/client/var/inquisitive_ghost = 1
/mob/abstract/observer/verb/toggle_inquisition() // warning: unexpected inquisition
set name = "Toggle Inquisitiveness"
set desc = "Sets whether your ghost examines everything on click by default"
set category = "Ghost"
if(!client) return
client.inquisitive_ghost = !client.inquisitive_ghost
if(client.inquisitive_ghost)
to_chat(src, "You will now examine everything you click on.")
else
to_chat(src, "You will no longer examine things you click on.")
/mob/abstract/observer/DblClickOn(var/atom/A, var/params)
if(client.buildmode)
build_click(src, client.buildmode, params, A)
return
if(can_reenter_corpse && mind && mind.current)
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
return // seems legit.
// Things you might plausibly want to follow
if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/singularity))
ManualFollow(A)
// Otherwise jump
else
stop_following()
forceMove(get_turf(A))
/mob/abstract/observer/ClickOn(var/atom/A, var/params)
if(client.buildmode)
build_click(src, client.buildmode, params, A)
return
if(!canClick()) return
setClickCooldown(4)
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
/atom/proc/attack_ghost(mob/abstract/observer/user as mob)
if(user.client && user.client.inquisitive_ghost)
user.examinate(src)
return
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
var/atom/l = loc
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
if(com.locked)
user.forceMove(get_turf(com.locked))
/obj/effect/portal/attack_ghost(mob/user as mob)
if(target)
user.forceMove(get_turf(target))
/obj/machinery/gateway/centerstation/attack_ghost(mob/user as mob)
if(awaygate)
user.forceMove(awaygate.loc)
else
to_chat(user, "[src] has no destination.")
/obj/machinery/gateway/centeraway/attack_ghost(mob/user as mob)
if(stationgate)
user.forceMove(stationgate.loc)
else
to_chat(user, "[src] has no destination.")
// -------------------------------------------
// This was supposed to be used by adminghosts
// I think it is a *terrible* idea
// but I'm leaving it here anyway
// commented out, of course.
/*
/atom/proc/attack_admin(mob/user as mob)
if(!user || !user.client || !user.client.holder)
return
attack_hand(user)
*/