//making this separate from /obj/effect/landmark until that mess can be dealt with /obj/effect/shuttle_landmark name = "Nav Point" icon = 'icons/effects/map_effects_96x96.dmi' icon_state = "shuttle_landmark" anchored = TRUE unacidable = TRUE simulated = 0 invisibility = 101 layer = ABOVE_ALL_MOB_LAYER pixel_x = -32 pixel_y = -32 var/landmark_tag //ID of the controller on the dock side var/datum/computer/file/embedded_program/docking/docking_controller //ID of controller used for this landmark for shuttles with multiple ones. var/list/special_dock_targets //when the shuttle leaves this landmark, it will leave behind the base area //also used to determine if the shuttle can arrive here without obstruction var/area/base_area //Will also leave this type of turf behind if set. var/turf/base_turf //Name of the shuttle, null for generic waypoint var/shuttle_restricted var/landmark_flags = 0 /// Effects that show where the shuttle will land, to prevent unfair squishing var/list/landing_indicators /obj/effect/shuttle_landmark/Initialize() . = ..() name = name + " ([x],[y])" SSshuttle.register_landmark(landmark_tag, src) return INITIALIZE_HINT_LATELOAD /obj/effect/shuttle_landmark/LateInitialize() if(landmark_flags & SLANDMARK_FLAG_AUTOSET) base_area = get_area(src) var/turf/T = get_turf(src) if(T) base_turf = T.type else base_area = locate(base_area || world.area) if(!docking_controller) return var/docking_tag = docking_controller if(!istype(docking_controller)) docking_controller = SSshuttle.docking_registry[docking_tag] if(!istype(docking_controller)) LOG_DEBUG("Could not find docking controller for shuttle waypoint '[name]', docking tag was '[docking_tag]'.") /obj/effect/shuttle_landmark/forceMove() var/obj/effect/overmap/visitable/map_origin = GLOB.map_sectors["[z]"] . = ..() var/obj/effect/overmap/visitable/map_destination = GLOB.map_sectors["[z]"] if(map_origin != map_destination) if(map_origin) map_origin.remove_landmark(src, shuttle_restricted) if(map_destination) map_destination.add_landmark(src, shuttle_restricted) //Called when the landmark is added to an overmap sector. /obj/effect/shuttle_landmark/proc/sector_set(var/obj/effect/overmap/visitable/O, shuttle_name) shuttle_restricted = shuttle_name /obj/effect/shuttle_landmark/proc/is_valid(var/datum/shuttle/shuttle) if(shuttle.current_location == src) return FALSE for(var/area/A in shuttle.shuttle_area) var/list/translation = get_turf_translation(get_turf(shuttle.current_location), get_turf(src), A.contents) if(check_collision(base_area, list_values(translation))) return FALSE var/conn = GetConnectedZlevels(z) for(var/w in (z - shuttle.multiz) to z) if(!(w in conn)) return FALSE return TRUE /obj/effect/shuttle_landmark/proc/deploy_landing_indicators(var/datum/shuttle/shuttle) LAZYINITLIST(landing_indicators) for(var/area/A in shuttle.shuttle_area) var/list/translation = get_turf_translation(get_turf(shuttle.current_location), get_turf(src), A.contents) for(var/target_turf in list_values(translation)) landing_indicators += new /obj/effect/shuttle_warning(target_turf) /obj/effect/shuttle_landmark/proc/clear_landing_indicators() QDEL_LIST(landing_indicators) // lazyclear but we delete the effects as well /obj/effect/shuttle_landmark/proc/cannot_depart(datum/shuttle/shuttle) return FALSE /obj/effect/shuttle_landmark/proc/shuttle_arrived(datum/shuttle/shuttle) clear_landing_indicators() /proc/check_collision(area/target_area, list/target_turfs) for(var/target_turf in target_turfs) var/turf/target = target_turf if(!target) return TRUE //collides with edge of map if(target.loc != target_area) return TRUE //collides with another area if(target.density) return TRUE //dense turf return FALSE //Self-naming/numbering ones. /obj/effect/shuttle_landmark/automatic name = "Navpoint" landmark_tag = "navpoint" landmark_flags = SLANDMARK_FLAG_AUTOSET /obj/effect/shuttle_landmark/automatic/Initialize() landmark_tag += "-[x]-[y]-[z]" return ..() /obj/effect/shuttle_landmark/automatic/sector_set(var/obj/effect/overmap/visitable/O) ..() name = "[initial(name)] ([x],[y])" //Subtypes for exclusively Horizon shuttles /obj/effect/shuttle_landmark/automatic/intrepid/sector_set(var/obj/effect/overmap/visitable/O) ..() name = "SCCV Intrepid Landing Beacon ([x],[y])" /obj/effect/shuttle_landmark/automatic/spark/sector_set(var/obj/effect/overmap/visitable/O) ..() name = "SCCV Spark Landing Beacon ([x],[y])" /obj/effect/shuttle_landmark/automatic/canary/sector_set(var/obj/effect/overmap/visitable/O) ..() name = "SCCV Canary Landing Beacon ([x],[y])" //Subtype that calls explosion on init to clear space for shuttles /obj/effect/shuttle_landmark/automatic/clearing dir = NORTH // compatible with Horizon's shuttles var/radius = LANDING_ZONE_RADIUS /obj/effect/shuttle_landmark/automatic/clearing/LateInitialize() // with directional shuttle landmarks, the landmark is at the airlock of the shuttle, // so the shuttle extends south from this automatic landmark, // and and so we explode around not this landmark, // but instead around where the center of shuttle could be var/turf/C = locate(src.x, src.y - LANDING_ZONE_RADIUS, src.z) for(var/turf/T in RANGE_TURFS(LANDING_ZONE_RADIUS, C)) if(T.density) T.ChangeTurf(get_base_turf_by_area(T)) for(var/obj/structure/S in T) qdel(S) ..() /obj/item/device/spaceflare name = "bluespace flare" desc = "Burst transmitter used to broadcast all needed information for shuttle navigation systems. Has a flare attached for marking the spot where you probably shouldn't be standing." icon_state = "bluflare" light_color = "#3728ff" var/active /obj/item/device/spaceflare/attack_self(var/mob/user) if(!active) visible_message("[user] pulls the cord, activating \the [src].") activate() /obj/item/device/spaceflare/proc/activate() if(active) return var/turf/T = get_turf(src) var/mob/M = loc if(istype(M) && !M.unEquip(src, T)) return active = 1 anchored = 1 var/obj/effect/shuttle_landmark/automatic/mark = new(T) mark.name = "beacon signal ([T.x],[T.y])" T.hotspot_expose(1500, 5) update_icon() /obj/item/device/spaceflare/update_icon() if(active) icon_state = "bluflare_on" set_light(0.3, 0.1, 6, 2, "85d1ff") //This one activates away site ghostroles on the z-level. /obj/effect/shuttle_landmark/automatic/ghostrole_activation var/triggered_away_sites = FALSE var/landmark_position /obj/effect/shuttle_landmark/automatic/ghostrole_activation/shuttle_arrived(datum/shuttle/shuttle) . = ..() if(!triggered_away_sites && !isStationLevel(loc.z)) for(var/s in SSghostroles.spawners) var/datum/ghostspawner/G = SSghostroles.spawners[s] for(var/obj/effect/ghostspawpoint/L in SSghostroles.spawnpoints[s]) landmark_position = L.loc.z if(landmark_position == src.loc.z) if(!(G.enabled)) G.enable() triggered_away_sites = TRUE