//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 /obj/machinery/computer/security name = "security camera monitor" desc = "Used to access the various cameras on the station." icon_screen = "cameras" light_color = "#a91515" var/current_network = null var/obj/machinery/camera/current_camera = null var/last_pic = 1.0 var/list/network var/mapping = 0//For the overview file, interesting bit of code. var/cache_id = 0 circuit = /obj/item/circuitboard/security /obj/machinery/computer/security/Initialize() if(!network) network = current_map.station_networks.Copy() . = ..() if(network.len) current_network = network[1] /obj/machinery/computer/security/attack_ai(var/mob/user as mob) return attack_hand(user) /obj/machinery/computer/security/check_eye(var/mob/user as mob) if (user.stat || ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded) && !istype(user, /mob/living/silicon))) //user can't see - not sure why canmove is here. return -1 if(!current_camera) return 0 var/viewflag = current_camera.check_eye(user) if ( viewflag < 0 ) //camera doesn't work reset_current() return viewflag /obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) if(src.z > 6) return if(stat & (NOPOWER|BROKEN)) return if(user.stat) return var/data[0] var/list/all_networks[0] for(var/nw in network) all_networks.Add(list(list( "tag" = nw, "has_access" = can_access_network(nw) ))) data["networks"] = all_networks if(current_network) data["cameras"] = camera_repository.cameras_in_network(current_network) data["current_camera"] = current_camera ? current_camera.nano_structure() : null data["current_network"] = current_network ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800) ui.add_template("mapContent", "sec_camera_map_content.tmpl") ui.add_template("mapHeader", "sec_camera_map_header.tmpl") ui.set_initial_data(data) ui.open() /obj/machinery/computer/security/proc/can_access_network(var/nw) if(nw in network) return 1 return 0 /obj/machinery/computer/security/Topic(href, href_list) if(..()) return 1 if(href_list["switch_camera"]) if(src.z>6 || stat&(NOPOWER|BROKEN)) return if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return var/obj/machinery/camera/C = locate(href_list["switch_camera"]) in cameranet.cameras if(!C) return if(!(current_network in C.network)) return switch_to_camera(usr, C) return 1 else if(href_list["switch_network"]) if(src.z>6 || stat&(NOPOWER|BROKEN)) return if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return if(href_list["switch_network"] in network) current_network = href_list["switch_network"] return 1 else if(href_list["reset"]) if(src.z>6 || stat&(NOPOWER|BROKEN)) return if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return reset_current() usr.reset_view(current_camera) return 1 else . = ..() /obj/machinery/computer/security/attack_hand(var/mob/user as mob) if (src.z > 6) to_chat(user, "Unable to establish a connection: You're too far away from the station!") return if(stat & (NOPOWER|BROKEN)) return if(!isAI(user)) user.set_machine(src) user.reset_view(current_camera) ui_interact(user) /obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C) //don't need to check if the camera works for AI because the AI jumps to the camera location and doesn't actually look through cameras. if(isAI(user)) var/mob/living/silicon/ai/A = user // Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise. if(!A.is_in_chassis()) return 0 A.eyeobj.setLoc(get_turf(C)) A.client.eye = A.eyeobj return 1 if (!C.can_use() || user.stat || (get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) && !istype(user, /mob/living/silicon))) return 0 set_current(C) user.reset_view(current_camera) check_eye(user) return 1 //Camera control: moving. /obj/machinery/computer/security/proc/jump_on_click(var/mob/user,var/A) if(user.machine != src) return var/obj/machinery/camera/jump_to if(istype(A,/obj/machinery/camera)) jump_to = A else if(ismob(A)) if(ishuman(A)) jump_to = locate() in A:head else if(isrobot(A)) jump_to = A:camera else if(isobj(A)) jump_to = locate() in A else if(isturf(A)) var/best_dist = INFINITY var/check_area = get_area(A) if (!check_area) return for(var/cc in SSmachinery.all_cameras) var/obj/machinery/camera/camera = cc if(!camera.loc) continue if (camera.loc.loc != check_area) continue if(!camera.can_use()) continue if(!can_access_camera(camera)) continue var/dist = get_dist(camera,A) if(dist < best_dist) best_dist = dist jump_to = camera if(isnull(jump_to)) return if(can_access_camera(jump_to)) switch_to_camera(user,jump_to) /obj/machinery/computer/security/machinery_process() if(cache_id != camera_repository.camera_cache_id) cache_id = camera_repository.camera_cache_id SSnanoui.update_uis(src) /obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C) var/list/shared_networks = src.network & C.network if(shared_networks.len) return 1 return 0 /obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C) if(current_camera == C) return if(current_camera) reset_current() src.current_camera = C if(current_camera) use_power = 2 var/mob/living/L = current_camera.loc if(istype(L)) L.tracking_initiated() /obj/machinery/computer/security/proc/reset_current() if(current_camera) var/mob/living/L = current_camera.loc if(istype(L)) L.tracking_cancelled() current_camera = null use_power = 1 //Camera control: mouse. /atom/DblClick() ..() if(istype(usr.machine,/obj/machinery/computer/security)) var/obj/machinery/computer/security/console = usr.machine console.jump_on_click(usr,src) //Camera control: arrow keys. /mob/living/Move(n,direct) if(istype(machine,/obj/machinery/computer/security)) var/obj/machinery/computer/security/console = machine var/turf/T = get_turf(console.current_camera) for(var/i;i<10;i++) T = get_step(T,direct) console.jump_on_click(src,T) return return ..(n,direct) /obj/machinery/computer/security/telescreen name = "Telescreen" desc = "Used for watching an empty arena." icon_state = "wallframe" icon_screen = null light_range_on = 0 network = list(NETWORK_THUNDER) density = 0 circuit = null is_holographic = FALSE /obj/machinery/computer/security/telescreen/entertainment name = "entertainment monitor" desc = "Damn, why do they never have anything interesting on these things?" icon_screen = "entertainment" light_color = "#FFEEDB" light_range_on = 2 circuit = null /obj/machinery/computer/security/wooden_tv name = "security camera monitor" desc = "An old TV hooked into the stations camera network." icon_state = "television" icon_screen = "detective_tv" circuit = null light_color = "#3848B3" light_power_on = 0.5 /obj/machinery/computer/security/mining name = "outpost camera monitor" desc = "Used to access the various cameras on the outpost." icon_screen = "miningcameras" network = list("MINE") circuit = /obj/item/circuitboard/security/mining light_color = "#F9BBFC" /obj/machinery/computer/security/engineering name = "engineering camera monitor" desc = "Used to monitor fires and breaches." icon_screen = "engineeringcameras" circuit = /obj/item/circuitboard/security/engineering light_color = "#FAC54B" /obj/machinery/computer/security/engineering/Initialize() if(!network) network = engineering_networks.Copy() . = ..() /obj/machinery/computer/security/nuclear name = "head mounted camera monitor" desc = "Used to access the built-in cameras in helmets." icon_screen = "syndicam" network = list(NETWORK_MERCENARY) circuit = null is_holographic = FALSE // I mean, it is, but the holo effect looks terrible with the current merc shuttle floor. /obj/machinery/computer/security/nuclear/Initialize() . = ..() req_access = list(150)