/obj/structure/bed/chair/remote name = "virtual reality centre" desc = "A comfortable chair with full audio-visual transposition centres." icon_state = "shuttlechair_down" var/portable_type can_dismantle = FALSE var/remote_network // Which network does this remote control belong to? /obj/structure/bed/chair/remote/Initialize() . = ..() if(portable_type) name = "portable [name]" /obj/structure/bed/chair/remote/Destroy() STOP_PROCESSING(SSprocessing, src) return ..() /obj/structure/bed/chair/remote/examine(mob/user) ..() if(portable_type) to_chat(user, FONT_SMALL(SPAN_NOTICE("Can be packed up by using a wrench on it."))) /obj/structure/bed/chair/remote/update_icon() return /obj/structure/bed/chair/remote/attackby(obj/item/W, mob/user) if(portable_type && W.iswrench()) user.visible_message(SPAN_NOTICE("\The [user] starts dismantling \the [src]..."), SPAN_NOTICE("You start dismantling \the [src]...")) if(do_after(user, 20 SECONDS, TRUE, src)) user.visible_message(SPAN_NOTICE("\The [user] dismantles \the [src]."), SPAN_NOTICE("You dismantle \the [src].")) var/obj/kit = new portable_type(get_turf(src)) user.put_in_hands(kit) qdel(src) return ..() /obj/structure/bed/chair/remote/user_buckle_mob(mob/user) ..() var/area/A = get_area(src) if(!A.powered(EQUIP)) to_chat(user, SPAN_WARNING("\The [src] is not powered.")) return FALSE if(ishuman(user)) var/mob/living/carbon/human/H = user if(H.old_mob) to_chat(H, SPAN_WARNING("The chair rejects you! You cannot recursively control bodies.")) return add_overlay(image('icons/obj/furniture.dmi', src, "vr_helmet", MOB_LAYER + 1)) START_PROCESSING(SSprocessing, src) /obj/structure/bed/chair/remote/process() ..() if(buckled_mob) var/area/A = get_area(src) if(!A.powered(EQUIP)) user_unbuckle_mob(buckled_mob) // Return to our body in the unfortunate event that we get unbuckled while plugged in /obj/structure/bed/chair/remote/user_unbuckle_mob(mob/user) if(buckled_mob) var/mob/M = buckled_mob if(istype(M) && M.vr_mob) M.vr_mob.body_return() cut_overlays() STOP_PROCESSING(SSprocessing, src) ..()