/var/datum/controller/subsystem/mobs/SSmob /datum/controller/subsystem/mobs name = "Mobs - Life" flags = SS_NO_INIT priority = SS_PRIORITY_MOB var/list/slept = list() var/list/currentrun = list() var/list/all_mice = list() // Contains all *living* mice. var/list/mannequins = list() //Contains all mannequins used by character preview var/list/greatworms = list() var/list/greatasses = list() var/list/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness var/list/ghost_sightless_images = list() //this is a list of images for things ghosts should still be able to see even without ghost sight /datum/controller/subsystem/mobs/New() NEW_SS_GLOBAL(SSmob) /datum/controller/subsystem/mobs/stat_entry() ..("P:[mob_list.len]") /datum/controller/subsystem/mobs/fire(resumed = 0) if (!resumed) src.currentrun = mob_list.Copy() var/list/currentrun = src.currentrun while (currentrun.len) var/mob/M = currentrun[currentrun.len] currentrun.len-- if (QDELETED(M)) log_debug("SSmob: QDELETED mob [DEBUG_REF(M)] left in processing list!") // We can just go ahead and remove them from all the mob lists. mob_list -= M dead_mob_list -= M living_mob_list -= M if (MC_TICK_CHECK) return continue var/time = world.time if (!M.frozen) M.Life() if (time != world.time && !slept[M.type]) slept[M.type] = TRUE var/diff = world.time - time log_debug("SSmob: Type '[M.type]' slept for [diff] ds in Life()! Suppressing further warnings.") if (MC_TICK_CHECK) return /datum/controller/subsystem/mobs/proc/get_mannequin(ckey) . = mannequins[ckey] if (!.) . = new /mob/living/carbon/human/dummy/mannequin mannequins[ckey] = . addtimer(CALLBACK(src, .proc/del_mannequin, ckey), 5 MINUTES, TIMER_UNIQUE | TIMER_OVERRIDE) /datum/controller/subsystem/mobs/proc/del_mannequin(ckey) var/mannequin = mannequins[ckey] qdel(mannequin) mannequins -= ckey