/obj/item/device/assembly/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
origin_tech = list(TECH_COMBAT = 1)
matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 10)
var/armed = 0
examine(mob/user)
..(user)
if(armed)
user << "It looks like it's armed."
update_icon()
if(armed)
icon_state = "mousetraparmed"
else
icon_state = "mousetrap"
if(holder)
holder.update_icon()
/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/living/target, var/type = "feet")
if(!armed || !istype(target))
return
var/types = target.find_type()
if(ismouse(target))
var/mob/living/simple_animal/mouse/M = target
visible_message("\red SPLAT!")
M.splat()
else
var/zone = "chest"
if(ishuman(target) && target.mob_size)
var/mob/living/carbon/human/H = target
switch(type)
if("feet")
zone = pick("l_foot", "r_foot")
if(!H.shoes)
H.apply_effect(400/(target.mob_size*(target.mob_size*0.25)), AGONY)//Halloss instead of instant knockdown
//Mainly for the benefit of giant monsters like vaurca breeders
if("l_hand", "r_hand")
zone = type
if(!H.gloves)
H.apply_effect(250/(target.mob_size*(target.mob_size*0.25)), AGONY)
if (!(types & TYPE_SYNTHETIC))
target.apply_damage(rand(6,14), BRUTE, def_zone = zone, used_weapon = src)
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
layer = MOB_LAYER - 0.2
armed = 0
update_icon()
pulse(0)
/obj/item/device/assembly/mousetrap/attack_self(mob/living/user as mob)
if(!armed)
user << "You arm [src]."
else
if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
var/which_hand = "l_hand"
if(!user.hand)
which_hand = "r_hand"
triggered(user, which_hand)
user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \
"You accidentally trigger [src]!")
return
user << "You disarm [src]."
armed = !armed
update_icon()
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/user as mob)
if(armed)
if(((user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50))
var/which_hand = "l_hand"
if(!user.hand)
which_hand = "r_hand"
triggered(user, which_hand)
user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \
"You accidentally trigger [src]!")
return
..()
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
if(armed)
if(ismouse(AM))
triggered(AM)
else if(istype(AM, /mob/living))
var/mob/living/L = AM
triggered(L)
L.visible_message("[L] accidentally steps on [src].", \
"You accidentally step on [src]")
..()
/obj/item/device/assembly/mousetrap/on_found(mob/finder as mob)
if(armed)
finder.visible_message("[finder] accidentally sets off [src], breaking their fingers.", \
"You accidentally trigger [src]!")
triggered(finder, finder.hand ? "l_hand" : "r_hand")
return 1 //end the search!
return 0
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
if(!armed)
return ..()
visible_message("[src] is triggered by [A].")
triggered(null)
/obj/item/device/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
/obj/item/device/assembly/mousetrap/verb/hide_under()
set src in oview(1)
set name = "Hide"
set category = "Object"
if(usr.stat)
return
layer = TURF_LAYER+0.2
usr << "You hide [src]."