//---------- external shield generator //generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc /obj/machinery/shield_gen/external name = "hull shield generator" multi_unlocked = TRUE //Search for space turfs within range that are adjacent to a simulated turf. /obj/machinery/shield_gen/external/get_shielded_turfs() set background = 1 var/list/out = list() var/turf/gen_turf = get_turf(src) if (!gen_turf) return var/turf/U var/turf/T for (var/tt in RANGE_TURFS(field_radius, gen_turf)) T = tt // Ignore station areas. if (the_station_areas[T.loc] || is_shuttle_area(T.loc)) continue else if (istype(T, /turf/space) || istype(T, /turf/unsimulated/floor/asteroid) || isopenturf(T) || istype(T, /turf/simulated/floor/reinforced)) for (var/uu in RANGE_TURFS(1, T)) U = uu if (T == U) continue if (the_station_areas[U.loc] || istype(U, /turf/simulated/mineral/surface)) out += T break if(multiz) var/connected_levels = list() var/turf/above = getzabove(src) var/turf/below = getzbelow(src) if(above) for(var/turf/z as anything in above) connected_levels += z if(below) for(var/turf/z as anything in below) connected_levels += z for(var/turf/z in connected_levels) for (var/tt in RANGE_TURFS(field_radius, z)) T = tt // Ignore station areas. if (the_station_areas[T.loc] || istype(T.loc, /area/shuttle)) continue else if (istype(T, /turf/space) || istype(T, /turf/unsimulated/floor/asteroid) || isopenturf(T) || istype(T, /turf/simulated/floor/reinforced)) for (var/uu in RANGE_TURFS(1, T)) U = uu if (T == U) continue if (the_station_areas[U.loc]) out += T break return out