//generic procs copied from obj/effect/alien /obj/effect/spider name = "web" desc = "it's stringy and sticky" icon = 'icons/effects/effects.dmi' anchored = 1 density = 0 var/health = 15 //similar to weeds, but only barfed out by nurses manually /obj/effect/spider/ex_act(severity) switch(severity) if(1.0) qdel(src) if(2.0) if (prob(50)) qdel(src) if(3.0) if (prob(5)) qdel(src) return /obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user) visible_message("[src] has been [LAZYPICK(W.attack_verb, "attacked")] with [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 if(iswelder(W)) var/obj/item/weapon/weldingtool/WT = W if(WT.remove_fuel(0, user)) damage = 15 playsound(loc, 'sound/items/Welder.ogg', 100, 1) health -= damage healthcheck() /obj/effect/spider/bullet_act(var/obj/item/projectile/Proj) ..() health -= Proj.get_structure_damage() healthcheck() /obj/effect/spider/proc/healthcheck() if(health <= 0) qdel(src) /obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300 + T0C) health -= 5 healthcheck() /obj/effect/spider/stickyweb icon_state = "stickyweb1" /obj/effect/spider/stickyweb/Initialize() . = ..() if(prob(50)) icon_state = "stickyweb2" /obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 if(istype(mover, /mob/living/simple_animal/hostile/giant_spider)) return 1 else if(istype(mover, /mob/living)) if(prob(50)) mover << "You get stuck in \the [src] for a moment." return 0 else if(istype(mover, /obj/item/projectile)) return prob(30) return 1 /obj/effect/spider/eggcluster name = "egg cluster" desc = "They seem to pulse slightly with an inner life" icon_state = "eggs" var/amount_grown = 0 var/last_itch = 0 /obj/effect/spider/eggcluster/Initialize(var/mapload, var/atom/parent) . = ..(mapload) pixel_x = rand(3,-3) pixel_y = rand(3,-3) START_PROCESSING(SSprocessing, src) get_light_and_color(parent) /obj/effect/spider/eggcluster/Destroy() STOP_PROCESSING(SSprocessing, src) if(istype(loc, /obj/item/organ/external)) var/obj/item/organ/external/O = loc O.implants -= src return ..() /obj/effect/spider/eggcluster/process() amount_grown += rand(0,2) var/obj/item/organ/external/O = null if(isorgan(loc)) O = loc if(amount_grown >= 100) var/num = rand(6,24) for(var/i=0, i last_itch + 30 SECONDS) last_itch = world.time to_chat(O.owner, "Your [O.name] itches.") /obj/effect/spider/spiderling name = "spiderling" desc = "It never stays still for long." icon_state = "spiderling" anchored = 0 layer = 2.7 health = 3 var/last_itch = 0 var/amount_grown = -1 var/growth_rate = 1 var/obj/machinery/atmospherics/unary/vent_pump/entry_vent var/travelling_in_vent = 0 var/list/possible_offspring /obj/effect/spider/spiderling/Initialize(var/mapload, var/atom/parent, var/new_rate = 1, var/list/spawns = typesof(/mob/living/simple_animal/hostile/giant_spider)) . = ..(mapload) pixel_x = rand(6,-6) pixel_y = rand(6,-6) START_PROCESSING(SSprocessing, src) //50% chance to grow up if(prob(50)) amount_grown = 1 growth_rate = new_rate possible_offspring = spawns get_light_and_color(parent) /obj/effect/spider/spiderling/Destroy() STOP_PROCESSING(SSprocessing, src) return ..() /obj/effect/spider/spiderling/Collide(atom/user) if(istype(user, /obj/structure/table)) forceMove(user.loc) else ..() /obj/effect/spider/spiderling/proc/die() visible_message("\The [src] dies!") new /obj/effect/decal/cleanable/spiderling_remains(src.loc) qdel(src) /obj/effect/spider/spiderling/healthcheck() if(health <= 0) die() /obj/effect/spider/spiderling/process() if(travelling_in_vent) if(istype(src.loc, /turf)) travelling_in_vent = 0 entry_vent = null else if(entry_vent) if(get_dist(src, entry_vent) <= 1) if(entry_vent.network && entry_vent.network.normal_members.len) var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members) vents.Add(temp_vent) if(!vents.len) entry_vent = null return var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents) /*if(prob(50)) src.visible_message("[src] scrambles into the ventillation ducts!")*/ spawn(rand(20,60)) loc = exit_vent var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) spawn(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return if(prob(50)) src.visible_message("You hear something squeezing through the ventilation ducts.",2) sleep(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return loc = exit_vent.loc entry_vent = null var/area/new_area = get_area(loc) if(new_area) new_area.Entered(src) else entry_vent = null else if(prob(25) && isturf(loc)) var/list/nearby = oview(5, src) if(nearby.len) var/target_atom = pick(nearby) walk_to(src, target_atom, 5) if(prob(25)) src.visible_message(span("notice", "\the [src] skitters[pick(" away"," around","")].")) else if(prob(5)) //vent crawl! for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) if(!v.welded) entry_vent = v walk_to(src, entry_vent, 5) break if(isturf(loc) && amount_grown >= 100) var/spawn_type = pick(possible_offspring) new spawn_type(src.loc, src) qdel(src) else if(isorgan(loc)) var/obj/item/organ/external/O = loc if(amount_grown > 70) burst_out(O) if (O.owner) if(amount_grown > 40 && prob(1)) O.owner.apply_damage(1, TOX, O.limb_name) if(world.time > last_itch + 30 SECONDS) last_itch = world.time O.owner.visible_message( "You think you see something moving around in \the [O.owner]'s [O.name].", "You [prob(25) ? "see" : "feel"] something large move around in your [O.name]!") else if (prob(1)) if(world.time > last_itch + 30 SECONDS) last_itch = world.time to_chat(O.owner, "You feel something large move around in your [O.name]!") else if(prob(1)) src.visible_message("\The [src] skitters.") if (amount_grown > -1) amount_grown += (rand(0, 1) * growth_rate) /** * Makes the organ spew out all of the spiderlings it has. It's triggered at the point * of the first spiderling reaching 80% of more amount grown. This stops them from growing * to full size inside a human. * * The proc also drops the limb if it's on a human, or gibs it if it's on the floor. For * maximum drama, of course! * * @param O The organ/external limb the src is located inside of. */ /obj/effect/spider/spiderling/proc/burst_out(obj/item/organ/external/O = src.loc) if (!istype(O)) return if (O.owner) O.owner.visible_message( "A group of [src] burst out of [O.owner]'s [O]!", "A group of [src] burst out of your [O]!") O.owner.emote("scream") else O.visible_message("A group of [src] burst out of \the [O]!") var/target_loc = O.owner ? O.owner.loc : O.loc // Swarm all of the spiders out so we can gib the limb. for (var/obj/effect/spider/spiderling/S in O.implants) O.implants -= S S.forceMove(target_loc) // if owner, dismember the shit out of it. if (O.owner) O.droplimb(0, DROPLIMB_BLUNT) else O.visible_message("\The [O] explodes into a pile of gore!") gibs(target_loc) qdel(O) /obj/effect/decal/cleanable/spiderling_remains name = "spiderling remains" desc = "Green squishy mess." icon = 'icons/effects/effects.dmi' icon_state = "greenshatter" /obj/effect/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web" icon_state = "cocoon1" health = 60 /obj/effect/spider/cocoon/Initialize() . = ..() icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/effect/spider/cocoon/Destroy() src.visible_message("\The [src] splits open.") for(var/atom/movable/A in contents) A.forceMove(src.loc) return ..()