/obj/item/card/id/syndicate name = "agent card" assignment = "Agent" origin_tech = list(TECH_ILLEGAL = 3) iff_faction = IFF_SYNDICATE can_copy_access = TRUE access_copy_msg = "The microscanner activates as you pass it over the ID, copying its access." var/charge = 10000 var/electronic_warfare = FALSE var/image/obfuscation_image var/mob/registered_user = null /obj/item/card/id/syndicate/feedback_hints(mob/user, distance, is_adjacent) . += ..() if(is_adjacent) if(user == registered_user) . += SPAN_NOTICE("It is at [charge]/[initial(charge)] charge.") /obj/item/card/id/syndicate/New(mob/user as mob) ..() access = GLOB.syndicate_access.Copy() START_PROCESSING(SSprocessing, src) /obj/item/card/id/syndicate/Destroy() STOP_PROCESSING(SSprocessing, src) unset_registered_user(registered_user) return ..() /obj/item/card/id/syndicate/process() if(electronic_warfare) charge = max(0, charge - 50) if(charge <= 0) if(ismob(loc)) to_chat(loc, SPAN_WARNING("\The [src] runs out of power and deactivates.")) electronic_warfare = FALSE check_obfuscation() else if(charge != initial(charge)) charge = min(initial(charge), charge + 100) /obj/item/card/id/syndicate/prevent_tracking() return electronic_warfare /obj/item/card/id/syndicate/attack_self(mob/user as mob) // We use the fact that registered_name is not unset should the owner be vaporized, to ensure the id doesn't magically become unlocked. if(!registered_user && register_user(user)) to_chat(user, SPAN_NOTICE("The microscanner marks you as its owner, preventing others from accessing its internals.")) if(registered_user == user) switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show")) if("Edit") ui_interact(user) if("Show") ..() else ..() /obj/item/card/id/syndicate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) var/data[0] var/entries[0] entries[++entries.len] = list("name" = "Age", "value" = age) entries[++entries.len] = list("name" = "Appearance", "value" = "Set") entries[++entries.len] = list("name" = "Assignment", "value" = assignment) entries[++entries.len] = list("name" = "Blood Type", "value" = blood_type) entries[++entries.len] = list("name" = "DNA Hash", "value" = dna_hash) entries[++entries.len] = list("name" = "Fingerprint Hash", "value" = fingerprint_hash) entries[++entries.len] = list("name" = "Name", "value" = registered_name) entries[++entries.len] = list("name" = "Photo", "value" = "Update") entries[++entries.len] = list("name" = "Sex", "value" = sex) entries[++entries.len] = list("name" = "Citizenship", "value" = citizenship) entries[++entries.len] = list("name" = "Faction", "value" = employer_faction) entries[++entries.len] = list("name" = "Factory Reset", "value" = "Use With Care") data["electronic_warfare"] = electronic_warfare data["entries"] = entries ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) ui = new(user, src, ui_key, "agent_id_card.tmpl", "Agent id", 600, 400) ui.set_initial_data(data) ui.open() /obj/item/card/id/syndicate/proc/register_user(var/mob/user) if(!istype(user) || user == registered_user) return FALSE unset_registered_user() registered_user = user user.set_id_info(src) RegisterSignal(user, COMSIG_QDELETING, PROC_REF(on_user_deletion)) return TRUE /obj/item/card/id/syndicate/proc/on_user_deletion(datum/source) SIGNAL_HANDLER unset_registered_user(source) /obj/item/card/id/syndicate/proc/unset_registered_user(var/mob/user) if(!registered_user || (user && user != registered_user)) return UnregisterSignal(registered_user, COMSIG_QDELETING) registered_user = null /obj/item/card/id/syndicate/CanUseTopic(mob/user) if(user != registered_user) return STATUS_CLOSE return ..() /obj/item/card/id/syndicate/throw_at() ..() electronic_warfare = FALSE check_obfuscation() /obj/item/card/id/syndicate/dropped() ..() electronic_warfare = FALSE check_obfuscation() /obj/item/card/id/syndicate/on_give() check_obfuscation() /obj/item/card/id/syndicate/update_icon() ClearOverlays() if(electronic_warfare) var/mutable_appearance/electro_overlay = mutable_appearance(icon, "electronic_warfare") AddOverlays(electro_overlay) /obj/item/card/id/syndicate/proc/check_obfuscation() if(electronic_warfare) if(ismob(loc)) obfuscation_image = image("loc" = loc) obfuscation_image.override = TRUE SSai_obfuscation.add_obfuscation_image(obfuscation_image) else if(obfuscation_image) electronic_warfare = FALSE SSai_obfuscation.remove_obfuscation_image(obfuscation_image) QDEL_NULL(obfuscation_image) else if(obfuscation_image) SSai_obfuscation.remove_obfuscation_image(obfuscation_image) QDEL_NULL(obfuscation_image) update_icon() /obj/item/card/id/syndicate/Topic(href, href_list, var/datum/ui_state/state) if(..()) return 1 var/user = usr if(href_list["electronic_warfare"]) electronic_warfare = text2num(href_list["electronic_warfare"]) to_chat(user, SPAN_NOTICE("Electronic warfare [electronic_warfare ? "enabled" : "disabled"].")) check_obfuscation() else if(href_list["set"]) switch(href_list["set"]) if("Age") var/new_age = tgui_input_number(user, "What age would you like to put on this card?", "Agent Card Age", age, 1000, 0) if(!isnull(new_age) && CanUseTopic(user, state)) if(new_age < 0) age = initial(age) else age = new_age to_chat(user, SPAN_NOTICE("Age has been set to '[age]'.")) . = 1 if("Appearance") var/datum/card_state/choice = tgui_input_list(user, "Select the appearance for this card.", "Agent Card Appearance", id_card_states(), icon_state) if(choice && CanUseTopic(user, state)) src.icon_state = choice.icon_state src.item_state = choice.item_state to_chat(usr, SPAN_NOTICE("Appearance changed to [choice].")) . = 1 if("Assignment") var/new_job = tgui_input_text(user, "What assignment would you like to put on this card? Changing assignment will not grant or remove any access levels.", "Agent Card Assignment", assignment) if(!isnull(new_job) && CanUseTopic(user, state)) src.assignment = new_job to_chat(user, SPAN_NOTICE("Occupation changed to '[new_job]'.")) update_name() . = 1 if("Blood Type") var/default = blood_type if(default == initial(blood_type) && ishuman(user)) var/mob/living/carbon/human/H = user if(H.dna) default = H.dna.b_type var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text) if(!isnull(new_blood_type) && CanUseTopic(user, state)) src.blood_type = new_blood_type to_chat(user, SPAN_NOTICE("Blood type changed to '[new_blood_type]'.")) . = 1 if("DNA Hash") var/default = dna_hash if(default == initial(dna_hash) && ishuman(user)) var/mob/living/carbon/human/H = user if(H.dna) default = H.dna.unique_enzymes var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text) if(!isnull(new_dna_hash) && CanUseTopic(user, state)) src.dna_hash = new_dna_hash to_chat(user, SPAN_NOTICE("DNA hash changed to '[new_dna_hash]'.")) . = 1 if("Fingerprint Hash") var/default = fingerprint_hash if(default == initial(fingerprint_hash) && ishuman(user)) var/mob/living/carbon/human/H = user if(H.dna) default = md5(H.dna.uni_identity) var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text) if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state)) src.fingerprint_hash = new_fingerprint_hash to_chat(user, SPAN_NOTICE("Fingerprint hash changed to '[new_fingerprint_hash]'.")) . = 1 if("Name") var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text) if(!isnull(new_name) && CanUseTopic(user, state)) src.registered_name = new_name update_name() to_chat(user, SPAN_NOTICE("Name changed to '[new_name]'.")) . = 1 if("Photo") set_id_photo(user) to_chat(user, SPAN_NOTICE("Photo changed.")) . = 1 if("Sex") var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text) if(!isnull(new_sex) && CanUseTopic(user, state)) src.sex = new_sex to_chat(user, SPAN_NOTICE("Sex changed to '[new_sex]'.")) . = 1 if("Citizenship") var/new_citizenship = sanitize(input(user,"Which citizenship would you like to put on this card?","Agent Card Citizenship", citizenship) as null|text) if(!isnull(new_citizenship) && CanUseTopic(user,state)) src.citizenship = new_citizenship to_chat(user, SPAN_NOTICE("Citizenship changed to '[new_citizenship]'.")) . = 1 if("Faction") var/new_faction = sanitize(input(user,"Which faction would you like to put on this card?","Agent Card Faction", employer_faction) as null|text) if(!isnull(new_faction) && CanUseTopic(user,state)) src.employer_faction = new_faction to_chat(user, SPAN_NOTICE("Faction changed to '[new_faction]'.")) . = 1 if("Factory Reset") if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state)) age = initial(age) access = GLOB.syndicate_access.Copy() assignment = initial(assignment) blood_type = initial(blood_type) citizenship = initial(citizenship) dna_hash = initial(dna_hash) electronic_warfare = initial(electronic_warfare) fingerprint_hash = initial(fingerprint_hash) icon_state = initial(icon_state) name = initial(name) registered_name = initial(registered_name) unset_registered_user() sex = initial(sex) employer_faction = initial(employer_faction) to_chat(user, SPAN_NOTICE("All information has been deleted from \the [src].")) . = 1 // Always update the UI, or buttons will spin indefinitely SSnanoui.update_uis(src) GLOBAL_LIST_INIT_TYPED(id_card_states, /datum/card_state, null) /proc/id_card_states() if(!GLOB.id_card_states) GLOB.id_card_states = list() for(var/path in typesof(/obj/item/card/id)) var/obj/item/card/id/ID = path var/datum/card_state/CS = new() CS.icon_state = initial(ID.icon_state) CS.item_state = initial(ID.item_state) CS.name = initial(ID.name) + " - " + initial(ID.icon_state) GLOB.id_card_states += CS sortTim(GLOB.id_card_states, GLOBAL_PROC_REF(cmp_cardstate), FALSE) return GLOB.id_card_states /datum/card_state var/name var/icon_state var/item_state