//Sound environment defines. Reverb preset for sounds played in an area, see sound datum reference for more. #define GENERIC 0 #define PADDED_CELL 1 #define ROOM 2 #define BATHROOM 3 #define LIVINGROOM 4 #define STONEROOM 5 #define AUDITORIUM 6 #define CONCERT_HALL 7 #define CAVE 8 #define ARENA 9 // used for thunderdome and arena. #define HANGAR 10 #define CARPETED_HALLWAY 11 #define HALLWAY 12 #define STONE_CORRIDOR 13 #define ALLEY 14 #define FOREST 15 #define CITY 16 #define MOUNTAINS 17 #define QUARRY 18 #define PLAIN 19 #define PARKING_LOT 20 #define SEWER_PIPE 21 #define UNDERWATER 22 #define DRUGGED 23 #define DIZZY 24 #define STANDARD_STATION STONEROOM // default #define LARGE_ENCLOSED HANGAR // used for hangars, chapel #define SMALL_ENCLOSED BATHROOM // used for bathrooms, mostly. #define TUNNEL_ENCLOSED CAVE // maint tunnels and crawlspaces #define LARGE_SOFTFLOOR CARPETED_HALLWAY // used for library and theater #define MEDIUM_SOFTFLOOR LIVINGROOM // used for larger offices, usually with wooden floors #define SMALL_SOFTFLOOR ROOM // used for offices, dormitories and other small miscallaneous rooms #define ASTEROID CAVE // well, the asteroid #define SPACE UNDERWATER // space #define PSYCHOTIC PARKING_LOT // not actually used in areas, used in drug hallucinations. #define EQUIP_SOUND_VOLUME 30 #define PICKUP_SOUND_VOLUME 15 #define DROP_SOUND_VOLUME 20 #define THROW_SOUND_VOLUME 90 /proc/playsound(atom/source, soundin, vol, vary, extrarange, falloff, is_global, usepressure = 1, environment = -1, required_preferences = 0, required_asfx_toggles = 0) if (isarea(source)) crash_with("[source] is an area and is trying to make the sound: [soundin]") return var/sound/original_sound = playsound_get_sound(soundin, vol, falloff, 0, environment) if (!original_sound) crash_with("Could not construct original sound.") return if (is_global) playsound_allinrange(source, original_sound, extra_range = extrarange, is_global = is_global, use_random_freq = !!vary, use_pressure = usepressure, modify_environment = (environment != 0), required_preferences = required_preferences, required_asfx_toggles = required_asfx_toggles ) else playsound_lineofsight(source, original_sound, use_pressure = usepressure, use_random_freq = !!vary, modify_environment = (environment != 0), required_preferences = required_preferences, required_asfx_toggles = required_asfx_toggles ) /proc/playsound_get_sound(soundin, volume, fall_off, frequency = 0, environment = -1) if(ispath(soundin)) soundin = get_sfx(soundin) var/sound/S = sound(soundin) S.wait = 0 S.channel = 0 S.frequency = frequency S.falloff = fall_off || FALLOFF_SOUNDS S.environment = environment S.volume = volume return S /proc/copy_sound(sound/original) var/sound/S = sound(original.file, original.repeat, 0, 0, original.volume) S.wait = original.wait S.channel = original.channel S.frequency = original.frequency S.falloff = original.falloff S.environment = original.environment return S /proc/playsound_allinrange(atom/source, sound/S, extra_range = 0, is_global = FALSE, use_random_freq = FALSE, use_pressure = TRUE, modify_environment = TRUE, required_preferences = 0, required_asfx_toggles = 0) var/turf/source_turf = get_turf(source) for (var/MM in player_list) var/mob/M = MM if (!M?.client) continue var/dist = get_dist(M, source_turf) if (dist <= (world.view + extra_range) * 3) var/turf/T = get_turf(M) if (!T || T.z != source_turf.z) continue else if (!M.sound_can_play(required_preferences, required_asfx_toggles)) continue M.playsound_to(source_turf, S, use_random_freq = use_random_freq, use_pressure = use_pressure, modify_environment = modify_environment) /proc/playsound_lineofsight(atom/source, sound/S, use_random_freq = FALSE, use_pressure = TRUE, modify_environment = TRUE, required_preferences = 0, required_asfx_toggles = 0) var/list/mobs = get_mobs_or_objects_in_view(world.view, source, include_objects = FALSE) var/turf/source_turf = get_turf(source) for (var/MM in mobs) var/mob/M = MM if (!M.sound_can_play(required_preferences, required_asfx_toggles)) continue M.playsound_to(source_turf, S, use_random_freq = use_random_freq, use_pressure = use_pressure, modify_environment = modify_environment) /mob/proc/sound_can_play(required_preferences = 0, required_asfx_toggles = 0) if (!client) return FALSE if (required_preferences && (client.prefs.toggles & required_preferences) != required_preferences) return FALSE if (required_asfx_toggles && (client.prefs.asfx_togs & required_asfx_toggles) != required_asfx_toggles) return FALSE return TRUE /mob/proc/playsound_get_environment(pressure_factor = 1.0) if (pressure_factor < 0.5) return SPACE else var/area/A = get_area(src) return A.sound_env /mob/living/playsound_get_environment(pressure_factor = 1.0) if (hallucination) return PSYCHOTIC else if (druggy) return DRUGGED else if (drowsyness) return DIZZY else if (confused) return DIZZY else if (stat == UNCONSCIOUS) return UNDERWATER else return ..() /mob/proc/playsound_to(turf/source_turf, sound/original_sound, use_random_freq, modify_environment = TRUE, use_pressure = TRUE, required_preferences = 0, required_asfx_toggles = 0) var/sound/S = copy_sound(original_sound) var/pressure_factor = 1.0 if(!sound_can_play(required_preferences, required_asfx_toggles)) return 0 if (use_random_freq) S.frequency = get_rand_frequency() if (isturf(source_turf)) var/turf/T = get_turf(src) var/distance = get_dist(T, source_turf) S.volume -= max(distance - world.view, 0) * 2 if (use_pressure) var/datum/gas_mixture/hearer_env = T.return_air() var/datum/gas_mixture/source_env = source_turf.return_air() if (hearer_env && source_env) var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure()) if (pressure < ONE_ATMOSPHERE) pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0) else //in space pressure_factor = 0 if (distance <= 1) pressure_factor = max(pressure_factor, 0.15) //hearing through contact S.volume *= pressure_factor if (S.volume <= 0) return 0 S.x = source_turf.x - T.x // left/right S.z = source_turf.y - T.y // front/back S.y = (source_turf.z - T.z) * SOUND_Z_FACTOR // above/below-ish if (modify_environment) S.environment = playsound_get_environment(pressure_factor) sound_to(src, S) return S.volume /mob/proc/playsound_simple(source, soundin, volume, use_random_freq = FALSE, frequency = 0, falloff = 0, use_pressure = TRUE, required_preferences = 0, required_asfx_toggles = 0) var/sound/S = playsound_get_sound(soundin, volume, falloff, frequency) playsound_to(source ? get_turf(source) : null, S, use_random_freq, use_pressure = use_pressure, required_preferences = required_preferences, required_asfx_toggles = required_asfx_toggles) /client/proc/playtitlemusic() if(!SSticker.login_music) return if(prefs.toggles & SOUND_LOBBY) src << sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS) /proc/get_rand_frequency() return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs. /proc/get_sfx(var/sound_category) var/decl/sound_category/SC = decls_repository.get_decl(sound_category) if(!istype(SC)) CRASH("Non-decl path in get_sfx: [sound_category]") return SC.get_sound() /decl/sound_category var/list/sounds = list() /decl/sound_category/proc/get_sound() return pick(sounds) /decl/sound_category/blank_footsteps sounds = list('sound/effects/footstep/blank.ogg') /decl/sound_category/catwalk_footstep sounds = list( 'sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg' ) /decl/sound_category/wood_footstep sounds = list( 'sound/effects/footstep/wood1.ogg', 'sound/effects/footstep/wood2.ogg', 'sound/effects/footstep/wood3.ogg', 'sound/effects/footstep/wood4.ogg', 'sound/effects/footstep/wood5.ogg' ) /decl/sound_category/tiles_footstep sounds = list( 'sound/effects/footstep/floor1.ogg', 'sound/effects/footstep/floor2.ogg', 'sound/effects/footstep/floor3.ogg', 'sound/effects/footstep/floor4.ogg', 'sound/effects/footstep/floor5.ogg' ) /decl/sound_category/plating_footstep sounds = list( 'sound/effects/footstep/plating1.ogg', 'sound/effects/footstep/plating2.ogg', 'sound/effects/footstep/plating3.ogg', 'sound/effects/footstep/plating4.ogg', 'sound/effects/footstep/plating5.ogg' ) /decl/sound_category/carpet_footstep sounds = list( 'sound/effects/footstep/carpet1.ogg', 'sound/effects/footstep/carpet2.ogg', 'sound/effects/footstep/carpet3.ogg', 'sound/effects/footstep/carpet4.ogg', 'sound/effects/footstep/carpet5.ogg' ) /decl/sound_category/asteroid_footstep sounds = list( 'sound/effects/footstep/asteroid1.ogg', 'sound/effects/footstep/asteroid2.ogg', 'sound/effects/footstep/asteroid3.ogg', 'sound/effects/footstep/asteroid4.ogg', 'sound/effects/footstep/asteroid5.ogg' ) /decl/sound_category/grass_footstep sounds = list( 'sound/effects/footstep/grass1.ogg', 'sound/effects/footstep/grass2.ogg', 'sound/effects/footstep/grass3.ogg', 'sound/effects/footstep/grass4.ogg' ) /decl/sound_category/water_footstep sounds = list( 'sound/effects/footstep/water1.ogg', 'sound/effects/footstep/water2.ogg', 'sound/effects/footstep/water3.ogg', 'sound/effects/footstep/water4.ogg' ) /decl/sound_category/lava_footstep sounds = list( 'sound/effects/footstep/lava1.ogg', 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg' ) /decl/sound_category/snow_footstep sounds = list( 'sound/effects/footstep/snow1.ogg', 'sound/effects/footstep/snow2.ogg', 'sound/effects/footstep/snow3.ogg', 'sound/effects/footstep/snow4.ogg', 'sound/effects/footstep/snow5.ogg' ) /decl/sound_category/sand_footstep sounds = list( 'sound/effects/footstep/sand1.ogg', 'sound/effects/footstep/sand2.ogg', 'sound/effects/footstep/sand3.ogg', 'sound/effects/footstep/sand4.ogg' ) /decl/sound_category/glass_break_sound sounds = list( 'sound/effects/glass_break1.ogg', 'sound/effects/glass_break2.ogg', 'sound/effects/glass_break3.ogg' ) /decl/sound_category/cardboard_break_sound sounds = list( 'sound/effects/cardboard_break1.ogg', 'sound/effects/cardboard_break2.ogg', 'sound/effects/cardboard_break3.ogg', ) /decl/sound_category/wood_break_sound sounds = list( 'sound/effects/wood_break1.ogg', 'sound/effects/wood_break2.ogg', 'sound/effects/wood_break3.ogg' ) /decl/sound_category/explosion_sound sounds = list( 'sound/effects/Explosion1.ogg', 'sound/effects/Explosion2.ogg' ) /decl/sound_category/spark_sound sounds = list( 'sound/effects/sparks1.ogg', 'sound/effects/sparks2.ogg', 'sound/effects/sparks3.ogg', 'sound/effects/sparks4.ogg' ) /decl/sound_category/rustle_sound sounds = list( 'sound/items/storage/rustle1.ogg', 'sound/items/storage/rustle2.ogg', 'sound/items/storage/rustle3.ogg', 'sound/items/storage/rustle4.ogg', 'sound/items/storage/rustle5.ogg' ) /decl/sound_category/punch_sound sounds = list( 'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg' ) /decl/sound_category/punchmiss_sound sounds = list( 'sound/weapons/punchmiss1.ogg', 'sound/weapons/punchmiss2.ogg' ) /decl/sound_category/clown_sound sounds = list( 'sound/effects/clownstep1.ogg', 'sound/effects/clownstep2.ogg' ) /decl/sound_category/swing_hit_sound sounds = list( 'sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg' ) /decl/sound_category/hiss_sound sounds = list( 'sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg' ) /decl/sound_category/page_sound sounds = list( 'sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg', 'sound/effects/pageturn3.ogg' ) /decl/sound_category/fracture_sound sounds = list( 'sound/effects/bonebreak1.ogg', 'sound/effects/bonebreak2.ogg', 'sound/effects/bonebreak3.ogg', 'sound/effects/bonebreak4.ogg' ) /decl/sound_category/button_sound sounds = list( 'sound/machines/button1.ogg', 'sound/machines/button2.ogg', 'sound/machines/button3.ogg', 'sound/machines/button4.ogg' ) /decl/sound_category/computerbeep_sound sounds = list( 'sound/machines/compbeep1.ogg', 'sound/machines/compbeep2.ogg', 'sound/machines/compbeep3.ogg', 'sound/machines/compbeep4.ogg', 'sound/machines/compbeep5.ogg' ) /decl/sound_category/switch_sound sounds = list( 'sound/machines/switch1.ogg', 'sound/machines/switch2.ogg', 'sound/machines/switch3.ogg', 'sound/machines/switch4.ogg' ) /decl/sound_category/keyboard_sound sounds = list( 'sound/machines/keyboard/keyboard1.ogg', 'sound/machines/keyboard/keyboard2.ogg', 'sound/machines/keyboard/keyboard3.ogg', 'sound/machines/keyboard/keyboard4.ogg', 'sound/machines/keyboard/keyboard5.ogg' ) /decl/sound_category/pickaxe_sound sounds = list( 'sound/weapons/mine/pickaxe1.ogg', 'sound/weapons/mine/pickaxe2.ogg', 'sound/weapons/mine/pickaxe3.ogg', 'sound/weapons/mine/pickaxe4.ogg' ) /decl/sound_category/glasscrack_sound sounds = list( 'sound/effects/glass_crack1.ogg', 'sound/effects/glass_crack2.ogg', 'sound/effects/glass_crack3.ogg', 'sound/effects/glass_crack4.ogg' ) /decl/sound_category/bodyfall_sound sounds = list( 'sound/effects/bodyfall1.ogg', 'sound/effects/bodyfall2.ogg', 'sound/effects/bodyfall3.ogg', 'sound/effects/bodyfall4.ogg' ) /decl/sound_category/bodyfall_machine_sound sounds = list( 'sound/effects/bodyfall_machine1.ogg', 'sound/effects/bodyfall_machine2.ogg' ) /decl/sound_category/bulletflyby_sound sounds = list( 'sound/effects/bulletflyby1.ogg', 'sound/effects/bulletflyby2.ogg', 'sound/effects/bulletflyby3.ogg' ) /decl/sound_category/crowbar_sound sounds = list( 'sound/items/crowbar1.ogg', 'sound/items/crowbar2.ogg', 'sound/items/crowbar3.ogg', 'sound/items/crowbar4.ogg' ) /decl/sound_category/casing_drop_sound sounds = list( 'sound/items/drop/casing1.ogg', 'sound/items/drop/casing2.ogg', 'sound/items/drop/casing3.ogg', 'sound/items/drop/casing4.ogg', 'sound/items/drop/casing5.ogg' ) /decl/sound_category/drillhit_sound sounds = list( 'sound/weapons/saw/drillhit1.ogg', 'sound/weapons/saw/drillhit2.ogg' ) /decl/sound_category/generic_drop_sound sounds = list( 'sound/items/drop/generic1.ogg', 'sound/items/drop/generic2.ogg', ) /decl/sound_category/generic_pickup_sound sounds = list( 'sound/items/pickup/generic1.ogg', 'sound/items/pickup/generic2.ogg', 'sound/items/pickup/generic3.ogg', ) /decl/sound_category/generic_wield_sound sounds = list( 'sound/items/wield/generic1.ogg', 'sound/items/wield/generic2.ogg', 'sound/items/wield/generic3.ogg' ) /decl/sound_category/wield_generic_sound sounds = list( 'sound/items/wield/generic1.ogg', 'sound/items/wield/generic2.ogg', 'sound/items/wield/generic3.ogg' ) /decl/sound_category/sword_pickup_sound sounds = list( 'sound/items/pickup/sword1.ogg', 'sound/items/pickup/sword2.ogg', 'sound/items/pickup/sword3.ogg' ) /decl/sound_category/sword_equip_sound sounds = list( 'sound/items/equip/sword1.ogg', 'sound/items/equip/sword2.ogg' ) /decl/sound_category/gauss_fire_sound sounds = list( 'sound/weapons/gaussrifle1.ogg', 'sound/weapons/gaussrifle2.ogg' ) /decl/sound_category/bottle_hit_intact_sound sounds = list( 'sound/weapons/bottlehit_intact1.ogg', 'sound/weapons/bottlehit_intact2.ogg', 'sound/weapons/bottlehit_intact3.ogg' ) /decl/sound_category/bottle_hit_broken sounds = list( 'sound/weapons/bottlehit_broken1.ogg', 'sound/weapons/bottlehit_broken2.ogg', 'sound/weapons/bottlehit_broken3.ogg' ) /decl/sound_category/tray_hit_sound sounds = list( 'sound/items/trayhit1.ogg', 'sound/items/trayhit2.ogg' ) /decl/sound_category/grab_sound sounds = list( 'sound/weapons/grab/grab1.ogg', 'sound/weapons/grab/grab2.ogg', 'sound/weapons/grab/grab3.ogg', 'sound/weapons/grab/grab4.ogg', 'sound/weapons/grab/grab5.ogg' )