/obj/effect/decal/cleanable var/list/random_icon_states /obj/effect/decal/cleanable/clean_blood(var/ignore = 0) if(!ignore) qdel(src) return ..() /obj/effect/decal/cleanable/Initialize(mapload) if (LAZYLEN(random_icon_states)) icon_state = pick(src.random_icon_states) . = ..() if (!mapload && ROUND_IS_STARTED) SSfeedback.IncrementSimpleStat("messes_made")