/obj/item/weapon/material/sword name = "claymore" desc = "What are you standing around staring at this for? Get to killing!" icon_state = "claymore" item_state = "claymore" slot_flags = SLOT_BELT|SLOT_BACK w_class = 4 force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel) thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel) sharp = 1 edge = 1 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' can_embed = 0 /obj/item/weapon/material/sword/IsShield() return 1 /obj/item/weapon/material/sword/suicide_act(mob/user) viewers(user) << "[user] is falling on the [src.name]! It looks like \he's trying to commit suicide." return(BRUTELOSS) /obj/item/weapon/material/sword/katana name = "katana" desc = "Woefully underpowered in D20. This one looks pretty sharp." icon_state = "katana" item_state = "katana" slot_flags = SLOT_BELT | SLOT_BACK /obj/item/weapon/material/sword/katana/suicide_act(mob/user) viewers(user) << "[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku." return(BRUTELOSS) /obj/item/weapon/material/sword/rapier name = "rapier" desc = "A slender, fancy and sharply pointed sword." icon_state = "rapier" item_state = "claymore" slot_flags = SLOT_BELT attack_verb = list("attacked", "stabbed", "prodded", "poked", "lunged") /obj/item/weapon/material/sword/longsword name = "longsword" desc = "A double-edged large blade." icon_state = "longsword" item_state = "claymore" slot_flags = SLOT_BELT | SLOT_BACK /obj/item/weapon/material/sword/trench name = "trench knife" desc = "A military knife used to slash and stab enemies in close quarters." force_divisor = 0.4 icon_state = "trench" item_state = "knife" w_class = 3 flags = NOSHIELD slot_flags = SLOT_BELT /obj/item/weapon/material/sword/sabre name = "sabre" desc = "A sharp curved backsword." icon_state = "sabre" item_state = "katana" slot_flags = SLOT_BELT