/* * Absorbs /obj/item/secstorage. * Reimplements it only slightly to use existing storage functionality. * * Contains: * Secure Briefcase * Wall Safe */ // ----------------------------- // Generic Item // ----------------------------- /obj/item/storage/secure name = "secstorage" var/icon_locking = "secureb" var/icon_sparking = "securespark" var/icon_opened = "secure0" var/locked = 1 var/code = "" var/l_code = null var/l_set = 0 var/l_setshort = 0 var/l_hacking = 0 var/emagged = 0 var/open = 0 w_class = 3 max_w_class = 2 max_storage_space = 14 use_sound = 'sound/items/storage/briefcase.ogg' examine(mob/user) if(..(user, 1)) to_chat(user, text("The service panel is [src.open ? "open" : "closed"].")) attackby(obj/item/W as obj, mob/user as mob) if(locked) if (istype(W, /obj/item/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]")) var/obj/item/melee/energy/blade/blade = W blade.spark_system.queue() playsound(src.loc, 'sound/weapons/blade.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) return if (W.isscrewdriver()) if (do_after(user, 20/W.toolspeed)) src.open =! src.open user.show_message(text("You [] the service panel.", (src.open ? "open" : "close"))) return if ((W.ismultitool()) && (src.open == 1)&& (!src.l_hacking)) user.show_message("Now attempting to reset internal memory, please hold.", 1) src.l_hacking = 1 if (do_after(usr, 100)) if (prob(40)) src.l_setshort = 1 src.l_set = 0 user.show_message("Internal memory reset. Please give it a few seconds to reinitialize.", 1) sleep(80) src.l_setshort = 0 src.l_hacking = 0 else user.show_message("Unable to reset internal memory.", 1) src.l_hacking = 0 else src.l_hacking = 0 return //At this point you have exhausted all the special things to do when locked // ... but it's still locked. return // -> storage/attackby() what with handle insertion, etc ..() MouseDrop(over_object, src_location, over_location) if (locked) src.add_fingerprint(usr) return ..() attack_self(mob/user as mob) user.set_machine(src) var/dat = text("[]
\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED")) var/message = "Code" if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort)) dat += text("

\n5-DIGIT PASSCODE NOT SET.
ENTER NEW PASSCODE.
") if (src.emagged) dat += text("

\nLOCKING SYSTEM ERROR - 1701") if (src.l_setshort) dat += text("

\nALERT: MEMORY SYSTEM ERROR - 6040 201") message = text("[]", src.code) if (!src.locked) message = "*****" dat += text("


\n>[]
\n1-2-3
\n4-5-6
\n7-8-9
\nR-0-E
\n
", message, src, src, src, src, src, src, src, src, src, src, src, src) send_theme_resources(user) user << browse(enable_ui_theme(user, dat), "window=caselock;size=300x280") Topic(href, href_list) ..() if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1)) return if (href_list["type"]) if (href_list["type"] == "E") if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR")) src.l_code = src.code src.l_set = 1 else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1)) src.locked = 0 cut_overlays() add_overlay(icon_opened) src.code = null else src.code = "ERROR" else if ((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort)) src.locked = 1 cut_overlays() src.code = null src.close(usr) else src.code += text("[]", href_list["type"]) if (length(src.code) > 5) src.code = "ERROR" src.add_fingerprint(usr) for(var/mob/M in viewers(1, src.loc)) if ((M.client && M.machine == src)) src.attack_self(M) return return /obj/item/storage/secure/emag_act(var/remaining_charges, var/mob/user, var/feedback) if(!emagged) emagged = 1 add_overlay(icon_sparking) sleep(6) cut_overlays() add_overlay(icon_locking) locked = 0 to_chat(user, (feedback ? feedback : "You short out the lock of \the [src].")) return 1 // ----------------------------- // Secure Briefcase // ----------------------------- /obj/item/storage/secure/briefcase name = "secure briefcase" icon = 'icons/obj/storage.dmi' icon_state = "secure" item_state = "sec-case" item_icons = list( slot_l_hand_str = 'icons/mob/items/storage/lefthand_briefcase.dmi', slot_r_hand_str = 'icons/mob/items/storage/righthand_briefcase.dmi' ) desc = "A large briefcase with a digital locking system." force = 8.0 throw_speed = 1 throw_range = 4 w_class = 4.0 attack_hand(mob/user as mob) if ((src.loc == user) && (src.locked == 1)) to_chat(usr, "[src] is locked and cannot be opened!") else if ((src.loc == user) && (!src.locked)) src.open(usr) else ..() for(var/mob/M in range(1)) if (M.s_active == src) src.close(M) src.add_fingerprint(user) return // ----------------------------- // Secure Safe // ----------------------------- /obj/item/storage/secure/safe name = "secure safe" icon = 'icons/obj/storage.dmi' icon_state = "safe" icon_opened = "safe0" icon_locking = "safeb" icon_sparking = "safespark" force = 8.0 w_class = 8.0 max_w_class = 8 anchored = 1.0 density = 0 cant_hold = list(/obj/item/storage/secure/briefcase) starts_with = list(/obj/item/paper = 1, /obj/item/pen = 1) attack_hand(mob/user as mob) return attack_self(user) /*obj/item/storage/secure/safe/HoS/New() ..() //new /obj/item/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool) */