/obj/effect/decal layer = DECAL_LAYER /obj/effect/decal/tesla_act() return /obj/effect/decal/point name = "arrow" desc = "It's an arrow hanging in mid-air. There may be a wizard about." icon = 'icons/hud/mob/generic.dmi' icon_state = "arrow" layer = POINTER_LAYER anchored = 1 mouse_opacity = MOUSE_OPACITY_TRANSPARENT // Used for spray that you spray at walls, tables, hydrovats etc /obj/effect/decal/spraystill density = 0 anchored = 1 layer = PROJECTILE_LAYER //Used for imitating an object's sprite for decorative purposes. /obj/effect/decal/fake_object name = "object" icon = 'icons/obj/structures.dmi' icon_state = "ladder11" density = 0 anchored = 1 layer = OBJ_LAYER mouse_opacity = MOUSE_OPACITY_ICON /obj/effect/decal/fake_object/assunzione_flag name = "\improper Assunzione flag" desc = "The flag of the Republic of Assunzione." icon = 'icons/obj/structure/flags.dmi' icon_state = "assunzione" // Fancy animated effect used for the holodecks. /obj/effect/decal/rolling_fog name = "rolling fog" icon = 'icons/effects/props/holodeck/biesel/32x32.dmi' icon_state = "fog_roll" anchored = 1 layer = ABOVE_PROJECTILE_LAYER /obj/effect/decal/fake_object/Initialize(mapload) .=..() appearance_flags &= ~TILE_BOUND /obj/effect/decal/fake_object/light_source name = "light source" icon = 'icons/obj/lighting.dmi' icon_state = "glowstick-on" light_power = 1 light_range = 5 light_color = LIGHT_COLOR_HALOGEN /obj/effect/decal/fake_object/light_source/Initialize() .=..() set_light(light_range, light_power, light_color) /obj/effect/decal/fake_object/light_source/invisible simulated = FALSE invisibility = INVISIBILITY_ABSTRACT