/obj/item/device/laser_pointer name = "laser pointer" desc = "Don't shine it in your eyes!" icon = 'icons/obj/device.dmi' icon_state = "pointer" item_state = "pen" var/pointer_icon_state slot_flags = SLOT_BELT w_class = ITEMSIZE_TINY var/turf/pointer_loc var/obj/item/stock_parts/micro_laser/diode //cant use the laser without it /obj/item/device/laser_pointer/red pointer_icon_state = "red_laser" /obj/item/device/laser_pointer/green pointer_icon_state = "green_laser" /obj/item/device/laser_pointer/blue pointer_icon_state = "blue_laser" /obj/item/device/laser_pointer/purple pointer_icon_state = "purple_laser" /obj/item/device/laser_pointer/Initialize() . = ..() diode = new(src) icon_state = "pointer" if(!pointer_icon_state) pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser") /obj/item/device/laser_pointer/upgraded/Initialize() . = ..() diode = new /obj/item/stock_parts/micro_laser/ultra /obj/item/device/laser_pointer/attack(mob/living/M, mob/user) laser_act(M, user) /obj/item/device/laser_pointer/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/stock_parts/micro_laser)) if(!diode) user.drop_item() W.forceMove(src) diode = W to_chat(user, "You install a [diode.name] in [src].") else to_chat(user, "[src] already has a laser diode.") else if(W.isscrewdriver()) if(diode) to_chat(user, "You remove the [diode.name] from the [src].") diode.forceMove(get_turf(user)) diode = null return ..() return /obj/item/device/laser_pointer/afterattack(var/atom/target, var/mob/living/user, flag, params) if(flag) //we're placing the object on a table or in backpack return laser_act(target, user) /obj/item/device/laser_pointer/proc/laser_act(var/atom/target, var/mob/living/user) if( !(user in (viewers(7,target))) ) return if (!diode) to_chat(user, "You point [src] at [target], but nothing happens!") return if (!user.IsAdvancedToolUser()) to_chat(user, "You don't have the dexterity to do this!") return add_fingerprint(user) var/outmsg var/turf/targloc = get_turf(target) if(istype(target, /obj/machinery/camera)) var/obj/machinery/camera/C = target if(prob(25)) C.emp_act(28) outmsg = "You hit the lens of [C] with [src], temporarily disabling the camera!" admin_attack_log(user, src,"hits the camera with a laser pointer", "EMPd a camera with a laser pointer") else outmsg = "You fail to hit the lens of [C] with [src]." if(iscarbon(target)) if(user.zone_sel.selecting == BP_EYES) var/mob/living/carbon/C = target if(C.eyecheck() <= 0 && prob(30)) outmsg = "You blind [C] with [src]" C.eye_blind = 3 else outmsg = "You fail to blind [C] with [src]" //laser pointer image icon_state = "pointer_[pointer_icon_state]" var/list/showto = list() for(var/mob/M in range(7,targloc)) if(M.client) showto += M.client var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10) I.pixel_x = target.pixel_x + rand(-5,5) I.pixel_y = target.pixel_y + rand(-5,5) if(outmsg) to_chat(user, outmsg) else to_chat(user, "You point [src] at [target].") flick_overlay(I, showto, 10) icon_state = "pointer" /obj/item/device/laser_pointer/Destroy() if (diode) QDEL_NULL(diode) . = ..()