/singleton/biome/desert turf_type = /turf/simulated/floor/exoplanet/desert generators = list( SMALL_FLORA = list(POISSON_SAMPLE, 7), LARGE_FLORA = list(POISSON_SAMPLE, 7), WILDLIFE = list(POISSON_SAMPLE, 25) ) spawn_types = list( SMALL_FLORA = list( /obj/structure/flora/rock/desert = 3, /obj/structure/flora/rock/desert/scrub = 2, /obj/effect/landmark/exoplanet_spawn/plant = 2 ), LARGE_FLORA = list( /obj/effect/floor_decal/dune/random = 3, /obj/structure/flora/tree/desert/tiny = 1 ), WILDLIFE = list( /mob/living/simple_animal/thinbug = 2, /mob/living/simple_animal/tindalos = 1 ) ) /singleton/biome/desert/scrub generators = list( GRASSES = list(BATCHED_NOISE, -0.1, 360, 4), SMALL_FLORA = list(POISSON_SAMPLE, 4), LARGE_FLORA = list(POISSON_SAMPLE, 7), WILDLIFE = list(POISSON_SAMPLE, 15) ) spawn_types = list( GRASSES = list( /obj/structure/flora/grass/desert/bush = 1, /obj/structure/flora/grass/desert = 3 ), SMALL_FLORA = list( /obj/structure/flora/rock/desert = 1, /obj/structure/flora/rock/desert/scrub = 3, /obj/effect/landmark/exoplanet_spawn/plant = 1 ), LARGE_FLORA = list( /obj/structure/flora/tree/desert/tiny = 1 ), WILDLIFE = list( /mob/living/simple_animal/thinbug = 2, /mob/living/simple_animal/tindalos = 1 ) ) /singleton/biome/desert/thorn turf_type = /turf/simulated/floor/exoplanet/desert/rough generators = list( GRASSES = list(ALWAYS_GEN), SMALL_FLORA = list(POISSON_SAMPLE, 8), LARGE_FLORA = list(POISSON_SAMPLE, 4), WILDLIFE = list(POISSON_SAMPLE, 10) ) spawn_types = list( GRASSES = list( /obj/structure/flora/grass/desert/bush = 3, /obj/structure/flora/grass/desert = 2 ), SMALL_FLORA = list( /obj/structure/flora/rock/desert = 1, /obj/structure/flora/rock/desert/scrub = 1, /obj/effect/landmark/exoplanet_spawn/plant = 1 ), LARGE_FLORA = list( /obj/structure/flora/tree/desert/tiny = 4, /obj/structure/flora/tree/desert/small = 2, /obj/structure/flora/tree/desert = 1 ), WILDLIFE = list( /mob/living/simple_animal/thinbug = 2, /mob/living/simple_animal/tindalos = 1 ) ) /singleton/biome/desert/wasteland //TODO: Add cool wrecked shit for the wasteland generators = list( GRASSES = list(BATCHED_NOISE, -0.1, 360, 4), SMALL_FLORA = list(POISSON_SAMPLE, 7), LARGE_FLORA = list(POISSON_SAMPLE, 7), WILDLIFE = list(POISSON_SAMPLE, 45) ) spawn_types = list( GRASSES = list( /obj/structure/flora/grass/desert/bush = 1, /obj/structure/flora/grass/desert = 3 ), SMALL_FLORA = list( /obj/structure/flora/rock/desert = 1, /obj/structure/flora/rock/desert/scrub = 3, ), LARGE_FLORA = list( /obj/structure/flora/tree/desert/tiny = 1 ), WILDLIFE = list( /mob/living/simple_animal/hostile/shrieker = 1, /mob/living/carbon/human/stok/moghes = 1, /mob/living/simple_animal/threshbeast = 1 ) )