//defines that give qdel hints. these can be given as a return in destory() or by calling #define QDEL_HINT_QUEUE 0 //qdel should queue the object for deletion. #define QDEL_HINT_LETMELIVE 1 //qdel should let the object live after calling destory. #define QDEL_HINT_IWILLGC 2 //functionally the same as the above. qdel should assume the object will gc on its own, and not check it. #define QDEL_HINT_HARDDEL 3 //qdel should assume this object won't gc, and queue a hard delete using a hard reference. #define QDEL_HINT_HARDDEL_NOW 4 //qdel should assume this object won't gc, and hard del it post haste. #define QDEL_HINT_FINDREFERENCE 5 //functionally identical to QDEL_HINT_QUEUE if TESTING is not enabled in _compiler_options.dm. //if TESTING is enabled, qdel will call this object's find_references() verb. //defines for the gcDestroyed var #define GC_QUEUED_FOR_QUEUING -1 #define GC_QUEUED_FOR_HARD_DEL -2 #define GC_CURRENTLY_BEING_QDELETED -3 #define QDELING(X) (X.gcDestroyed) #define QDELETED(X) (!X || X.gcDestroyed) #define QDESTROYING(X) (!X || X.gcDestroyed == GC_CURRENTLY_BEING_QDELETED) #define QDEL_IN(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE) #define QDEL_NULL(item) qdel(item); item = null #define QDEL_NULL_LIST(x) if(x) { for(var/y in x) { qdel(y) }}; if(x) {x.Cut(); x = null } // Second x check to handle items that LAZYREMOVE on qdel.