/obj/item/ammo_magazine/a357 //name = "ammo box (.357)" //desc = "A box of .357 ammo" //icon_state = "357" name = "speed loader (.357)" icon_state = "T38" caliber = "357" ammo_type = /obj/item/ammo_casing/a357 matter = list(DEFAULT_WALL_MATERIAL = 1260) max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/c38 name = "speed loader (.38)" icon_state = "38" caliber = "38" matter = list(DEFAULT_WALL_MATERIAL = 360) ammo_type = /obj/item/ammo_casing/c38 max_ammo = 6 multiple_sprites = 1 /obj/item/ammo_magazine/c38/rubber name = "speed loader (.38 rubber)" ammo_type = /obj/item/ammo_casing/c38/rubber /obj/item/ammo_magazine/c38/emp name = "speed loader (.38 haywire)" ammo_type = /obj/item/ammo_casing/c38/emp matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 600) /obj/item/ammo_magazine/c45 name = "ammunition Box (.45)" icon_state = "9mm" origin_tech = list(TECH_COMBAT = 2) caliber = ".45" matter = list(DEFAULT_WALL_MATERIAL = 2250) ammo_type = /obj/item/ammo_casing/c45 max_ammo = 30 /obj/item/ammo_magazine/c45x name = "magazine (.45)" icon_state = "45x" origin_tech = list(TECH_COMBAT = 3) mag_type = MAGAZINE matter = list(DEFAULT_WALL_MATERIAL = 600) caliber = ".45" ammo_type = /obj/item/ammo_casing/c45 max_ammo = 16 multiple_sprites = 1 /obj/item/ammo_magazine/c45m name = "magazine (.45)" icon_state = "45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/c45m/empty initial_ammo = 0 /obj/item/ammo_magazine/c45m/rubber name = "magazine (.45 rubber)" ammo_type = /obj/item/ammo_casing/c45/rubber /obj/item/ammo_magazine/c45m/practice name = "magazine (.45 practice)" ammo_type = /obj/item/ammo_casing/c45/practice /obj/item/ammo_magazine/c45m/flash name = "magazine (.45 flash)" ammo_type = /obj/item/ammo_casing/c45/flash /obj/item/ammo_magazine/t40 name = "magazine (10mm)" icon_state = "5.56" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/t40 matter = list(DEFAULT_WALL_MATERIAL = 475) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = "10mm" max_ammo = 12 multiple_sprites = 1 /obj/item/ammo_magazine/t40/empty initial_ammo = 0 /obj/item/ammo_magazine/t40/rubber name = "magazine (10mm rubber)" ammo_type = /obj/item/ammo_casing/t40/rubber /obj/item/ammo_magazine/mc9mm name = "magazine (9mm)" icon_state = "9x19p" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE matter = list(DEFAULT_WALL_MATERIAL = 600) caliber = "9mm" ammo_type = /obj/item/ammo_casing/c9mm max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/mc9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/mc9mm/flash ammo_type = /obj/item/ammo_casing/c9mm/flash /obj/item/ammo_magazine/c9mm name = "ammunition box (9mm)" icon_state = "9mm" origin_tech = list(TECH_COMBAT = 2) matter = list(DEFAULT_WALL_MATERIAL = 1800) caliber = "9mm" ammo_type = /obj/item/ammo_casing/c9mm max_ammo = 30 /obj/item/ammo_magazine/c9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/mc9mmt name = "top mounted magazine (9mm)" icon_state = "9mmt" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c9mm matter = list(DEFAULT_WALL_MATERIAL = 1200) caliber = "9mm" max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/mc9mmt/empty initial_ammo = 0 /obj/item/ammo_magazine/mc9mmt/rubber name = "top mounted magazine (9mm rubber)" ammo_type = /obj/item/ammo_casing/c9mm/rubber /obj/item/ammo_magazine/mc9mmt/practice name = "top mounted magazine (9mm practice)" ammo_type = /obj/item/ammo_casing/c9mm/practice /obj/item/ammo_magazine/c45 name = "ammunition box (.45)" icon_state = "9mm" origin_tech = list(TECH_COMBAT = 2) caliber = ".45" matter = list(DEFAULT_WALL_MATERIAL = 2250) ammo_type = /obj/item/ammo_casing/c45 max_ammo = 30 /obj/item/ammo_magazine/c9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/a10mm name = "magazine (10mm)" icon_state = "12mm" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "10mm" matter = list(DEFAULT_WALL_MATERIAL = 1500) ammo_type = /obj/item/ammo_casing/t40 max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/a10mm/empty initial_ammo = 0 /obj/item/ammo_magazine/a556 name = "magazine (5.56mm)" icon_state = "5.56" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "a556" matter = list(DEFAULT_WALL_MATERIAL = 1800) ammo_type = /obj/item/ammo_casing/a556 max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/a556/empty initial_ammo = 0 /obj/item/ammo_magazine/a556/practice name = "magazine (5.56mm practice)" ammo_type = /obj/item/ammo_casing/a556/practice /obj/item/ammo_magazine/a556/ap name = "magazine (5.56mm AP)" icon_state = "5.56AP" origin_tech = list(TECH_COMBAT = 3) ammo_type = /obj/item/ammo_casing/a556/ap /obj/item/ammo_magazine/a50 name = "magazine (.50)" icon_state = "50ae" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = ".50" matter = list(DEFAULT_WALL_MATERIAL = 1260) ammo_type = /obj/item/ammo_casing/a50 max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/a50/empty initial_ammo = 0 /obj/item/ammo_magazine/a75 name = "ammo magazine (20mm)" icon_state = "75" mag_type = MAGAZINE caliber = "75" ammo_type = /obj/item/ammo_casing/a75 multiple_sprites = 1 max_ammo = 4 /obj/item/ammo_magazine/a75/empty initial_ammo = 0 /obj/item/ammo_magazine/trodpack name = "tungsten rod pack" icon_state = "trodpack" mag_type = MAGAZINE caliber = "trod" ammo_type = /obj/item/ammo_casing/trod multiple_sprites = 1 max_ammo = 2 /obj/item/ammo_magazine/trodpack/empty initial_ammo = 0 /obj/item/ammo_magazine/tranq name = "tranquilizer darts (.50 cal PPS)" icon_state = "incendiaryshot_box" origin_tech = list(TECH_COMBAT = 2) mag_type = SINGLE_CASING caliber = "PPS" matter = list(DEFAULT_WALL_MATERIAL = 4500) ammo_type = /obj/item/ammo_casing/tranq max_ammo = 4 /obj/item/ammo_magazine/tranq/empty initial_ammo = 0 /obj/item/ammo_magazine/a762 name = "magazine box (7.62mm)" icon_state = "a762" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 4500) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 50 multiple_sprites = 1 /obj/item/ammo_magazine/a762/empty initial_ammo = 0 /obj/item/ammo_magazine/c762 name = "magazine (7.62mm)" icon_state = "c762" mag_type = MAGAZINE caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 1800) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/boltaction name = "ammo clip (7.62mm)" icon_state = "762" ammo_type = /obj/item/ammo_casing/a762 caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 1800) max_ammo = 5 multiple_sprites = 1 /obj/item/ammo_magazine/boltaction/vintage name = "vintage stripper clip" ammo_type = /obj/item/ammo_casing/vintage caliber = "vintage" /obj/item/ammo_magazine/c45uzi name = "stick magazine (.45)" icon_state = "uzi45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 1200) caliber = ".45" max_ammo = 16 multiple_sprites = 1 /obj/item/ammo_magazine/c45uzi/empty initial_ammo = 0 /obj/item/ammo_magazine/tommymag name = "tommygun magazine (.45)" icon_state = "tommy-mag" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 1500) caliber = ".45" max_ammo = 20 /obj/item/ammo_magazine/tommymag/empty initial_ammo = 0 /obj/item/ammo_magazine/tommydrum name = "tommygun drum magazine (.45)" icon_state = "tommy-drum" w_class = 3 // Bulky ammo doesn't fit in your pockets! mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 3750) caliber = ".45" max_ammo = 50 //shotguns boxes things from old code /obj/item/ammo_magazine/shotgun name = "ammunition box (slug)" icon_state = "lethalshellshot_box" origin_tech = list(TECH_COMBAT = 2) ammo_type = /obj/item/ammo_casing/shotgun max_ammo = 8 caliber = "shotgun" matter = list("metal" = 2880) /obj/item/ammo_magazine/shotgun/shell name = "ammunition box (shell)" icon_state = "lethalslug_box" ammo_type = /obj/item/ammo_casing/shotgun/pellet /obj/item/ammo_magazine/shotgun/stun name = "ammunition box (stun shells)" icon_state = "stunshot_box" ammo_type = /obj/item/ammo_casing/shotgun/stunshell matter = list(DEFAULT_WALL_MATERIAL = 2880, "glass" = 5760) /obj/item/ammo_magazine/shotgun/beanbag name = "ammunition box (beanbag shells)" icon_state = "beanshot_box" ammo_type = /obj/item/ammo_casing/shotgun/beanbag matter = list(DEFAULT_WALL_MATERIAL = 1440) /obj/item/ammo_magazine/shotgun/incendiary name = "ammunition box (incendiary shells)" icon_state = "incendiaryshot_box" ammo_type = /obj/item/ammo_casing/shotgun/incendiary matter = list(DEFAULT_WALL_MATERIAL = 3600) /obj/item/ammo_magazine/shotgun/emp name = "ammunition box (haywire shells)" icon_state = "empshot_box" ammo_type = /obj/item/ammo_casing/shotgun/emp matter = list(DEFAULT_WALL_MATERIAL = 3600, "uranium" = 1600) /obj/item/ammo_magazine/caps name = "speed loader (caps)" icon_state = "T38" caliber = "caps" color = "#FF0000" ammo_type = /obj/item/ammo_casing/cap matter = list(DEFAULT_WALL_MATERIAL = 600) max_ammo = 7 multiple_sprites = 1 //dragunov magazine /obj/item/ammo_magazine/d762 name = "magazine (7.62mm)" icon = 'icons/obj/dragunov.dmi' icon_state = "SVD" mag_type = MAGAZINE caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 1200) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/d762/empty initial_ammo = 0 /obj/item/ammo_magazine/flechette name = "flechette rounds" icon = 'icons/obj/terminator.dmi' icon_state = "flechette" mag_type = MAGAZINE caliber = "flechette" matter = list(DEFAULT_WALL_MATERIAL = 1200) ammo_type = /obj/item/ammo_casing/flechette max_ammo = 40 multiple_sprites = 1 /obj/item/ammo_magazine/flechette/empty initial_ammo = 0 /obj/item/ammo_magazine/flechette/explosive name = "explosive flechette rounds" desc = "A box of ten explosive flechettes that can be remotely detonated by a certain signal." icon = 'icons/obj/terminator.dmi' icon_state = "flechette_e" mag_type = MAGAZINE caliber = "flechette" matter = list(DEFAULT_WALL_MATERIAL = 1200) ammo_type = /obj/item/ammo_casing/flechette/explosive max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/flechette/explosive/empty initial_ammo = 0 /obj/item/ammo_magazine/assault_shotgun name = "magazine (slug)" icon = 'icons/obj/dragunov.dmi' icon_state = "csmb" caliber = "shotgun" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/shotgun max_ammo = 8 matter = list("metal" = 2880) multiple_sprites = 1 /obj/item/ammo_magazine/assault_shotgun/shells name = "magazine (shells)" icon_state = "csm" ammo_type = /obj/item/ammo_casing/shotgun/pellet /obj/item/ammo_magazine/assault_shotgun/incendiary name = "magazine (incendiary shells)" icon_state = "csmi" ammo_type = /obj/item/ammo_casing/shotgun/incendiary matter = list(DEFAULT_WALL_MATERIAL = 3600) /obj/item/ammo_magazine/assault_shotgun/stun name = "magazine (stun shells)" icon_state = "csms" ammo_type = /obj/item/ammo_casing/shotgun/stunshell matter = list(DEFAULT_WALL_MATERIAL = 2880, "glass" = 5760)