//Beam Datum and effect /datum/beam var/atom/origin = null var/atom/target = null var/list/elements = list() var/icon/base_icon = null var/icon var/icon_state = "" //icon state of the main segments of the beam var/max_distance = 0 var/curr_distance = 0 var/sleep_time = 3 var/finished = 0 var/turf/target_oldloc = null var/turf/origin_oldloc = null var/static_beam = 0 var/beam_type = /obj/effect/ebeam //must be subtype var/timing_id = null var/recalculating = FALSE /datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam,beam_sleep_time=3) origin = beam_origin origin_oldloc = get_turf(origin) target = beam_target target_oldloc = get_turf(target) sleep_time = beam_sleep_time if(origin_oldloc == origin && target_oldloc == target) static_beam = TRUE max_distance = maxdistance curr_distance = get_dist(origin_oldloc, target_oldloc) base_icon = new(beam_icon,beam_icon_state) icon = beam_icon icon_state = beam_icon_state beam_type = btype if(time != -1) addtimer(CALLBACK(src,.proc/End), time) /datum/beam/proc/Start() Draw() recalculate_in(sleep_time) /datum/beam/proc/recalculate() if(recalculating) recalculate_in(sleep_time) return recalculating = TRUE timing_id = null var/turf/origin_turf = get_turf(origin) var/turf/target_turf = get_turf(target) curr_distance = get_dist(origin_turf, target_turf) if(origin_turf && target_turf && curr_distance < max_distance && origin_turf.z == target_turf.z) if(!static_beam && (origin_turf != origin_oldloc || target_turf != target_oldloc)) origin_oldloc = origin_turf //so we don't keep checking against their initial positions, leading to endless Reset()+Draw() calls target_oldloc = target_turf Reset() Draw() after_calculate() recalculating = FALSE else End() /datum/beam/proc/afterDraw() return /datum/beam/proc/recalculate_in(time) timing_id = addtimer(CALLBACK(src, .proc/recalculate), time, TIMER_STOPPABLE | TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE) /datum/beam/proc/after_calculate() if((sleep_time == null) || finished) //Does not automatically recalculate. return timing_id = addtimer(CALLBACK(src, .proc/recalculate), sleep_time, TIMER_STOPPABLE | TIMER_UNIQUE | TIMER_NO_HASH_WAIT) /datum/beam/proc/End(destroy_self = TRUE) finished = TRUE if(timing_id) deltimer(timing_id) if(!QDELING(src) && destroy_self) qdel(src) /datum/beam/proc/Reset() for(var/obj/effect/ebeam/B in elements) qdel(B) elements.Cut() /datum/beam/Destroy() Reset() target = null origin = null return ..() /datum/beam/proc/Draw() var/Angle = round(Get_Angle(get_turf(origin), get_turf(target))) var/matrix/rot_matrix = matrix() rot_matrix.Turn(Angle) //Translation vector for origin and target var/DX = get_x_translation_vector() var/DY = get_y_translation_vector() var/N = 0 var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement for(N in 0 to length-1 step world.icon_size)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X var/obj/effect/ebeam/X = new beam_type(origin_oldloc) X.owner = src elements += X //Assign icon, for main segments it's base_icon, for the end, it's icon+icon_state //cropped by a transparent box of length-N pixel size if(N+world.icon_size>length) var/icon/II = new(icon, icon_state) II.DrawBox(null,1,(length-N),world.icon_size,world.icon_size) X.icon = II else X.icon = base_icon X.transform = rot_matrix //Calculate pixel offsets (If necessary) var/Pixel_x var/Pixel_y if(DX == 0) Pixel_x = 0 else Pixel_x = round(sin(Angle)+world.icon_size*sin(Angle)*(N+16)/world.icon_size) if(DY == 0) Pixel_y = 0 else Pixel_y = round(cos(Angle)+world.icon_size*cos(Angle)*(N+16)/world.icon_size) //Position the effect so the beam is one continous line var/a if(abs(Pixel_x)>world.icon_size) a = Pixel_x > 0 ? round(Pixel_x/world.icon_size) : Ceiling(Pixel_x/world.icon_size) X.x += a Pixel_x %= world.icon_size if(abs(Pixel_y)>world.icon_size) a = Pixel_y > 0 ? round(Pixel_y/world.icon_size) : Ceiling(Pixel_y/world.icon_size) X.y += a Pixel_y %= world.icon_size X.pixel_x = Pixel_x X.pixel_y = Pixel_y CHECK_TICK afterDraw() /datum/beam/proc/get_x_translation_vector() return (world.icon_size*target.x+target.pixel_x)-(world.icon_size*origin.x+origin.pixel_x) /datum/beam/proc/get_y_translation_vector() return (world.icon_size*target.y+target.pixel_y)-(world.icon_size*origin.y+origin.pixel_y) /datum/beam/exploration var/obj/item/tethering_device/owner /datum/beam/exploration/End() owner.active_beams -= target owner.untether(target, FALSE) return ..() /datum/beam/exploration/get_x_translation_vector() return (world.icon_size * target_oldloc.x) - (world.icon_size * origin_oldloc.x) /datum/beam/exploration/get_y_translation_vector() return (world.icon_size * target_oldloc.y) - (world.icon_size * origin_oldloc.y) /datum/beam/exploration/afterDraw() var/distance = curr_distance / max_distance var/set_color = COLOR_GREEN if(distance >= 0.8) set_color = COLOR_MAROON else if(distance >= 0.3) set_color = COLOR_BLUE else set_color = COLOR_GREEN for(var/beam in elements) var/obj/effect/ebeam/B = beam B.color = set_color /obj/effect/ebeam mouse_opacity = 0 anchored = 1 layer = EFFECTS_ABOVE_LIGHTING_LAYER blend_mode = BLEND_ADD var/datum/beam/owner /obj/effect/ebeam/tesla_act() return /obj/effect/ebeam/Destroy() owner = null return ..() /atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3) if(time >= INFINITY) crash_with("Tried to create beam with infinite time!") return null var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time) INVOKE_ASYNC(newbeam, /datum/beam/.proc/Start) return newbeam