/obj/structure/alien/node name = "alien weed node" desc = "Some kind of strange, pulsating structure." icon_state = "weednode" health = 100 layer = 3.1 /obj/structure/alien/node/New() ..() processing_objects += src /obj/structure/alien/node/Destroy() processing_objects -= src ..() /obj/structure/alien/node/process() if(locate(/obj/effect/plant) in loc) return new /obj/effect/plant(get_turf(src), plant_controller.seeds["xenomorph"])