/obj/effect/decal/cleanable/liquid_fuel //Liquid fuel is used for things that used to rely on volatile fuels or phoron being contained to a couple tiles. icon = 'icons/effects/effects.dmi' icon_state = "fuel" layer = TURF_LAYER+0.2 anchored = 1 var/amount = 1 /obj/effect/decal/cleanable/liquid_fuel/Initialize(mapload, amt = 1, nologs = 0) . = ..() if(!nologs && !mapload) log_and_message_admins("spilled liquid fuel", user = usr, location = get_turf(src)) src.amount = amt var/has_spread = 0 //Be absorbed by any other liquid fuel in the tile. for(var/obj/effect/decal/cleanable/liquid_fuel/other in loc) if(other != src) other.amount += src.amount other.Spread() has_spread = 1 break if(!has_spread) Spread() else qdel(src) /obj/effect/decal/cleanable/liquid_fuel/proc/Spread(exclude=list()) //Allows liquid fuels to sometimes flow into other tiles. if(amount < 15) return //lets suppose welder fuel is fairly thick and sticky. For something like water, 5 or less would be more appropriate. var/turf/simulated/S = loc if(!istype(S)) return for(var/d in cardinal) var/turf/simulated/target = get_step(src,d) var/turf/simulated/origin = get_turf(src) if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0)) var/obj/effect/decal/cleanable/liquid_fuel/other_fuel = locate() in target if(other_fuel) other_fuel.amount += amount*0.25 if(!(other_fuel in exclude)) exclude += src other_fuel.Spread(exclude) else new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25,1) amount *= 0.75 /obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel icon_state = "mustard" anchored = 0 /obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Initialize(mapload, amt = 1, d = 0) set_dir(d) //Setting this direction means you won't get torched by your own flamethrower. . = ..() /obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Spread() //The spread for flamethrower fuel is much more precise, to create a wide fire pattern. if(amount < 0.1) return var/turf/simulated/S = loc if(!istype(S)) return for(var/d in list(turn(dir,90),turn(dir,-90), dir)) var/turf/simulated/O = get_step(S,d) if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O) continue if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0)) new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d) O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately. amount *= 0.25 /obj/effect/decal/cleanable/liquid_fuel/napalm name = "napalm gel" /obj/effect/decal/cleanable/liquid_fuel/napalm/Initialize(mapload, amt = 1, nologs = 0) . = ..() START_PROCESSING(SSprocessing, src) /obj/effect/decal/cleanable/liquid_fuel/napalm/Destroy() STOP_PROCESSING(SSprocessing, src) return ..() /obj/effect/decal/cleanable/liquid_fuel/napalm/Spread() if(amount < 100) return var/turf/simulated/S = loc if(!istype(S)) return for(var/d in cardinal) var/turf/simulated/target = get_step(src,d) var/turf/simulated/origin = get_turf(src) if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0)) var/obj/effect/decal/cleanable/liquid_fuel/napalm/other_fuel = locate() in target if(other_fuel) other_fuel.amount += amount*0.5 target.hotspot_expose(2000, 400) else new/obj/effect/decal/cleanable/liquid_fuel/napalm(target, amount*0.5,1) target.hotspot_expose(2000, 400) amount *= 0.5 origin.hotspot_expose(2000, 400) //immediately ignite. its napalm bitch /obj/effect/decal/cleanable/liquid_fuel/napalm/process() for(var/mob/living/L in get_turf(src)) var/sticky = min(rand(5,25), amount) if(sticky > 1) L.adjust_fire_stacks(sticky) amount = max(1, amount - sticky) /obj/effect/decal/cleanable/foam //Copied from liquid fuel name = "foam" desc = "Some kind of extinguishing foam." gender = PLURAL density = 0 anchored = 1 layer = 2 icon = 'icons/effects/effects.dmi' icon_state = "white_foam" var/amount = 1 /obj/effect/decal/cleanable/foam/Initialize(mapload, amt = 1, nologs = 0) src.amount = amt var/has_spread = 0 //Be absorbed by any other liquid fuel in the tile. for(var/obj/effect/decal/cleanable/foam/other in loc) if(other != src) other.amount += src.amount other.Spread() has_spread = 1 break if(!has_spread) Spread() QDEL_IN(src, 2 MINUTES) else qdel(src) /obj/effect/decal/cleanable/foam/proc/Spread(exclude=list()) if(amount < 15) return var/turf/simulated/S = loc if(!istype(S)) return for(var/d in cardinal) var/turf/simulated/target = get_step(src,d) var/turf/simulated/origin = get_turf(src) if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0)) var/obj/effect/decal/cleanable/foam/other_foam = locate() in target if(other_foam) other_foam.amount += amount*0.25 if(!(other_foam in exclude)) exclude += src other_foam.Spread(exclude) else new/obj/effect/decal/cleanable/foam(target, amount*0.25,1) amount *= 0.75