/obj/item/ammo_magazine/a357 //name = "ammo box (.357)" //desc = "A box of .357 ammo" //icon_state = "357" name = "speed loader (.357)" icon_state = "T38" caliber = "357" ammo_type = /obj/item/ammo_casing/a357 matter = list(DEFAULT_WALL_MATERIAL = 1260) max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/c38 name = "speed loader (.38)" icon_state = "38" caliber = "38" matter = list(DEFAULT_WALL_MATERIAL = 360) ammo_type = /obj/item/ammo_casing/c38 max_ammo = 6 multiple_sprites = 1 /obj/item/ammo_magazine/c38/rubber name = "speed loader (.38 rubber)" ammo_type = /obj/item/ammo_casing/c38r /obj/item/ammo_magazine/c45m name = "magazine (.45)" icon_state = "45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/c45m/empty initial_ammo = 0 /obj/item/ammo_magazine/c45m/rubber name = "magazine (.45 rubber)" ammo_type = /obj/item/ammo_casing/c45r /obj/item/ammo_magazine/c45m/practice name = "magazine (.45 practice)" ammo_type = /obj/item/ammo_casing/c45p /obj/item/ammo_magazine/c45m/flash name = "magazine (.45 flash)" ammo_type = "/obj/item/ammo_casing/c45f" /obj/item/ammo_magazine/t40 name = "magazine (10mm)" icon_state = "5.56" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/t40 matter = list(DEFAULT_WALL_MATERIAL = 475) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = "10mm" max_ammo = 12 multiple_sprites = 1 /obj/item/ammo_magazine/t40/empty initial_ammo = 0 /obj/item/ammo_magazine/t40/rubber name = "magazine (10mm rubber)" ammo_type = /obj/item/ammo_casing/t40r /obj/item/ammo_magazine/mc9mm name = "magazine (9mm)" icon_state = "9x19p" origin_tech = "combat=2" mag_type = MAGAZINE matter = list(DEFAULT_WALL_MATERIAL = 600) caliber = "9mm" ammo_type = /obj/item/ammo_casing/c9mm max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/mc9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/mc9mm/flash ammo_type = /obj/item/ammo_casing/c9mmf /obj/item/ammo_magazine/c9mm name = "ammunition Box (9mm)" icon_state = "9mm" origin_tech = "combat=2" matter = list(DEFAULT_WALL_MATERIAL = 1800) caliber = "9mm" ammo_type = /obj/item/ammo_casing/c9mm max_ammo = 30 /obj/item/ammo_magazine/c9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/mc9mmt name = "top mounted magazine (9mm)" icon_state = "9mmt" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c9mm matter = list(DEFAULT_WALL_MATERIAL = 1200) caliber = "9mm" max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/mc9mmt/empty initial_ammo = 0 /obj/item/ammo_magazine/mc9mmt/rubber name = "top mounted magazine (9mm rubber)" ammo_type = /obj/item/ammo_casing/c9mmr /obj/item/ammo_magazine/mc9mmt/practice name = "top mounted magazine (9mm practice)" ammo_type = /obj/item/ammo_casing/c9mmp /obj/item/ammo_magazine/c45 name = "ammunition Box (.45)" icon_state = "9mm" origin_tech = "combat=2" caliber = ".45" matter = list(DEFAULT_WALL_MATERIAL = 2250) ammo_type = /obj/item/ammo_casing/c45 max_ammo = 30 /obj/item/ammo_magazine/c9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/a12mm name = "magazine (12mm)" icon_state = "12mm" origin_tech = "combat=2" mag_type = MAGAZINE caliber = "12mm" matter = list(DEFAULT_WALL_MATERIAL = 1500) ammo_type = "/obj/item/ammo_casing/a12mm" max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/a12mm/empty initial_ammo = 0 /obj/item/ammo_magazine/a556 name = "magazine (5.56mm)" icon_state = "5.56" origin_tech = "combat=2" mag_type = MAGAZINE caliber = "a556" matter = list(DEFAULT_WALL_MATERIAL = 1800) ammo_type = /obj/item/ammo_casing/a556 max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/a556/empty initial_ammo = 0 /obj/item/ammo_magazine/a556/practice name = "magazine (5.56mm practice)" ammo_type = /obj/item/ammo_casing/a556p /obj/item/ammo_magazine/a50 name = "magazine (.50)" icon_state = "50ae" origin_tech = "combat=2" mag_type = MAGAZINE caliber = ".50" matter = list(DEFAULT_WALL_MATERIAL = 1260) ammo_type = /obj/item/ammo_casing/a50 max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/a50/empty initial_ammo = 0 /obj/item/ammo_magazine/a75 name = "ammo magazine (20mm)" icon_state = "75" mag_type = MAGAZINE caliber = "75" ammo_type = /obj/item/ammo_casing/a75 multiple_sprites = 1 max_ammo = 4 /obj/item/ammo_magazine/a75/empty initial_ammo = 0 /obj/item/ammo_magazine/trodpack name = "tungsten rod pack" icon_state = "trodpack" mag_type = MAGAZINE caliber = "trod" ammo_type = /obj/item/ammo_casing/trod multiple_sprites = 1 max_ammo = 2 /obj/item/ammo_magazine/trodpack/empty initial_ammo = 0 /obj/item/ammo_magazine/tranq name = "tranquilizer darts (.50 cal PPS)" icon_state = "incendiaryshot_box" origin_tech = "combat=2" mag_type = SINGLE_CASING caliber = "PPS" matter = list(DEFAULT_WALL_MATERIAL = 4500) ammo_type = /obj/item/ammo_casing/tranq max_ammo = 4 /obj/item/ammo_magazine/tranq/empty initial_ammo = 0 /obj/item/ammo_magazine/a762 name = "magazine box (7.62mm)" icon_state = "a762" origin_tech = "combat=2" mag_type = MAGAZINE caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 4500) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 50 multiple_sprites = 1 /obj/item/ammo_magazine/a762/empty initial_ammo = 0 /obj/item/ammo_magazine/c762 name = "magazine (7.62mm)" icon_state = "c762" mag_type = MAGAZINE caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 1800) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/chameleon name = "magazine (.45)" icon_state = "45" mag_type = MAGAZINE caliber = ".45" ammo_type = /obj/item/ammo_casing/chameleon max_ammo = 7 multiple_sprites = 1 matter = list() /obj/item/ammo_magazine/chameleon/empty initial_ammo = 0 /obj/item/ammo_magazine/boltaction name = "ammo clip (7.62mm)" icon_state = "762" ammo_type = /obj/item/ammo_casing/a762 caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 1800) max_ammo = 5 multiple_sprites = 1 /obj/item/ammo_magazine/c45uzi name = "stick magazine (.45)" icon_state = "uzi45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 1200) caliber = ".45" max_ammo = 16 multiple_sprites = 1 /obj/item/ammo_magazine/c45uzi/empty initial_ammo = 0 /obj/item/ammo_magazine/tommymag name = "tommygun magazine (.45)" icon_state = "tommy-mag" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 1500) caliber = ".45" max_ammo = 20 /obj/item/ammo_magazine/tommymag/empty initial_ammo = 0 /obj/item/ammo_magazine/tommydrum name = "tommygun drum magazine (.45)" icon_state = "tommy-drum" w_class = 3 // Bulky ammo doesn't fit in your pockets! mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 matter = list(DEFAULT_WALL_MATERIAL = 3750) caliber = ".45" max_ammo = 50 //shotguns boxes things from old code /obj/item/ammo_magazine/shotgun name = "ammunition box (slug)" icon_state = "lethalshellshot_box" origin_tech = "combat=2" ammo_type = /obj/item/ammo_casing/shotgun max_ammo = 8 caliber = "shotgun" matter = list("metal" = 2880) /obj/item/ammo_magazine/shotgun/shell name = "ammunition box (shell)" icon_state = "llethalslug_box" ammo_type = /obj/item/ammo_casing/shotgun/pellet max_ammo = 8 /obj/item/ammo_magazine/shotgun/stun name = "ammunition box (stun shells)" icon_state = "stunshot_box" ammo_type = /obj/item/ammo_casing/shotgun/stunshell max_ammo = 8 matter = list(DEFAULT_WALL_MATERIAL = 2880, "glass" = 5760) /obj/item/ammo_magazine/shotgun/beanbag name = "ammunition box (beanbag shells)" icon_state = "beanshot_box" ammo_type = /obj/item/ammo_casing/shotgun/beanbag max_ammo = 8 matter = list(DEFAULT_WALL_MATERIAL = 1440) /obj/item/ammo_magazine/shotgun/incendiary name = "ammunition box (incendiary shells)" icon_state = "incendiaryshot_box" ammo_type = /obj/item/ammo_casing/shotgun/incendiary max_ammo = 8 matter = list(DEFAULT_WALL_MATERIAL = 3600) //dragunov magazine /obj/item/ammo_magazine/d762 name = "magazine (7.62mm)" icon = 'icons/obj/dragunov.dmi' icon_state = "SVD" mag_type = MAGAZINE caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 1200) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/d762/empty initial_ammo = 0