/obj/item/device/laser_pointer
name = "laser pointer"
desc = "Don't shine it in your eyes!"
icon = 'icons/obj/device.dmi'
icon_state = "pointer"
item_state = "pen"
var/pointer_icon_state
slot_flags = SLOT_BELT
w_class = ITEMSIZE_TINY
var/turf/pointer_loc
var/obj/item/stock_parts/micro_laser/diode //cant use the laser without it
/obj/item/device/laser_pointer/red
pointer_icon_state = "red_laser"
/obj/item/device/laser_pointer/green
pointer_icon_state = "green_laser"
/obj/item/device/laser_pointer/blue
pointer_icon_state = "blue_laser"
/obj/item/device/laser_pointer/purple
pointer_icon_state = "purple_laser"
/obj/item/device/laser_pointer/Initialize()
. = ..()
diode = new(src)
icon_state = "pointer"
if(!pointer_icon_state)
pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
/obj/item/device/laser_pointer/upgraded/Initialize()
. = ..()
diode = new /obj/item/stock_parts/micro_laser/ultra
/obj/item/device/laser_pointer/attack(mob/living/M, mob/user)
laser_act(M, user)
/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stock_parts/micro_laser))
if(!diode)
user.drop_item()
W.forceMove(src)
diode = W
to_chat(user, "You install a [diode.name] in [src].")
else
to_chat(user, "[src] already has a laser diode.")
else if(W.isscrewdriver())
if(diode)
to_chat(user, "You remove the [diode.name] from the [src].")
diode.forceMove(get_turf(user))
diode = null
return
..()
return
/obj/item/device/laser_pointer/afterattack(var/atom/target, var/mob/living/user, flag, params)
if(flag) //we're placing the object on a table or in backpack
return
laser_act(target, user)
/obj/item/device/laser_pointer/proc/laser_act(var/atom/target, var/mob/living/user)
if( !(user in (viewers(7,target))) )
return
if (!diode)
to_chat(user, "You point [src] at [target], but nothing happens!")
return
if (!user.IsAdvancedToolUser())
to_chat(user, "You don't have the dexterity to do this!")
return
add_fingerprint(user)
var/outmsg
var/turf/targloc = get_turf(target)
if(istype(target, /obj/machinery/camera))
var/obj/machinery/camera/C = target
if(prob(25))
C.emp_act(28)
outmsg = "You hit the lens of [C] with [src], temporarily disabling the camera!"
admin_attack_log(user, src,"hits the camera with a laser pointer", "EMPd a camera with a laser pointer")
else
outmsg = "You fail to hit the lens of [C] with [src]."
if(iscarbon(target))
if(user.zone_sel.selecting == BP_EYES)
var/mob/living/carbon/C = target
if(C.eyecheck() <= 0 && prob(30))
outmsg = "You blind [C] with [src]"
C.eye_blind = 3
else
outmsg = "You fail to blind [C] with [src]"
//laser pointer image
icon_state = "pointer_[pointer_icon_state]"
var/list/showto = list()
for(var/mob/M in range(7,targloc))
if(M.client)
showto += M.client
var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10)
I.pixel_x = target.pixel_x + rand(-5,5)
I.pixel_y = target.pixel_y + rand(-5,5)
if(outmsg)
to_chat(user, outmsg)
else
to_chat(user, "You point [src] at [target].")
flick_overlay(I, showto, 10)
icon_state = "pointer"
/obj/item/device/laser_pointer/Destroy()
if (diode)
QDEL_NULL(diode)
. = ..()