//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/storage/lockbox name = "lockbox" desc = "A locked box." icon = 'icons/obj/storage/briefcase.dmi' icon_state = "lockbox+l" item_state = "lockbox+l" contained_sprite = TRUE w_class = WEIGHT_CLASS_BULKY max_w_class = WEIGHT_CLASS_NORMAL max_storage_space = DEFAULT_BOX_STORAGE //The sum of the w_classes of all the items in this storage item. req_access = list(ACCESS_ARMORY) var/locked = 1 var/broken = 0 var/icon_locked = "lockbox+l" var/icon_closed = "lockbox" var/icon_broken = "lockbox+b" /obj/item/storage/lockbox/attackby(obj/item/attacking_item, mob/user, params) if(istype(attacking_item, /obj/item/card/id)) if(src.broken) to_chat(user, SPAN_WARNING("It appears to be broken.")) return if(src.allowed(user)) src.locked = !( src.locked ) if(src.locked) src.icon_state = src.icon_locked item_state = icon_state to_chat(user, SPAN_NOTICE("You lock \the [src]!")) return else src.icon_state = src.icon_closed item_state = icon_state to_chat(user, SPAN_NOTICE("You unlock \the [src]!")) return else to_chat(user, SPAN_WARNING("Access denied")) else if(istype(attacking_item, /obj/item/melee/energy/blade)) if(emag_act(INFINITY, user, attacking_item, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying.")) var/obj/item/melee/energy/blade/blade = attacking_item blade.spark_system.queue() playsound(src.loc, 'sound/weapons/blade.ogg', 50, 1) playsound(src.loc, SFX_SPARKS, 50, 1) if(!locked) ..() else to_chat(user, SPAN_WARNING("It's locked!")) return /obj/item/storage/lockbox/show_to(mob/user as mob) if(locked) to_chat(user, SPAN_WARNING("It's locked!")) else ..() return /obj/item/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "") if(!broken) if(visual_feedback) visual_feedback = SPAN_WARNING("[visual_feedback]") else visual_feedback = SPAN_WARNING("The locker has been sliced open by [user] with an electromagnetic card!") if(audible_feedback) audible_feedback = SPAN_WARNING("[audible_feedback]") else audible_feedback = SPAN_WARNING("You hear a faint electrical spark.") broken = 1 locked = 0 desc = "It appears to be broken." icon_state = src.icon_broken item_state = icon_state visible_message(visual_feedback, audible_feedback) return 1 /obj/item/storage/lockbox/loyalty name = "lockbox of mind shield implants" req_access = list(ACCESS_SECURITY) starts_with = list( /obj/item/implantcase/mindshield = 3, /obj/item/implanter/mindshield = 1 ) /obj/item/storage/lockbox/anti_augment name = "lockbox of augmentation disrupter implants" req_access = list(ACCESS_SECURITY) starts_with = list( /obj/item/implantcase/anti_augment = 3, /obj/item/implanter/anti_augment = 1 ) /obj/item/storage/lockbox/clusterbang name = "lockbox of clusterbangs" desc = "You have a bad feeling about opening this." req_access = list(ACCESS_SECURITY) starts_with = list(/obj/item/grenade/flashbang/clusterbang = 1) /obj/item/storage/lockbox/lawgiver name = "weapons lockbox" desc = "A high security weapons lockbox" req_access = list(ACCESS_ARMORY) starts_with = list(/obj/item/gun/energy/acp = 1) /obj/item/storage/lockbox/medal name = "medal box" desc = "A locked box used to store medals." icon_state = "medalbox+l" item_state = "briefcase" w_class = WEIGHT_CLASS_NORMAL max_w_class = WEIGHT_CLASS_SMALL req_access = list(ACCESS_CAPTAIN) icon_locked = "medalbox+l" icon_closed = "medalbox" icon_broken = "medalbox+b"