry due to poor antialiasing.
*
* Default sizes are prefilled in the macro for ease of use and a consistent visual look.
* To use a step other than the default in the macro, specify it in a span style.
* For example: MAPTEXT_PIXELLARI("Some large maptext here")
*/
/// Large size (ie: context tooltips) - Size options: 12pt 24pt.
#define MAPTEXT_PIXELLARI(text) {"[##text]"}
/// Standard size (ie: normal runechat) - Size options: 6pt 12pt 18pt.
#define MAPTEXT_GRAND9K(text) {"[##text]"}
/// Small size. (ie: context subtooltips, spell delays) - Size options: 12pt 24pt.
#define MAPTEXT_TINY_UNICODE(text) {"[##text]"}
/// Smallest size. (ie: whisper runechat) - Size options: 6pt 12pt 18pt.
#define MAPTEXT_SPESSFONT(text) {"[##text]"}
/*
DEFINES USED FOR "generate_floating_text"
*/
///Whispers and similar
#define GENERATE_FLOATING_TEXT_SMALL BITFLAG(1)
///Normal talking
#define GENERATE_FLOATING_TEXT_MEDIUM BITFLAG(2)
///Screaming
#define GENERATE_FLOATING_TEXT_LARGE BITFLAG(3)
/// Macro from Lummox used to get height from a MeasureText proc.
/// resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.
#define WXH_TO_HEIGHT(measurement, return_var) \
do { \
var/_measurement = measurement; \
return_var = text2num(copytext(_measurement, findtextEx(_measurement, "x") + 1)); \
} while(FALSE);
#define SMALL_FONTS(FONTSIZE, MSG) "[MSG]"
/// Max width of chat message in pixels
#define CHAT_MESSAGE_WIDTH 112
//Since we do not have GLOB (yet), this will have to do
var/regex/html_tags = regex(@"<.*?>", "g")
var/regex/angular_brackets = regex(@"[<>]", "g")
var/regex/filename_forbidden_chars = regex(@{""|[\\\n\t/?%*:|<>]|\.\."}, "g")
/// Removes characters incompatible with file names.
#define SANITIZE_FILENAME(text) (filename_forbidden_chars.Replace(text, ""))
/// Simply removes the < and > characters, and limits the length of the message.
#define STRIP_HTML_SIMPLE(text, limit) (angular_brackets.Replace(copytext(text, 1, limit), ""))
/// Removes everything enclose in < and > inclusive of the bracket, and limits the length of the message.
#define STRIP_HTML_FULL(text, limit) (html_tags.Replace(copytext(text, 1, limit), ""))
/// BYOND's string procs don't support being used on datum references (as in it doesn't look for a name for stringification)
/// We just use this macro to ensure that we will only pass strings to this BYOND-level function without developers needing to really worry about it.
#define LOWER_TEXT(thing) lowertext(UNLINT("[thing]"))