#define M_UNDER "Male underwear" #define F_UNDER "Female underwear" #define M_SOCKS "Male socks" #define F_SOCKS "Female socks" #define U_SHIRT "Undershirt" /obj/structure/undies_wardrobe name = "underwear wardrobe" desc = "Holds item of clothing you shouldn't be showing off in the hallways." icon = 'icons/obj/closet.dmi' icon_state = "cabinet_closed" density = 1 /obj/structure/undies_wardrobe/attack_hand(mob/user as mob) src.add_fingerprint(user) var/mob/living/carbon/human/H = user if(!ishuman(user) || (H.species && !(H.species.appearance_flags & HAS_UNDERWEAR)) && !(H.species.appearance_flags & HAS_SOCKS)) user << "Sadly there's nothing in here for you to wear." return 0 var/list/selection_types = list() if (H.species.appearance_flags & HAS_UNDERWEAR) selection_types += list(M_UNDER, F_UNDER, U_SHIRT) if (H.species.appearance_flags & HAS_SOCKS) selection_types += list(M_SOCKS, F_SOCKS) var/utype = input("Which section do you want to pick from?") as null|anything in selection_types var/list/selection switch(utype) if(M_UNDER) selection = underwear_m if(F_UNDER) selection = underwear_f if(U_SHIRT) selection = undershirt_t if(M_SOCKS) selection = socks_m if(F_SOCKS) selection = socks_f var/pick = input("Select the style") as null|anything in selection if(pick) if(get_dist(src,user) > 1) return switch (utype) if(U_SHIRT) H.undershirt = undershirt_t[pick] if(F_SOCKS) H.socks = selection[pick] if(M_SOCKS) H.socks = selection[pick] if(M_UNDER) H.underwear = selection[pick] if(F_UNDER) H.underwear = selection[pick] H.update_underwear(TRUE) return 1 #undef M_UNDER #undef F_UNDER #undef M_SOCKS #undef F_SOCKS #undef U_SHIRT