/obj/structure/alien/node name = "alien weed node" desc = "Some kind of strange, pulsating structure." icon_state = "weednode" health = 100 layer = 3.1 /obj/structure/alien/node/Initialize() . = ..() START_PROCESSING(SSprocessing, src) /obj/structure/alien/node/Destroy() STOP_PROCESSING(SSprocessing, src) return ..() /obj/structure/alien/node/process() if(locate(/obj/effect/plant) in loc) return new /obj/effect/plant(get_turf(src), SSplants.seeds["xenomorph"])