/**********************Mineral stacking unit console**************************/ /obj/machinery/mineral/stacking_unit_console name = "stacking machine console" desc = "This console allows you to set the max stack size for the stacking machine, as well as letting you eject stacks manually." icon = 'icons/obj/terminals.dmi' icon_state = "production_console" density = FALSE anchored = TRUE var/obj/machinery/mineral/stacking_machine/machine idle_power_usage = 15 active_power_usage = 50 component_types = list( /obj/item/circuitboard/stacking_console, /obj/item/stock_parts/scanning_module, /obj/item/stock_parts/console_screen ) /obj/machinery/mineral/stacking_unit_console/Initialize(mapload, d, populate_components) ..() var/mutable_appearance/screen_overlay = mutable_appearance(icon, "production_console-screen", EFFECTS_ABOVE_LIGHTING_LAYER) add_overlay(screen_overlay) set_light(1.4, 1, COLOR_CYAN) return INITIALIZE_HINT_LATELOAD /obj/machinery/mineral/stacking_unit_console/LateInitialize() setup_machine(null) /obj/machinery/mineral/stacking_unit_console/Destroy() if(machine) machine.console = null return ..() /obj/machinery/mineral/stacking_unit_console/proc/setup_machine(mob/user) if(!machine) var/area/A = get_area(src) var/best_distance = INFINITY for(var/obj/machinery/mineral/stacking_machine/checked_machine in SSmachinery.machinery) if(id) if(checked_machine.id == id) machine = checked_machine else if(!checked_machine.console && A == get_area(checked_machine) && get_dist_euclidian(checked_machine, src) < best_distance) machine = checked_machine best_distance = get_dist_euclidian(checked_machine, src) if(machine) machine.console = src else if(user) to_chat(user, SPAN_WARNING("ERROR: Linked machine not found!")) return machine /obj/machinery/mineral/stacking_unit_console/attackby(obj/item/I, mob/user) if(default_deconstruction_screwdriver(user, I)) return if(default_deconstruction_crowbar(user, I)) return if(default_part_replacement(user, I)) return return ..() /obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user) add_fingerprint(user) ui_interact(user) /obj/machinery/mineral/stacking_unit_console/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, datum/topic_state/state = default_state) if(!setup_machine(user)) return var/list/data = list( "stack_amt" = machine.stack_amt, "contents" = list() ) for(var/stacktype in machine.stack_storage) if(machine.stack_storage[stacktype] > 0) data["contents"] += list(list( "path" = stacktype, "name" = machine.stack_paths[stacktype], "amount" = machine.stack_storage[stacktype] )) ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if(!ui) ui = new(user, src, ui_key, "stacking_machine.tmpl", "Stacking Machine", 500, 400, state = state) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) /obj/machinery/mineral/stacking_unit_console/Topic(href, href_list) if(..()) return if(href_list["change_stack"]) var/choice = input("What would you like to set the stack amount to?") as null|anything in list(1,5,10,20,50) if(!choice) return TRUE machine.stack_amt = choice return TRUE if(href_list["release_stack"]) var/stacktype = text2path(href_list["release_stack"]) if(!stacktype || !machine.stack_paths[stacktype]) return if(machine.stack_storage[stacktype] > 0) var/obj/item/stack/material/S = new stacktype(machine.output) S.amount = machine.stack_storage[stacktype] machine.stack_storage[stacktype] = 0 return TRUE add_fingerprint(usr) /**********************Mineral stacking unit**************************/ /obj/machinery/mineral/stacking_machine name = "stacking machine" desc = "A machine which takes loose stacks of finished sheets and packs them together into one easily transportable sheet." icon = 'icons/obj/machinery/mining_machines.dmi' icon_state = "stacker" density = TRUE anchored = TRUE var/obj/machinery/mineral/stacking_unit_console/console var/obj/machinery/mineral/input var/obj/machinery/mineral/output var/list/stack_storage = list() var/list/stack_paths = list() var/stack_amt = 50 // Amount to stack before releasing idle_power_usage = 15 active_power_usage = 50 component_types = list( /obj/item/circuitboard/stacking_machine, /obj/item/stock_parts/manipulator = 2 ) /obj/machinery/mineral/stacking_machine/Initialize() . = ..() for(var/stacktype in subtypesof(/obj/item/stack/material) - typesof(/obj/item/stack/material/cyborg)) var/obj/item/stack/S = stacktype stack_storage[stacktype] = 0 stack_paths[stacktype] = capitalize(initial(S.name)) //Locate our output and input machinery. for(var/dir in cardinal) var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir)) if(input_spot) input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine break for(var/dir in cardinal) var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir)) if(output) output = get_turf(output_spot) break if(!input) input = get_step(src, reverse_dir[dir]) if(!output) output = get_step(src, dir) /obj/machinery/mineral/stacking_machine/Destroy() if(console) console.machine = null return ..() /obj/machinery/mineral/stacking_machine/attackby(obj/item/I, mob/user) if(default_deconstruction_screwdriver(user, I)) return if(default_deconstruction_crowbar(user, I)) return if(default_part_replacement(user, I)) return return ..() /obj/machinery/mineral/stacking_machine/process() if(!console) return if(stat & BROKEN) return if(stat & NOPOWER) return if(output && input) for(var/obj/item/O in input) if(!O) return var/obj/item/stack/S = O if(istype(S) && stack_storage[S.type] != null) stack_storage[S.type] += S.amount qdel(S) else O.forceMove(output) //Output amounts that are past stack_amt. for(var/sheet in stack_storage) if(stack_storage[sheet] >= stack_amt) new sheet(output, stack_amt) stack_storage[sheet] -= stack_amt intent_message(MACHINE_SOUND)