// ********************** // Other harvested materials from plants (that are not food) // ********************** /obj/item/grown // Grown weapons name = "grown_weapon" icon = 'icons/obj/weapons.dmi' item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_grown.dmi', slot_r_hand_str = 'icons/mob/items/righthand_grown.dmi', ) storage_slot_sort_by_name = TRUE var/plantname var/potency = 1 /obj/item/grown/Initialize(newloc,planttype) . = ..() var/datum/reagents/R = new/datum/reagents(50) reagents = R R.my_atom = src //Handle some post-spawn var stuff. if(planttype) plantname = planttype var/datum/seed/S = SSplants.seeds[plantname] if(!S || !S.chems) return potency = GET_SEED_TRAIT(S, TRAIT_POTENCY) for(var/rid in S.chems) var/list/chem_data = S.chems[rid] var/rtotal = chem_data[1] if(chem_data.len > 1 && potency > 0) rtotal += round(potency/chem_data[2]) reagents.add_reagent(rid,max(1,rtotal)) /obj/item/corncob name = "corn cob" desc = "A reminder of meals gone by." icon = 'icons/obj/trash.dmi' icon_state = "corncob" item_state = "corncob" w_class = WEIGHT_CLASS_SMALL throwforce = 0 throw_speed = 4 throw_range = 20 /obj/item/corncob/attackby(obj/item/attacking_item, mob/user) ..() if(istype(attacking_item, /obj/item/surgery/circular_saw) || istype(attacking_item, /obj/item/material/hatchet) || \ istype(attacking_item, /obj/item/material/kitchen/utensil/knife) || istype(attacking_item, /obj/item/material/knife) || \ istype(attacking_item, /obj/item/material/knife/ritual)) to_chat(user, SPAN_NOTICE("You use [attacking_item] to fashion a pipe out of the corn cob!")) new /obj/item/clothing/mask/smokable/pipe/cobpipe (user.loc) qdel(src) return /obj/item/bananapeel name = "banana peel" desc = "A peel from a banana." icon = 'icons/obj/trash.dmi' item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_grown.dmi', slot_r_hand_str = 'icons/mob/items/righthand_grown.dmi' ) icon_state = "banana_peel" item_state = "banana_peel" w_class = WEIGHT_CLASS_SMALL throwforce = 0 throw_speed = 4 throw_range = 20 /obj/item/bananapeel/Initialize() . = ..() var/static/list/loc_connections = list( COMSIG_ATOM_ENTERED = PROC_REF(on_entered), ) AddElement(/datum/element/connect_loc, loc_connections) /obj/item/bananapeel/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs) SIGNAL_HANDLER if(isliving(arrived)) if(ishuman(arrived)) var/mob/living/carbon/human/H = arrived if(H.shoes?.item_flags & ITEM_FLAG_LIGHT_STEP) return var/mob/living/M = arrived M.slip("the [src.name]",4)