/obj/structure/gore/floor name = "flesh floor" desc = "Looks like the floor was covered by some fleshlike growth." icon_state = "flesh_floor" maxhealth = OBJECT_HEALTH_LOW /obj/structure/gore/wall name = "flesh wall" desc = "Chunks of flesh sculpted to form an impassable wall." icon_state = "flesh_wall" opacity = TRUE maxhealth = OBJECT_HEALTH_HIGH /obj/structure/gore/wall/membrane name = "flesh membrane" desc = "Skin and muscle stretched just thin enough to let light pass through." icon_state = "flesh_membrane" opacity = FALSE maxhealth = 120 /obj/structure/gore/wall/Initialize() . = ..() var/turf/T = get_turf(src) T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT /obj/structure/gore/wall/Destroy() var/turf/T = get_turf(src) T.thermal_conductivity = initial(T.thermal_conductivity) return ..() /obj/structure/gore/resin/attack_hand(var/mob/user) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.do_attack_animation(src) if((user.mutations & HULK)) visible_message(SPAN_DANGER("\The [user] destroys \the [src]!")) add_damage(maxhealth) else visible_message(SPAN_DANGER("\The [user] claws at \the [src]!")) add_damage(rand(5, 10))