#define BULLET_IMPACT_NONE "none" #define BULLET_IMPACT_METAL "metal" #define BULLET_IMPACT_MEAT "meat" #define SOUNDS_BULLET_MEAT list('sound/effects/projectile_impact/bullet_meat1.ogg', 'sound/effects/projectile_impact/bullet_meat2.ogg', 'sound/effects/projectile_impact/bullet_meat3.ogg', 'sound/effects/projectile_impact/bullet_meat4.ogg') #define SOUNDS_BULLET_METAL list('sound/effects/projectile_impact/bullet_metal1.ogg', 'sound/effects/projectile_impact/bullet_metal2.ogg', 'sound/effects/projectile_impact/bullet_metal3.ogg') #define SOUNDS_LASER_MEAT list('sound/effects/projectile_impact/energy_meat1.ogg','sound/effects/projectile_impact/energy_meat2.ogg') #define SOUNDS_LASER_METAL list('sound/effects/projectile_impact/energy_metal1.ogg','sound/effects/projectile_impact/energy_metal2.ogg') //Used in determining the currently permissable firemodes of wireless-control firing pins. #define WIRELESS_PIN_AUTOMATIC 1 #define WIRELESS_PIN_DISABLED 2 #define WIRELESS_PIN_STUN 3 #define WIRELESS_PIN_LETHAL 4