var/obj/screen/robot_inventory
/mob/living/silicon/robot/instantiate_hud(var/datum/hud/HUD)
HUD.robot_hud()
/datum/hud/proc/robot_hud()
src.adding = list()
src.other = list()
var/obj/screen/using
if(!isrobot(mymob))
return
var/mob/living/silicon/robot/r = mymob
//Fov
if(r.can_have_vision_cone)
r.vision_cone_overlay = new /obj/screen/fov()
src.adding += r.vision_cone_overlay
//Radio
using = new /obj/screen()
using.name = "radio"
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen/robot.dmi'
using.icon_state = "radio"
using.screen_loc = ui_movi
using.layer = SCREEN_LAYER
src.adding += using
//Module select
using = new /obj/screen/module/one()
src.adding += using
r.inv1 = using
using = new /obj/screen/module/two()
src.adding += using
r.inv2 = using
using = new /obj/screen/module/three()
src.adding += using
r.inv3 = using
//End of module select
//Intent
using = new /obj/screen()
using.name = "act_intent"
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen/robot.dmi'
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
using.layer = SCREEN_LAYER
src.adding += using
action_intent = using
// Up Hint
mymob.up_hint = new /obj/screen()
mymob.up_hint.icon = 'icons/mob/screen/robot.dmi'
mymob.up_hint.icon_state = "uphint0"
mymob.up_hint.name = "up hint"
mymob.up_hint.screen_loc = ui_up_hint
//Cell
r.cells = new /obj/screen()
r.cells.icon = 'icons/mob/screen/robot.dmi'
r.cells.icon_state = "charge-empty"
r.cells.name = "cell"
r.cells.screen_loc = ui_toxin
//Health
mymob.healths = new /obj/screen()
mymob.healths.icon = 'icons/mob/screen/robot.dmi'
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_borg_health
//Installed Module
mymob.hands = new /obj/screen()
mymob.hands.icon = 'icons/mob/screen/robot.dmi'
mymob.hands.icon_state = "nomod"
mymob.hands.name = "module"
mymob.hands.screen_loc = ui_borg_module
if(r.module)
mymob.hands.icon_state = lowertext(r.mod_type)
//Module Panel
using = new /obj/screen()
using.name = "panel"
using.icon = 'icons/mob/screen/robot.dmi'
using.icon_state = "panel"
using.screen_loc = ui_borg_panel
using.layer = SCREEN_LAYER
src.adding += using
//Store
mymob.throw_icon = new /obj/screen()
mymob.throw_icon.icon = 'icons/mob/screen/robot.dmi'
mymob.throw_icon.icon_state = "store"
mymob.throw_icon.name = "store"
mymob.throw_icon.screen_loc = ui_borg_store
//Inventory
robot_inventory = new /obj/screen()
robot_inventory.name = "inventory"
robot_inventory.icon = 'icons/mob/screen/robot.dmi'
robot_inventory.icon_state = "inventory"
robot_inventory.screen_loc = ui_borg_inventory
//Temp
mymob.pullin = new /obj/screen()
mymob.pullin.icon = 'icons/mob/screen/robot.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_borg_pull
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = 'icons/mob/screen/robot.dmi'
mymob.zone_sel.cut_overlays()
mymob.zone_sel.add_overlay(image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]"))
// Computer device hud
r.computer.screen_loc = ui_oxygen
r.computer.layer = SCREEN_LAYER
//Handle the gun settings buttons
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
mymob.item_use_icon = new /obj/screen/gun/item(null)
mymob.gun_move_icon = new /obj/screen/gun/move(null)
mymob.radio_use_icon = new /obj/screen/gun/radio(null)
mymob.client.screen = null
mymob.client.screen += list(
mymob.throw_icon,
mymob.zone_sel,
mymob.hands,
mymob.healths,
r.cells,
mymob.up_hint,
mymob.pullin,
robot_inventory,
mymob.gun_setting_icon,
r.computer)
mymob.client.screen += src.adding + src.other
return
/datum/hud/proc/toggle_show_robot_modules()
if(!isrobot(mymob))
return
var/mob/living/silicon/robot/r = mymob
r.shown_robot_modules = !r.shown_robot_modules
update_robot_modules_display()
/datum/hud/proc/update_robot_modules_display()
if(!isrobot(mymob))
return
var/mob/living/silicon/robot/r = mymob
if(r.shown_robot_modules)
//Modules display is shown
//r.client.screen += robot_inventory //"store" icon
if(!r.module)
to_chat(usr, "No module selected")
return
if(!r.module.modules)
to_chat(usr, "Selected module has no modules to select")
return
if(!r.robot_modules_background)
return
var/display_rows = -round(-(r.module.modules.len) / 8)
r.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
r.client.screen += r.robot_modules_background
var/x = -4 //Start at CENTER-4,SOUTH+1
var/y = 1
//Unfortunately adding the emag module to the list of modules has to be here. This is because a borg can
//be emagged before they actually select a module. - or some situation can cause them to get a new module
// - or some situation might cause them to get de-emagged or something.
if(r.emagged)
if(!(r.module.emag in r.module.modules))
r.module.modules += r.module.emag
else
if(r.module.emag in r.module.modules)
r.module.modules -= r.module.emag
if(r.malf_AI_module)
if(!((r.module.malf_AI_module in r.module.modules) && r.module.malf_AI_module == null))
r.module.modules += r.module.malf_AI_module
else
if(r.module.malf_AI_module in r.module.modules)
r.module.modules -= r.module.malf_AI_module
for(var/atom/movable/A in r.module.modules)
if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) )
//Module is not currently active
r.client.screen += A
if(x < 0)
A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
else
A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
A.layer = SCREEN_LAYER
x++
if(x == 4)
x = -4
y++
else
//Modules display is hidden
//r.client.screen -= robot_inventory //"store" icon
for(var/atom/A in r.module.modules)
if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) )
//Module is not currently active
r.client.screen -= A
r.shown_robot_modules = 0
r.client.screen -= r.robot_modules_background