/obj/effect/map_effect/door_helper layer = DOOR_CLOSED_LAYER + 0.1 /obj/effect/map_effect/door_helper/unres icon_state = "unres_door" /obj/effect/map_effect/door_helper/unres/Initialize(mapload, ...) ..() for(var/obj/machinery/door/D in loc) if(istype(D, /obj/machinery/door/blast) || istype(D, /obj/machinery/door/firedoor)) continue D.unres_dir ^= dir return INITIALIZE_HINT_QDEL