/obj/effect/decal/tesla_act() return /obj/effect/decal/point name = "arrow" desc = "It's an arrow hanging in mid-air. There may be a wizard about." icon = 'icons/mob/screen/generic.dmi' icon_state = "arrow" layer = 16.0 anchored = 1 mouse_opacity = 0 // Used for spray that you spray at walls, tables, hydrovats etc /obj/effect/decal/spraystill density = 0 anchored = 1 layer = 50 //Used for imitating an object's sprite for decorative purposes. /obj/effect/decal/fake_object name = "object" icon = 'icons/obj/structures.dmi' icon_state = "ladder11" density = 0 anchored = 1 layer = 3 /obj/effect/decal/fake_object/light_source name = "light source" icon = 'icons/obj/lighting.dmi' icon_state = "glowstick-on" light_power = 1 light_range = 5 light_color = LIGHT_COLOR_HALOGEN /obj/effect/decal/fake_object/light_source/Initialize() .=..() set_light() /obj/effect/decal/fake_object/light_source/invisible simulated = 0 invisibility = 101