// Light meter, intended for debugging. /obj/item/device/light_meter name = "light meter" desc = "A simple device that measures ambient light levels." icon = 'icons/obj/device.dmi' icon_state = "locator" // Copied from debugger.dm flags = CONDUCT force = 5.0 w_class = ITEMSIZE_SMALL throwforce = 5.0 throw_range = 15 throw_speed = 3 matter = list(DEFAULT_WALL_MATERIAL = 50, MATERIAL_GLASS = 20) var/low = 0 var/high = 1 /obj/item/device/light_meter/attack_self(mob/user as mob) var/turf/T = get_turf(user.loc) if (!T) to_chat(user, SPAN_ALERT("Unable to read light levels.")) return var/visible_reading = T.get_lumcount(low, high) var/uv_reading = T.get_uv_lumcount(low, high) var/reading = "Light analysis for \the [T].
" reading += "Visible light: [visible_reading] lx
" reading += "Ultraviolet light: [uv_reading] lx ([uv_reading * 5.5 - 1.5] adlx)" to_chat(usr, SPAN_NOTICE(reading)) /obj/item/device/light_meter/verb/set_low_bound() set category = "Object" set name = "Set Detector Low-Bound" set src in usr var/num = input(usr, "Please enter the low-bound for the detector") as num|null if (num == null) return low = num /obj/item/device/light_meter/verb/set_high_bound() set category = "Object" set name = "Set Detector High-Bound" set src in usr var/num = input(usr, "Please enter the high-bound for the detector") as num|null if (num == null) return high = num