/obj/structure/alien name = "alien thing" desc = "There's something alien about this." icon = 'icons/mob/npc/alien.dmi' layer = 4 var/health = 50 /obj/structure/alien/proc/healthcheck() if(health <=0) density = 0 qdel(src) return /obj/structure/alien/bullet_act(var/obj/item/projectile/Proj) health -= Proj.damage ..() healthcheck() return /obj/structure/alien/ex_act(severity) switch(severity) if(1.0) health-=50 if(2.0) health-=50 if(3.0) if (prob(50)) health-=50 else health-=25 healthcheck() return /obj/structure/alien/hitby(AM as mob|obj) ..() visible_message("\The [src] was hit by \the [AM].") var/tforce = 0 if(ismob(AM)) tforce = 10 else tforce = AM:throwforce playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) health = max(0, health - tforce) healthcheck() ..() return /obj/structure/alien/attack_generic() attack_hand(usr) /obj/structure/alien/attackby(var/obj/item/W, var/mob/user) health = max(0, health - W.force) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) healthcheck() ..() return /obj/structure/alien/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group) return 0 if(istype(mover) && mover.checkpass(PASSGLASS)) return !opacity return !density