/datum/brain_trauma/mild/phobia name = "Phobia" desc = "Patient is unreasonably afraid of something." scan_desc = "phobia" gain_text = "" lose_text = "" var/phobia_type var/next_check = 0 var/next_scare = 0 var/list/trigger_words //instead of cycling every atom, only cycle the relevant types var/list/trigger_mobs var/list/trigger_objs //also checked in mob equipment var/list/trigger_turfs var/list/trigger_species cure_type = CURE_HYPNOSIS /datum/brain_trauma/mild/phobia/New(mob/living/carbon/C, _permanent, specific_type) phobia_type = specific_type if(!phobia_type) phobia_type = pick(SStraumas.phobia_types) gain_text = "You start finding [phobia_type] very unnerving..." lose_text = "You no longer feel afraid of [phobia_type]." scan_desc += " of [phobia_type]" trigger_words = SStraumas.phobia_words[phobia_type] trigger_mobs = SStraumas.phobia_mobs[phobia_type] trigger_objs = SStraumas.phobia_objs[phobia_type] trigger_turfs = SStraumas.phobia_turfs[phobia_type] trigger_species = SStraumas.phobia_species[phobia_type] ..() /datum/brain_trauma/mild/phobia/on_life() ..() if(owner.eye_blind) if(phobia_type == "darkness" && prob(25)) freak_out() //rip return if(world.time > next_check && world.time > next_scare) next_check = world.time + 50 var/list/seen_atoms = view(7, owner) if(LAZYLEN(trigger_objs)) for(var/obj/O in seen_atoms) if(is_type_in_typecache(O, trigger_objs)) freak_out(O) return if(LAZYLEN(trigger_turfs)) for(var/turf/T in seen_atoms) if(is_type_in_typecache(T, trigger_turfs)) freak_out(T) return if((T.get_lumcount(0,1) <= 0.25) && phobia_type == "darkness") //probably snowflake but can't think of a better way without creating a new trauma type entirely freak_out(T) return if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs)) for(var/mob/M in seen_atoms) if(is_type_in_typecache(M, trigger_mobs)) freak_out(M) return if((M.stat == DEAD) && phobia_type == "death") //probably snowflake but can't think of a better way without creating a new trauma type entirely freak_out(M) return else if(ishuman(M)) //check their equipment for trigger items var/mob/living/carbon/human/H = M if(LAZYLEN(trigger_species) && H.species && is_type_in_typecache(H.species, trigger_species) && H != owner) freak_out(H) for(var/X in H.contents) var/obj/I = X if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs)) freak_out(I) return /datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq) if(owner.disabilities & DEAF || world.time < next_scare) //words can't trigger you if you can't hear them *taps head* return message for(var/word in trigger_words) if(findtext(message, word)) addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message break return message /datum/brain_trauma/mild/phobia/on_say(message) for(var/word in trigger_words) if(findtext(message, word)) to_chat(owner, "You can't bring yourself to say the word \"[word]\"!") return "" return message /datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word) next_scare = world.time + 120 var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine") if(reason) to_chat(owner, "Seeing [reason] [message]!") else if(trigger_word) to_chat(owner, "Hearing \"[trigger_word]\" [message]!") else to_chat(owner, "Something [message]!") var/reaction = rand(1,4) owner.emote("scream") switch(reaction) if(1) to_chat(owner, "You are paralyzed with fear!") owner.Stun(3) owner.Jitter(15) if(2) owner.Jitter(5) owner.say("AAARRRGGGH!!") if(reason) owner.pointed(reason) if(3) to_chat(owner, "You shut your eyes in terror!") owner.Jitter(5) owner.eye_blind += 10 if(4) owner.dizziness += 10 owner.confused += 10 owner.Jitter(10) owner.stuttering += 10