/mob var/list/screens = list() /mob/proc/set_fullscreen(condition, screen_name, screen_type, arg) condition ? overlay_fullscreen(screen_name, screen_type, arg) : clear_fullscreen(screen_name) /mob/proc/overlay_fullscreen(category, type, severity) var/obj/screen/fullscreen/screen = screens[category] if(screen) if(screen.type != type) clear_fullscreen(category, FALSE) screen = null else if(!severity || severity == screen.severity) return null if(!screen) screen = new type() screen.icon_state = "[initial(screen.icon_state)][severity]" screen.severity = severity screens[category] = screen if(client && (stat != DEAD || screen.allstate)) client.screen += screen return screen /mob/proc/clear_fullscreen(category, animated = 10) var/obj/screen/fullscreen/screen = screens[category] if(!screen) return screens -= category if(animated) spawn(0) animate(screen, alpha = 0, time = animated) sleep(animated) if(client) client.screen -= screen qdel(screen) else if(client) client.screen -= screen qdel(screen) /mob/proc/clear_fullscreens() for(var/category in screens) clear_fullscreen(category) /mob/proc/hide_fullscreens() if(client) for(var/category in screens) client.screen -= screens[category] /mob/proc/reload_fullscreen() if(client) for(var/category in screens) client.screen |= screens[category] /obj/screen/fullscreen icon = 'icons/mob/screen/full.dmi' icon_state = "default" screen_loc = "CENTER-7,CENTER-7" mouse_opacity = 0 layer = HUD_LAYER - 0.1 var/severity = 0 var/allstate = 0 //shows if it should show up for dead people too /obj/screen/fullscreen/Destroy() severity = 0 return ..() /obj/screen/fullscreen/brute icon_state = "brutedamageoverlay" /obj/screen/fullscreen/oxy icon_state = "oxydamageoverlay" /obj/screen/fullscreen/crit icon_state = "passage" /obj/screen/fullscreen/strong_pain icon_state = "strong_pain" layer = OBFUSCATION_LAYER /obj/screen/fullscreen/blind icon_state = "blackimageoverlay" layer = OBFUSCATION_LAYER /obj/screen/fullscreen/blackout icon = 'icons/mob/screen/effects.dmi' icon_state = "black" screen_loc = ui_entire_screen layer = OBFUSCATION_LAYER /obj/screen/fullscreen/impaired icon_state = "impairedoverlay" /obj/screen/fullscreen/blurry icon = 'icons/mob/screen/effects.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "blurry" alpha = 100 /obj/screen/fullscreen/pain icon_state = "brutedamageoverlay6" alpha = 0 /obj/screen/fullscreen/flash icon = 'icons/mob/screen/effects.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "flash" /obj/screen/fullscreen/flash/noise icon_state = "noise" /obj/screen/fullscreen/noise icon = 'icons/effects/static.dmi' icon_state = "1 light" screen_loc = ui_entire_screen alpha = 127 /obj/screen/fullscreen/fadeout icon = 'icons/mob/screen/effects.dmi' icon_state = "black" screen_loc = ui_entire_screen alpha = 0 allstate = 1 /obj/screen/fullscreen/fadeout/Initialize() . = ..() animate(src, alpha = 255, time = 10) /obj/screen/fullscreen/scanline icon = 'icons/effects/static.dmi' icon_state = "scanlines" screen_loc = ui_entire_screen alpha = 50 /obj/screen/fullscreen/frenzy icon_state = "frenzyoverlay" layer = OBFUSCATION_LAYER