//--Walls--// /turf/simulated/wall/shuttle icon = 'icons/turf/smooth/shuttle_wall_dark.dmi' icon_state = "map-shuttle" smoothing_flags = SMOOTH_MORE canSmoothWith = list( /turf/unsimulated/wall/steel, // Centcomm wall. /turf/unsimulated/wall/darkshuttlewall, // Centcomm wall. /turf/unsimulated/wall/riveted, // Centcomm wall. /obj/structure/window_frame, /obj/structure/window_frame/unanchored, /obj/structure/window_frame/empty, /obj/structure/machinery/door, /turf/simulated/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/machinery/door/airlock, /obj/structure/machinery/door/unpowered/shuttle, /obj/structure/shuttle/engine/propulsion ) /turf/simulated/wall/shuttle/Initialize(mapload) . = ..(mapload, MATERIAL_SHUTTLE, MATERIAL_SHUTTLE) /turf/simulated/wall/shuttle/disassembly_hints(mob/user, distance, is_adjacent) . += ..() . += "You can deconstruct this by with the following steps:
\ Cut the outer grill with wirecutters, then unscrew them.
\ Slice the cover with a welder, then pry it off with a crowbar.
\ Use a wrench to loosen the anchor bolts, then cut the supports with a welder.
\ Pry off the sheath with a crowbar to expose the girder." /turf/simulated/wall/shuttle/cardinal smoothing_flags = SMOOTH_TRUE /turf/simulated/wall/shuttle/dark canSmoothWith = null /turf/simulated/wall/shuttle/dark/cardinal smoothing_flags = SMOOTH_MORE canSmoothWith = list( /turf/simulated/wall/shuttle/dark, /obj/structure/shuttle_part/dark, /obj/structure/window_frame/shuttle, /obj/structure/machinery/door/airlock ) /turf/simulated/wall/shuttle/dark/cardinal/merc color = "#8b7d86" /turf/simulated/wall/shuttle/dark/cardinal/khaki color = "#ac8b78" /turf/simulated/wall/shuttle/dark/cardinal/purple color = "#7846b1" /turf/simulated/wall/shuttle/dark/cardinal/red color = "#c24f4f" /turf/simulated/wall/shuttle/dark/cardinal/blue color = "#6176a1" /turf/simulated/wall/shuttle/dark/cardinal/coalition color = COLOR_COALITION /turf/simulated/wall/shuttle/dark/cardinal/gold color = COLOR_GOLD /turf/simulated/wall/shuttle/dark/cardinal/closet_gold color = COLOR_CLOSET_GOLD /turf/simulated/wall/shuttle/dark/long_diagonal_2 name = "test diagonal" icon_state = "d2-we-1" use_set_icon_state = TRUE smoothing_flags = null canSmoothWith = null /obj/structure/shuttle_part/dark name = "spaceship alloy wall" icon_state = "d2-we-1" outside_part = FALSE /turf/simulated/wall/shuttle/dark/corner icon = 'icons/turf/shuttle.dmi' icon_state = "wall3" use_set_icon_state = 1 smoothing_flags = null canSmoothWith = null /turf/simulated/wall/shuttle/dark/corner/underlay var/underlay_dir /turf/simulated/wall/shuttle/dark/corner/underlay/update_icon() ..() underlays.Cut() var/underlay_fetch_dir = dir if(underlay_dir) underlay_fetch_dir = underlay_dir var/turf/T = get_step(src, underlay_fetch_dir) var/mutable_appearance/underlay_appearance = mutable_appearance(null, layer = TURF_LAYER) var/list/U = list(underlay_appearance) if(T && !istype(T, /turf/simulated/open)) underlay_appearance.appearance = T underlays = U /turf/simulated/wall/shuttle/scc_space_ship name = "spaceship hull" icon = 'icons/turf/smooth/scc_ship/scc_ship_exterior.dmi' icon_state = "map-wall" canSmoothWith = null /turf/simulated/wall/shuttle/scc_space_ship/cardinal smoothing_flags = SMOOTH_MORE canSmoothWith = list( /turf/simulated/wall, /turf/simulated/wall/r_wall, /turf/simulated/wall/shuttle/scc_space_ship, /obj/structure/window/shuttle/scc_space_ship, /obj/structure/machinery/door/airlock ) /obj/structure/shuttle_part/scc_space_ship name = "spaceship alloy wall" icon = 'icons/turf/smooth/scc_ship/scc_ship_exterior.dmi' icon_state = "map-wall" outside_part = FALSE /turf/simulated/wall/shuttle/raider color = COLOR_RAIDER /turf/simulated/wall/shuttle/hapt color = "#2E2B2B" /turf/simulated/wall/shuttle/hapt/blue color = "#3c526f" /turf/simulated/wall/shuttle/legion color = "#5F78A0" /turf/simulated/wall/shuttle/palepurple color = COLOR_PALE_PURPLE_GRAY canSmoothWith = list( /turf/simulated/wall/shuttle/palepurple, /obj/structure/window/shuttle/palepurple, /obj/structure/machinery/door/airlock, /obj/structure/machinery/door/unpowered/shuttle, /obj/structure/shuttle/engine/propulsion ) /turf/simulated/wall/shuttle/skrell color = COLOR_PURPLE canSmoothWith = list( /turf/simulated/wall/shuttle/skrell, /obj/structure/window/shuttle, /obj/structure/machinery/door/airlock, /obj/structure/shuttle/engine/propulsion, /turf/unsimulated/wall/fakeairlock ) /turf/simulated/wall/shuttle/brown color = COLOR_MUTED_BROWN /turf/simulated/wall/shuttle/skrell/Initialize(mapload) . = ..(mapload,"skrell") /turf/simulated/wall/shuttle/scc color = "#AAAFC7" //Corporate shuttle and ship walls// /turf/simulated/wall/shuttle/idris color = "#4B7A73" /turf/simulated/wall/shuttle/space_ship color = "#BDB6AE" /turf/simulated/wall/shuttle/space_ship/mercenary color = "#5b5b5b" /turf/simulated/wall/shuttle/space_ship/industrial color = "#6E5B4A" //--Unique Shuttles--// /turf/simulated/wall/shuttle/unique name = "shuttle hull" icon = 'icons/turf/shuttle.dmi' icon_state = "floor5" use_set_icon_state = TRUE smoothing_flags = null canSmoothWith = null /obj/structure/shuttle_part //For placing them over space, if the sprite doesn't cover the whole turf. name = "shuttle part" icon = 'icons/turf/shuttle.dmi' icon_state = "door0" anchored = TRUE density = TRUE var/outside_part = TRUE atmos_canpass = CANPASS_DENSITY obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED|OBJ_FLAG_NOFALL /obj/structure/shuttle_part/afterShuttleMove(obj/effect/shuttle_landmark/destination) . = ..() if(outside_part) var/turf/target_turf = get_turf(src) target_turf.ChangeTurf(destination.base_turf) /obj/structure/window/shuttle/unique name = "shuttle window" desc = "It looks extremely strong. Might take many good hits to crack it." icon = 'icons/turf/shuttle.dmi' icon_state = "wall2" health = 500 maxhealth = 500 alpha = 255 smoothing_flags = null canSmoothWith = null can_be_unanchored = FALSE var/outside_window = FALSE /obj/structure/window/shuttle/unique/afterShuttleMove(obj/effect/shuttle_landmark/destination) . = ..() if(outside_window) var/turf/target_turf = get_turf(src) target_turf.ChangeTurf(destination.base_turf) //merchant shuttle /turf/simulated/wall/shuttle/unique/merchant icon = 'icons/turf/shuttles_unique/merchant_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/merchant icon = 'icons/turf/shuttles_unique/merchant_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/merchant icon = 'icons/turf/shuttles_unique/merchant_shuttle.dmi' icon_state = "6,2" //cargo shuttle /turf/simulated/wall/shuttle/unique/cargo icon = 'icons/turf/shuttles_unique/cargo_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/cargo icon = 'icons/turf/shuttles_unique/cargo_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/cargo icon = 'icons/turf/shuttles_unique/cargo_shuttle.dmi' icon_state = "6,2" //ccia shuttle /turf/simulated/wall/shuttle/unique/ccia icon = 'icons/turf/shuttles_unique/ccia_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/ccia icon = 'icons/turf/shuttles_unique/ccia_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/ccia icon = 'icons/turf/shuttles_unique/ccia_shuttle.dmi' icon_state = "6,2" //burglar shuttle /turf/simulated/wall/shuttle/unique/burglar icon = 'icons/turf/shuttles_unique/ccia_shuttle_gray.dmi' icon_state = "8,4" /obj/structure/shuttle_part/burglar icon = 'icons/turf/shuttles_unique/ccia_shuttle_gray.dmi' icon_state = "2,0" /obj/structure/window/shuttle/unique/burglar icon = 'icons/turf/shuttles_unique/ccia_shuttle_gray.dmi' icon_state = "1,3" //ert shuttle /turf/simulated/wall/shuttle/unique/ert icon = 'icons/turf/shuttles_unique/ert_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/ert icon = 'icons/turf/shuttles_unique/ert_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/ert icon = 'icons/turf/shuttles_unique/ert_shuttle.dmi' icon_state = "6,2" //escape pod /turf/simulated/wall/shuttle/unique/escape_pod icon = 'icons/turf/shuttles_unique/escape_pod.dmi' icon_state = "5,4" /obj/structure/shuttle_part/escape_pod icon = 'icons/turf/shuttles_unique/escape_pod.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/escape_pod icon = 'icons/turf/shuttles_unique/escape_pod.dmi' icon_state = "6,2" //hapt shuttle /turf/simulated/wall/shuttle/unique/hapt icon = 'icons/turf/shuttles_unique/escape_pod.dmi' icon_state = "5,4" /obj/structure/shuttle_part/hapt icon = 'icons/turf/shuttles_unique/hapt_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/hapt icon = 'icons/turf/shuttles_unique/hapt_shuttle.dmi' icon_state = "6,2" //raider shuttle /turf/simulated/wall/shuttle/unique/raider icon = 'icons/turf/shuttles_unique/raider_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/raider name = "Skipjack" desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands." icon = 'icons/turf/shuttles_unique/raider_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/raider icon = 'icons/turf/shuttles_unique/raider_shuttle.dmi' icon_state = "6,2" //tcfl shuttle /turf/simulated/wall/shuttle/unique/tcfl icon = 'icons/turf/shuttles_unique/tcfl_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/tcfl icon = 'icons/turf/shuttles_unique/tcfl_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/tcfl icon = 'icons/turf/shuttles_unique/tcfl_shuttle.dmi' icon_state = "6,2" //transfer shuttle /turf/simulated/wall/shuttle/unique/transfer icon = 'icons/turf/shuttles_unique/transfer_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/transfer icon = 'icons/turf/shuttles_unique/transfer_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/transfer icon = 'icons/turf/shuttles_unique/transfer_shuttle.dmi' icon_state = "6,2" //mercenary shuttle /turf/simulated/wall/shuttle/unique/mercenary icon = 'icons/turf/shuttles_unique/merc_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/mercenary icon = 'icons/turf/shuttles_unique/merc_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/mercenary icon = 'icons/turf/shuttles_unique/merc_shuttle.dmi' icon_state = "6,2" //mercenary shuttle - small /turf/simulated/wall/shuttle/unique/mercenary/small icon = 'icons/turf/shuttles_unique/merc_shuttle_small.dmi' icon_state = "1,2" /obj/structure/shuttle_part/mercenary/small icon = 'icons/turf/shuttles_unique/merc_shuttle_small.dmi' icon_state = "1,0" /obj/structure/window/shuttle/unique/mercenary/small icon = 'icons/turf/shuttles_unique/merc_shuttle_small.dmi' icon_state = "4,13" //arrivals shuttle /turf/simulated/wall/shuttle/unique/arrivals icon = 'icons/turf/shuttles_unique/arrivals_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/arrivals icon = 'icons/turf/shuttles_unique/arrivals_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/arrivals icon = 'icons/turf/shuttles_unique/arrivals_shuttle.dmi' icon_state = "6,2" //arrivals shuttle /turf/simulated/wall/shuttle/unique/research icon = 'icons/turf/shuttles_unique/aurora_research_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/research icon = 'icons/turf/shuttles_unique/aurora_research_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/research icon = 'icons/turf/shuttles_unique/aurora_research_shuttle.dmi' icon_state = "6,2" //distress team shuttle /turf/simulated/wall/shuttle/unique/distress icon = 'icons/turf/shuttles_unique/distress_shuttle.dmi' icon_state = "5,4" /obj/structure/shuttle_part/distress icon = 'icons/turf/shuttles_unique/distress_shuttle.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/distress icon = 'icons/turf/shuttles_unique/distress_shuttle.dmi' icon_state = "6,2" //scc shuttle pieces /turf/simulated/wall/shuttle/unique/scc name = "shuttle hull" icon = 'icons/turf/shuttles_unique/scc/scc_shuttle_pieces.dmi' icon_state = "c1" /obj/structure/shuttle_part/scc icon = 'icons/turf/shuttles_unique/scc/scc_shuttle_pieces.dmi' icon_state = "c1" /obj/structure/window/shuttle/unique/scc icon = 'icons/turf/shuttles_unique/scc/scc_shuttle_pieces.dmi' icon_state = "c1" //Canary pieces /turf/simulated/wall/shuttle/unique/scc/scout name = "jester-type shuttle hull" desc = "The hull and reinforcement of a Jester-type corporate skiff. The phoron-purple colored bands indicate this, in bold text as the SCCV Canary." icon = 'icons/turf/shuttles_unique/scc/scout_shuttle/complete_hull.dmi' icon_state = "4,1" /obj/structure/shuttle_part/scc/scout name = "jester-type shuttle hull" desc = "The hull and reinforcement of a Jester-type corporate skiff. The phoron-purple colored bands indicate this, in bold text as the SCCV Canary." icon = 'icons/turf/shuttles_unique/scc/scout_shuttle/complete_hull.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/scc/scout name = "jester-type shuttle hull" desc = "The hull and reinforcement of a Jester-type corporate skiff. This particular piece looks fragile and frames a cockpit viewport." icon = 'icons/turf/shuttles_unique/scc/scout_shuttle/complete_hull.dmi' icon_state = "4,1" /obj/structure/window/shuttle/unique/scc/scout/over name = "jester-type shuttle cockpit" desc = "The strong glass face of a Jester-type shuttle cockpit." icon = 'icons/turf/shuttles_unique/scc/scout_shuttle/cockpit_windows.dmi' icon_state = "4,1" layer = ABOVE_HUMAN_LAYER //Intrepid pieces /turf/simulated/wall/shuttle/unique/scc/research name = "pathfinder class shuttle hull" desc = "The hull and reinforcement of a Pathfinder class corporate expedition shuttle. The phoron-purple colored bands indicate this, in bold text as the SCCV Intrepid." icon = 'icons/turf/shuttles_unique/scc/research_shuttle/complete_hull.dmi' icon_state = "8,10" /obj/structure/shuttle_part/scc/research name = "pathfinder class shuttle hull" desc = "The hull and reinforcement of a Pathfinder class corporate expedition shuttle. The phoron-purple colored bands indicate this, in bold text as the SCCV Intrepid." icon = 'icons/turf/shuttles_unique/scc/research_shuttle/complete_hull.dmi' icon_state = "5,8" /obj/structure/window/shuttle/unique/scc/research name = "pathfinder class shuttle hull" desc = "The hull and reinforcement of a Pathfinder class corporate expedition shuttle. This particular piece looks fragile and frames a viewport." icon = 'icons/turf/shuttles_unique/scc/research_shuttle/complete_hull.dmi' icon_state = "3,10" /obj/structure/window/shuttle/unique/scc/tall//For side windows of the hull, can overlap seamlessly icon = 'icons/obj/spaceship/scc/windows_tall.dmi' icon_state = "long1-1" /obj/structure/window/shuttle/unique/scc/research/over name = "pathfinder class shuttle cockpit" desc = "The strong glass face of a Pathfinder class shuttle cockpit." icon = 'icons/turf/shuttles_unique/scc/research_shuttle/cockpit_windows.dmi' icon_state = "2,1" layer = ABOVE_HUMAN_LAYER //Spark pieces /turf/simulated/wall/shuttle/unique/scc/mining name = "pickaxe class shuttle hull" desc = "The hull and reinforcement of a Pickaxe class corporate mining shuttle. The phoron-purple colored bands indicate this, in bold text as the SCCV Spark." icon = 'icons/turf/shuttles_unique/scc/mining_shuttle/complete_hull.dmi' icon_state = "1,8" /obj/structure/shuttle_part/scc/mining name = "pickaxe class shuttle hull" desc = "The hull and reinforcement of a Pickaxe class corporate mining shuttle. The phoron-purple colored bands indicate this, in bold text as the SCCV Spark." icon = 'icons/turf/shuttles_unique/scc/mining_shuttle/complete_hull.dmi' icon_state = "1,0" /obj/structure/window/shuttle/unique/scc/mining name = "pickaxe class shuttle hull" desc = "The hull and reinforcement of a Pickaxe class corporate mining shuttle. This particular piece looks fragile and frames a viewport." icon = 'icons/turf/shuttles_unique/scc/mining_shuttle/complete_hull.dmi' icon_state = "5,2" //--Floors--// /turf/simulated/floor/shuttle name = "shuttle floor" icon = 'icons/turf/shuttle.dmi' icon_state = "floor" initial_flooring = /singleton/flooring/shuttle footstep_sound = SFX_FOOTSTEP_PLATING /turf/simulated/floor/shuttle/yellow icon_state = "floor2" initial_flooring = /singleton/flooring/shuttle/yellow /turf/simulated/floor/shuttle/white icon_state = "floor3" initial_flooring = /singleton/flooring/shuttle/white /turf/simulated/floor/shuttle/red icon_state = "floor4" initial_flooring = /singleton/flooring/shuttle/red /turf/simulated/floor/shuttle/dark_red icon_state = "floor6" initial_flooring = /singleton/flooring/shuttle/dark_red /turf/simulated/floor/shuttle/black icon_state = "floor7" initial_flooring = /singleton/flooring/shuttle/black /turf/simulated/floor/shuttle/tan icon_state = "floor8" initial_flooring = /singleton/flooring/shuttle/tan /turf/simulated/floor/shuttle/dark_blue icon_state = "floor9" initial_flooring = /singleton/flooring/shuttle/dark_blue /turf/simulated/floor/shuttle/dark_blue/airless initial_gas = null /turf/simulated/floor/shuttle/advanced icon_state = "advanced_plating" initial_flooring = /singleton/flooring/shuttle/advanced /turf/simulated/floor/shuttle/advanced/alt icon_state = "advanced_plating_alt" initial_flooring = /singleton/flooring/shuttle/advanced/alt /turf/simulated/floor/shuttle/skrell icon_state = "skrell_purple" initial_flooring = /singleton/flooring/shuttle/skrell footstep_sound = SFX_FOOTSTEP_SAND /turf/simulated/floor/shuttle/skrell/airless initial_gas = null /turf/simulated/floor/shuttle/skrell/blue icon_state = "skrell_blue" initial_flooring = /singleton/flooring/shuttle/skrell/blue /turf/simulated/floor/shuttle/skrell/blue/airless initial_gas = null /turf/simulated/floor/shuttle/skrell/ramp name = "footramp" icon_state = "skrellramp-bottom" initial_flooring = /singleton/flooring/shuttle/skrell/ramp /turf/simulated/floor/shuttle/skrell/ramp/top icon_state = "skrellramp-top" initial_flooring = /singleton/flooring/shuttle/skrell/ramp/top //--Roofs--// /turf/simulated/shuttle_roof name = "shuttle roof" icon = 'icons/turf/smooth/roof_white.dmi' icon_state = "roof_white" smoothing_flags = SMOOTH_DIAGONAL|SMOOTH_TRUE smooth_underlays = TRUE initial_gas = null roof_type = null canSmoothWith = list( /turf/simulated/shuttle_roof ) /turf/simulated/shuttle_roof/dark icon = 'icons/turf/smooth/roof_dark.dmi' icon_state = "roof_dark" canSmoothWith = list( /turf/simulated/shuttle_roof/dark ) /turf/simulated/shuttle_roof/legion name = "dropship roof" icon = 'icons/turf/smooth/roof_legion.dmi' icon_state = "roof_legion" canSmoothWith = list( /turf/simulated/shuttle_roof/legion ) /turf/simulated/shuttle_roof/ex_act(severity) if(severity == 1) src.ChangeTurf(baseturf) return