/*
// Bluespace Technition and all their items.
// Only avaliable to people with +DEV and +DEVELOPER
// All items are ave canremove = 0 to avoid loos and thefts
// They are invincible.
// Suicide with them to exit in an rp way
//
// I really didn't expect most of this to work right but hey it does.
// - SoundScopes
*/
/client/proc/cmd_dev_bst()
set category = "Debug"
set name = "Spawn Bluespace Tech"
set desc = "Spawns a Bluespace Tech to debug stuff"
if(!check_rights(R_DEV|R_ADMIN)) return
if(!holder)
return //how did they get here?
if(!ticker)
alert("Wait until the game starts")
return
if(ticker.current_state < GAME_STATE_PLAYING)
src << "\red The game hasn't started yet!"
return
if(istype(mob, /mob/living))
if(!holder.original_mob)
holder.original_mob = mob
//I couldn't get the normal way to work so this works.
//This whole section looks like a hack, I don't like it.
var/T = get_turf(usr)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, T)
s.start()
var/mob/living/carbon/human/bst/bst = new(get_turf(T))
// bst.original_mob = usr
bst.anchored = 1
bst.ckey = usr.ckey
bst.name = "Bluespace Technician"
bst.real_name = "Bluespace Technician"
bst.voice_name = "Bluespace Technician"
bst.h_style = "Crewcut"
//Items
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst)
bst.equip_to_slot_or_del(U, slot_w_uniform)
bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/holding/bst(bst), slot_back)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head)
bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(bst), slot_belt)
bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
if(bst.backbag == 1)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst), slot_r_hand)
else
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/device/t_scanner(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/device/pda/captain/bst(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/device/multitool(bst.back), slot_in_backpack)
var/obj/item/weapon/storage/box/pills = new /obj/item/weapon/storage/box
pills.name = "adminordrazine"
for(var/i = 1, i < 12, i++)
new /obj/item/weapon/reagent_containers/pill/adminordrazine(pills)
bst.equip_to_slot_or_del(pills, slot_in_backpack)
//Implant because access
bst.implant_loyalty(bst,TRUE)
//Sort out ID
var/obj/item/weapon/card/id/bst/id = new/obj/item/weapon/card/id/bst(bst)
id.registered_name = bst.real_name
id.assignment = "Bluespace Technician"
id.name = "[id.assignment]"
bst.equip_to_slot_or_del(id, slot_wear_id)
bst.update_inv_wear_id()
bst.regenerate_icons()
//Add the rest of the languages
//Because universal speak doesn't work right.
bst.add_language("Sinta'unathi")
bst.add_language("Siik'maas")
bst.add_language("Skrellian")
bst.add_language("Vox-pidgin")
bst.add_language("Rootsong")
bst.add_language("Ceti Basic")
bst.add_language("Sol Common")
bst.add_language("Tradeband")
bst.add_language("Gutter")
bst.add_language("Sign Language")
bst.add_language("Xenomorph")
bst.add_language("Hivemind")
bst.add_language("Changeling")
bst.add_language("Cortical Link")
bst.add_language("Robot Talk")
bst.add_language("Drone Talk")
spawn(5)
s.start()
bst.anchored = 0
spawn(10)
qdel(s)
log_debug("Bluespace Tech Spawned: X:[bst.x] Y:[bst.y] Z:[bst.z] User:[src]")
feedback_add_details("admin_verb","BST")
return 1
/mob/living/carbon/human/bst
universal_understand = 1
status_flags = GODMODE
can_inject(var/mob/user, var/error_msg, var/target_zone)
user << "The [src] disarms you before you can inject them."
user.drop_item()
return 0
binarycheck()
return 1
suicide()
if(key && species.name != "Human")
switch(species.name)
if("Tajara")
bsc()
if("Machine")
bsb()
if("Diona")
bsd()
if("Unathi")
bsu()
if("Skrell")
bss()
return
src.custom_emote(1,"presses a button on their suit, followed by a polite bow.")
spawn(10)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
spawn(5)
qdel(s)
if(key)
if(client.holder && client.holder.original_mob)
client.holder.original_mob.key = key
else
var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.key = key
ghost.mind.name = "[ghost.key] BSTech"
ghost.name = "[ghost.key] BSTech"
ghost.real_name = "[ghost.key] BSTech"
ghost.voice_name = "[ghost.key] BSTech"
qdel(src)
return
proc/bsc() //because we all have our unrealistic snowflakes right?
if(set_species("Tajara"))
h_style = "Tajaran Ears"
name = "Bluespace Cat"
voice_name = "Bluespace Cat"
real_name = "Bluespace Cat"
mind.name = "Bluespace Cat"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Cat"
gender = "female"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
proc/bsb()
if(set_species("Machine"))
h_style = "blue IPC screen"
name = "Bluespace Bot"
voice_name = "Bluespace Bot"
real_name = "Bluespace Bot"
mind.name = "Bluespace Bot"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Bot"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
proc/bsd()
if(set_species("Diona"))
name = "Bluespace Tree"
voice_name = "Bluespace Tree"
real_name = "Bluespace Tree"
mind.name = "Bluespace Tree"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Tree"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
proc/bsu()
if(set_species("Unathi"))
h_style = "Unathi Horns"
name = "Bluespace Snake"
voice_name = "Bluespace Snake"
real_name = "Bluespace Snake"
mind.name = "Bluespace Snake"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Snake"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
proc/bss()
if(set_species("Skrell"))
h_style = "Skrell Male Tentacles"
name = "Bluespace Squid"
voice_name = "Bluespace Squid"
real_name = "Bluespace Squid"
mind.name = "Bluespace Squid"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Squid"
gender = "female"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
say(var/message)
var/verb = "says in a subdued tone"
..(message, verb)
verb/bstwalk()
set name = "Ruin Everything"
set desc = "Uses bluespace technology to phase through solid matter and also move fast."
set category = "BST"
set popup_menu = 0
if(!src.incorporeal_move)
src.incorporeal_move = 2
src << "\blue You will now phase through solid matter."
else
src.incorporeal_move = 0
src << "\blue You will no-longer phase through solid matter."
return
verb/bstrecover()
set name = "Rejuv"
set desc = "Use the bluespace within you to restore your health"
set category = "BST"
set popup_menu = 0
src.revive()
verb/bstawake()
set name = "Wake up"
set desc = "This is a quick fix to the reloging sleep bug"
set category = "BST"
set popup_menu = 0
src.sleeping = 0
verb/bstquit()
set name = "Teleport out"
set desc = "Activate bluespace to leave (and return to your original mob(if you have one))"
set category = "BST"
var/client/C = src.client
if(C.holder && C.holder.original_mob)
if(C.holder.original_mob.key)//Thanks for kicking Tish off the Server Meow, wouldn't have spotted this otherwise.
suicide()
return
C.holder.original_mob.key = key
C.holder.original_mob = null
suicide()
//Equipment. All should have canremove set to 0
//All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items.
//Bag o Holding
/obj/item/weapon/storage/backpack/holding/bst
canremove = 0
storage_slots = 56
max_w_class = 400
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
return
else
..()
//Headset
/obj/item/device/radio/headset/ert/bst
name = "Bluespace Technician's headset"
desc = "Bluespace Technician's headset, 'BST' marked on the side."
translate_binary = 1
translate_hive = 1
canremove = 0
keyslot1 = new /obj/item/device/encryptionkey/binary
keyslot2 = new /obj/item/device/encryptionkey/ert
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
return
else
..()
//Clothes
/obj/item/clothing/under/rank/centcom_officer/bst
name = "Bluespace Technician's Uniform"
desc = "Bluespace Technician's Uniform, there is a logo on the sleve, it reads 'BST'."
has_sensor = 0
sensor_mode = 0
canremove = 0
siemens_coefficient = 0
cold_protection = FULL_BODY
heat_protection = FULL_BODY
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
return
else
..()
//Gloves
/obj/item/clothing/gloves/swat/bst
name = "Bluespace Technician's gloves"
desc = "A pair of modified gloves, 'BST' marked on the side."
siemens_coefficient = 0
permeability_coefficient = 0
canremove = 0
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
return
else
..()
//Sunglasses
/obj/item/clothing/glasses/sunglasses/bst
name = "Bluespace Technician's Glasses"
desc = "A pair of sunglasses, these look modified, 'BST' marked on the side."
// var/list/obj/item/clothing/glasses/hud/health/hud = null
vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS)
canremove = 0
/* New()
..()
src.hud += new/obj/item/clothing/glasses/hud/security(src)
src.hud += new/obj/item/clothing/glasses/hud/health(src)
return
*/
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
return
else
..()
//Shoes
/obj/item/clothing/shoes/black/bst
name = "Bluespace Technician's shoes"
name = "Bluespace Technician's shoes, 'BST' marked on the side."
icon_state = "black"
desc = "A pair of black shoes. 'BST' marked on the side."
flags = NOSLIP
canremove = 0
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
return
else
..()
return 1 //Because Bluespace
//ID
/obj/item/weapon/card/id/bst
icon_state = "centcom"
desc = "An ID straight from Cent. Com, this one looks highly classified"
// canremove = 0
New()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the [src] ID. It's like it doesn't exist."
return
else
..()
/obj/item/device/pda/captain/bst
hidden = 1
message_silent = 1
// ttone = "DO SOMETHING HERE"
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "Your hand seems to go right through the pda. It's like it doesn't exist."
return
else
..()
/mob/living/carbon/human/bst/restrained()
return 0