#define SEC_HUDTYPE "security" #define MED_HUDTYPE "medical" // Consider these images/atoms as part of the UI/HUD (apart of the appearance_flags) /// Used for progress bars and chat messages #define APPEARANCE_UI_IGNORE_ALPHA (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE) /// Used for HUD objects #define APPEARANCE_UI (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE) #define NO_HUD 0 #define SEC_HUD 1 #define MED_HUD 2 // Notification action types #define NOTIFY_JUMP "jump" #define NOTIFY_ATTACK "attack" #define NOTIFY_ORBIT "orbit" #define ALERT_BUCKLED "buckled" #define ALERT_FIRE "fire"